Pei Qian could not help but want to give himself a thumbs up when he saw the confused expressions on their faces.
I'm so smart!
Pei Qian's current request was to make GTA into a movie and then make The Matrix into a game.
Something didn't sound right!
Zhu Xiaoce's movie script was mainly considered from the perspective of the big scenes and the expressiveness of the images.
The movie was relatively short compared to the game. Thus, it should focus on some exciting scenes so that the audience could not take it all in.
What's more, Zhu Xiaoce's protagonist was obviously aiming for Lu Zhiyao.
As the leader of the resistance army, the protagonist had two different characteristics at the same time. On one hand, he was decisive, brave, determined, and full of fighting spirit. In order to achieve his goal, he did not hesitate to transform himself into a fighting machine.
This was similar to Captain Qin Yi in Mission and Choice.
On the other hand, at the end of the story, he would show a complicated emotion and be a little lost. He might have overthrown Tengda, but he fell into a dilemma and became unprecedentedly shaken and weak. This was a little similar to the protagonist of Tomorrow is Beautiful.
If Lu Zhiyao really played this role, it might be another classic in film history.
It felt very dangerous!
Ye Zhizhou's game design plan was considered from the perspective of gameplay.
Players were born at the bottom of the world. They started from street thugs and petty thieves until they stole the identities of tycoons and did some 'big business'. The things they did became bigger and more exciting.
This change was very obvious and the span was very large. It would be more appropriate to use a game's ten-odd hours to express it.
What's more, the personality of this protagonist was obviously not as distinct as the protagonist in Zhu Xiaoce's movie script.
Perhaps every player would give the game protagonist some different emotions when they experienced these things. That was also the advantage of the game over the movie.
All in all, the starting point of these two people was very safe.
What's more, the ideas they came up with would definitely have a deeper understanding. If they exchanged ideas, they might not be able to accurately grasp the essence of the other party's ideas.
Once they were exchanged, the idea and theme would be incompatible to a certain extent. That was the key to Pei Qian's loss.
Of course, could they make it after exchanging ideas? That was definitely possible.
The movie could definitely be made, the game could also be made, and it might even receive good reviews, but … it would probably not be a big hit.
As long as it didn't explode, everything was fine.
Regardless of whether it was a game or a movie, the investment was huge. As long as it did not explode, it would be difficult to recoup the investment.
In addition, these two masterpieces would be a hidden blow to Tengda's reputation. The losses would be immeasurable if they cooperated with the attacks of Home Corporation, Sheng Yun Express, and other large companies.
Therefore, Pei Qian was very satisfied with this!
He felt that letting the two of them exchange ideas was a stroke of genius that saved them from a huge crisis!
Zhu Xiaoce and Ye Zhizhou stared blankly for a moment, clearly a little unwilling.
My idea! Why did he have to hand it over to someone else?
Of course, they didn't say anything. After all, they were all good friends, and they would see each other all the time. It didn't seem appropriate to directly reject each other's ideas …
What's more, Boss Pei had personally appointed him.
But no matter what, it was still a little uncomfortable.
That was because they could also feel that the starting point of these two ideas were different. The idea of a game was not compatible with the theme of a movie. It would definitely require a lot of adaptations, and vice versa.
As long as it was an adaptation, there was a lot of uncertainty, and it was easy for things to go wrong.
However, after hesitating for a long time, the two of them finally said nothing.
That was because they felt that since Boss Pei said so, he must have a very clear idea and purpose. They didn't understand now because they hadn't figured out this idea and purpose.
Since that was the case, they should figure it out first and not rush to reject it.
If they really couldn't figure it out, they would talk about it later.
Pei Qian couldn't help but feel secretly happy seeing the two's conflicted expressions.
Alright, this was a good sign!
Since that was the case, he would let them worry about this project.
The problem of the game and the movie was solved, and Pei Qian's worries were gone. Next, he could focus on his own thesis.
This cycle might have just begun, but Pei Qian was inexplicably full of confidence!
…
…
March 11th, Monday …
Yu Fei arrived at the office punctually, sat at his desk, and began to conceive and design the game design plan that Boss Pei had given him last week.
In fact, he would have arrived ten minutes earlier, but recently, the technique of punctuation had become very simple.
The reason was also very simple: practice in advance!
Everyone had already heard that Boss Pei had asked TPDb to develop an internal office chat software that also had a punctuation function. However, unlike the current software, the punctuation leaderboard was not better as early as possible, but the more precise the punctuation point, the better!
The more precise the punctuation point, the more generous the rewards would be.
