"That's why I think that this is a test for us by Boss Pei, a thesis."
"Boss Pei is the best at using the small against the big, using the small amount of resources to achieve the best results."
"That's the case for The Lonely Desert Road and Ghost General as well!"
"That's why we have to try and achieve the best results with the least amount of resources as well!"
"I've roughly considered the following aspects. Characters, setting, plot … we have to save as much as we can or the plot mode would be meaningless. We have to make the best use of the best!"
Bao Xu was confident.
Huang Sibo nodded his head in agreement.
Bao Xu continued, "Actually, after confirming that we have to save as much resources as possible, we have very few options left."
"First, the characters. The game will use a first-person view so that we can save on the main character model and just need two arms and legs. "
"We can choose a zombie theme and have two types of enemies in the game – zombies and mercenaries. We can use a general template and make changes to ensure that there are different types of monsters."
Huang Sibo nodded his head. "Yes, understood. That's a good idea. However, I'm afraid there won't be much of a plot if we only have zombies and mercenaries. We have to have supporting characters as well. "
"I've already thought of the supporting characters. We only need one – a little girl."
Bao Xu looked at the scribbled paper in his hands. "In order to save resources, I intend to make the little girl unable to speak so that we won't have to do any dialogue or voice acting. The voice of the entire game will be sufficient as long as it has the usual battle voices. "
Huang Sibo was shocked. "Huh? How are we going to show the plot if the only supporting character can't speak? "
Based on Huang Sibo's understanding, the lines of the supporting characters were the key to expressing the plot and character.
To begin with, there was only one supporting character who couldn't speak and had no lines. This … could the entire game be a mime?
Bao Xu pondered for a moment. "Hmm … there's no other way. This is the result of compromise. If we were to make the little girl speak, we'd have to find professionals to do the voice acting and make the character model lip-syncing. That would be a lot of work."
"Besides, I feel that it wouldn't affect the plot even if the little girl couldn't speak. There are many ways that we can show it."
"For example, her actions, gaze, movements, etc."
"If it's a mute character, the little girl would be the best."
"The existence of this little girl is mainly for two purposes."
"In the first place, she was a balm and a balm to the soul. The players will be fighting against zombies and mercenaries throughout the game. This little girl is like a ray of light in the dark. She can adjust the players' emotions so that the game won't completely fall into a monotonous' tut tut 'mood. "
"Second, she can participate in some puzzle-solving games. Many foreign standalone games had a similar approach, which was to let the player interact with a certain NPC by solving puzzles. We can make some levels like this: the main door is locked, there is a narrow ventilation duct next to it, and the little girl can climb over to open the door for the main character. "
"This way, be it from an emotional or practical point of view, the little girl will be very important to the players."
Huang Sibo nodded his head. "Mm, sounds good! But I have a question. How should we set the background of the story? An apocalyptic theme? This worldview has to include zombies, little girls, and mercenaries at the same time. It has to be reasonable and not forced. "
Bao Xu scribbled on the paper. "That's the second point, the setting."
"The prerequisite is that the setting has to be reusable. Let's say that we want to create a three-hour story experience. Most foreign standalone games would provide three to four completely different settings with different styles. That would be too difficult for us."
"What I'm thinking is that the story would take place in a large fortress on the sea where an evil multinational company is conducting virus experiments. Their goal is to use the virus to transform mercenaries into powerful warriors who don't know fatigue."
"That way, the main character's goal in the story mode would be to kill his way out of this large fortress, from the lowest level to the highest level and finally escape. All the scenes that the players would see would be in the style of the 'secret base' within the fortress. "
"We can have many ways to differentiate the levels, such as changes in the monsters, minor adjustments to the setting, etc. If it's the same 'secret base' style, we can just add some textures to create different scenes. "
"For example, some of the scenes would be contaminated by the virus, causing the walls and ground to be covered in rust and sticky blood. Some of the scenes would maintain the original state of the fortress, just that it's in a mess. Some of the scenes would have mercenaries using heavy firepower to clear the zombies, resulting in severe damage …"
"We can create three to four different effects for the same scene, solving all the requirements of the game."
Huang Sibo rubbed his chin. "Mm, that's a good idea! But since it's a base of an evil multinational company, why would there be a little girl? "
"That's easy to explain." Bao Xu said. "The little girl carries a special antibody in her body, hence, she was captured by the multinational company for experiments. In the process, the little girl lost her ability to speak. "
"Brilliant!"
Huang Sibo's eyes lit up. "Furthermore, this setting seems to be able to be extended. I think we can do this. The little girl's blood can help the main character to be immune to the virus. For example, if the player is accidentally scratched or bitten by zombies, the little girl would take the initiative to use a needle to collect her blood to heal the main character. "
"Good idea!" Bao Xu thought that it was a good idea as well. "That way, the little girl would be even more important to the player! Each blood collection would deepen the relationship between the player and the little girl. Furthermore, as the number of blood collections increases, the little girl would become weaker and move slower. In order to not let the little girl suffer, the player would have to improve their skills and deal with the enemies better. This is also a way to increase the immersion of the player! "
As the two of them brainstormed, many of the contents of the game were quickly finalized.
The game took place in a secret fortress on the sea. The main character was an Eastern Special Forces soldier who infiltrated the base to investigate. Unexpectedly, the virus broke out.
The main character had to continuously seize firearms from the enemy and defeat the endless stream of zombies and mercenaries. He had to kill his way from the bottom of the sea fortress to the top before escaping.
In the process of escaping, the main character met a little girl who could not speak. This little girl became the reason why he had to escape alive.
The entire plot revolved around the main character and the little girl.
The plot wasn't complicated but the content wasn't simple at all!
Even though the little girl was the only side character in the game, as long as it was done well, the impression she would leave on the players would definitely be deeper than ten minor characters!
Huang Sibo continued to jot down notes on the computer.
Turning back to look at the entire document, Huang Sibo was shocked.
It was such a perfect solution!
This was the result of Bao Xu's few hours of brainstorming?
Not only had it perfectly solved the problem of limited resources in the game, but it had also made the plot logical, logical and emotional, leaving a deep impression!
Huang Sibo could not help but raise his thumb. "Brother Bao, you're amazing!"
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