Although they didn't know what kind of generous rewards would be, Tengda's' generous rewards' would definitely be very, very generous. They would definitely not be fooled.
Therefore, many people had already begun practicing to adapt to this rhythm in advance.
This sounded very simple, but in fact, there was a certain degree of difficulty. That was because they couldn't queue at the punctuation point in advance. They had to punch in as soon as they arrived. If they came early, they would punch in too early and would not be able to achieve the effect of punctuation.
With the front desk watching, no one could violate the rules.
They had to pass at a normal pace and punch in for an effective result.
As for when to move, how fast to pass, whether to take into account the crowded situation in advance, and whether to make their time as close to the theoretical limit as possible … these were all points that could be explored.
Real experts often depended on whether these details were in place.
Of course, they could also choose to let nature take its course and not pursue the punctuation ranking. However, no matter what, this method of punctuation ranking would make people less anxious to arrive early and leave late. This kind of subtle change was the true meaning of this software.
Yu Fei took a cup of coffee, turned on his computer, and began to study Director Zhu Xiaoce's idea.
He had to admit that after studying it for a day on Friday and two days over the weekend, he naturally made some associations and new understandings of it. By Monday, Yu Fei began to feel the subtlety of this idea.
Although Yu Fei was only a game designer who had only started out halfway, he had already developed two games and had been influenced for so long. He had a very deep understanding of games.
He realized that compared to Ye Zhizhou's plan, Zhu Xiaoce's plan seemed more suitable to be made into a game!
Of course, both were good ideas, but there was a difference in emphasis.
Ye Zhizhou's plan was about a small character at the bottom of society climbing up bit by bit. From petty theft at the beginning to kidnapping tycoons in the middle, changing identities, and finally being annihilated by Tengda at the end. There was indeed a lot of gameplay, but there seemed to be something wrong with using a game to express the story.
First of all, the variety of gameplay did not necessarily mean that the game was fun.
From petty theft to intense gunfights, there were indeed many types of gameplay. However, was petty theft necessarily fun? Not necessarily.
There might be gunfights in this story, but they only took up a small portion of the game. It looked like there would be more dialogue, and the passion of the players might not be released to the fullest.
Secondly, the ending of disillusionment was a little too much for a game.
The players had worked so hard for so long, only to end up with nothing. Although there was a certain connotation to this, it would definitely be more uncomfortable for the players.
Many AAA games had used such an ending, and the final result could not be said to be bad, but it was not good either. The players who liked it liked it very much, but there were indeed some players who were very unwilling to accept it.
On the other hand, Director Zhu Xiaoce's idea had improved in these two aspects.
As a member of the resistance army, he had to constantly transform himself through genetic medicine and mechanical arms to obtain powerful combat abilities. He would often fight one against many famous scenes.
The overall combat style might be relatively simple, but the scene could be upgraded. The enemies he faced would change. Such continuous big scenes would bring continuous excitement to the players.
There were fewer dialogue scenes and more fighting scenes. It seemed more suitable as a carrier for the game.
This ending was easier for the players to accept.
That was because, at least on the surface, the protagonist had used various methods to overthrow Tengda. The future might be uncertain, the truth might be unknown, and there were many ways to solve it, but at least the players' efforts were not completely in vain.
Of course, the game's approach was completely different now that the idea had changed.
The previous approach should be more inclined towards open-world games. They had to make all the scenes at the bottom, middle, and upper levels very detailed and specific. The focus was mainly on some daily plots.
The protagonist did not have many superpowers, and his combat strength was also limited to a relatively weak level. Thus, the combat system was relatively simple, a little like a more traditional gunfight game.
On the other hand, the current approach was focused on some grander war scenes. Every time the protagonist injected genetic medicine and modified the mechanical arm, he would obtain new abilities. Thus, it would be more inclined towards the battle mode of sci-fi superpowers. It would be more diverse, and the battle scenes would be more exaggerated.
Relatively speaking, the difficulty of development had become less.
That was because the life scenes at the bottom were more difficult to make than the large-scale war scenes. The price-performance ratio of development was not high, and there was a certain risk of delay.
The more Yu Fei watched, the more he felt that Boss Pei was really amazing!
To be fair, these two ideas would actually succeed no matter how they were done.
That was because they were both very good stories. It was just that the method was different to make a movie or a game. As long as the characteristics of the game were adjusted to adjust the story, it would not be bad.
However, even if they would succeed, there would still be a huge difference in the grasp of the details and the final upper limit.
That was where Boss Pei was better than everyone else!
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