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Chapter 1285

Words:2598Update:22/07/14 14:45:36

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Pei Qian smiled slightly. "The accumulation of technology … can't be forced."

"Since we don't have the accumulation of technology, we can choose not to learn from traditional animation studios. We can use a new method."

Wu Chuan was a little confused. "A new method?"

There were many ways to classify animations. To be simpler and more crude, they could be directly divided into 2D and 3D. Traditional 2D animations were mainly Japanese comics, while most domestic animation studios were doing 3D.

The core area of these two types of animations was that the former was hand-drawn one by one, while the latter was to create models, bind actions, adjust the changes in each scene by animators, post-production special effects, and so on.

It might be said that 2D was more expensive than 3D, but it also depended on the type.

2D required pure hand-drawing, and the manpower of the animators was huge. However, if one wanted to make 3D especially detailed, they also had to spend a lot of money to render it. It was just like CG in games. If one really wanted to do it well, the expenses would not be capped.

3D was cheap only because it could be done relatively cheaply. It would not be easy to discover even if it was rotten.

After all, 2D animations had to be drawn one by one. If they cut corners a little, the image would easily collapse. On the other hand, 3D rarely had problems with collapse that were especially serious and unbearable.

It was also for this reason that domestic animation studios were still mainly focused on 3D. On one hand, there was not enough talent in 2D animation. On the other hand, 3D animation was relatively easy to control. Many low-cost 3D animation could also guarantee the most basic quality and become popular under the premise that the script was not bad.

Tengda definitely could not do 2D because there were not that many relevant talents in the entire domestic circle. They could not possibly spend money to poach people overseas, right?

3D would be simpler overall. Wu Chuan had originally wanted to directly acquire domestic 3D animation studios, but Boss Pei was not very satisfied with these studios.

What kind of new method would that be?

Pei Qian remained silent for a moment and said, "We can use the real-time calculation method of the game to make cartoons. It's about the same anyway."

"After all, technology is developing so quickly now. There's no need to keep holding on to the past."

"'Mission and Choice' is a good attempt."

Wu Chuan was stunned. "This …"

It sounded feasible, but it did not seem feasible on further thought.

But to say that it was not entirely impossible, it was not completely impossible.

It was almost equivalent to a mobile phone manufacturer making electric scooters. There were similarities, but the connection was not that strong.

Wu Chuan hesitated for a moment before saying, "Boss Pei, the real-time CG in the game is obviously different from the animation. I'm afraid the effect will not be very good if we force it."

"The precision of our game's modeling is very high. It can't be compared to those animated movies that cost hundreds of millions, but it's more than enough to be compared to ordinary 3D animations."

"However, relatively speaking, the game's cutscenes are very fragmented content. They are very short, and there are very few large chunks of dialogue and lines. They mainly play the role of connecting the game's plot, so in fact, it's a state of playing to the strengths and avoiding weaknesses."

"If you really want to use this method to make an anime, it seems like … there's no such precedent."

As for whether this method would work, Wu Chuan did not have a very clear idea.

In theory, it could definitely be done. Tengda had accumulated talents in this area. It would not be a big problem to transfer some manpower from the games department to create an animation studio.

However, the main thing that troubled him was the details.

For example, what was the input and output ratio of this studio? Was the production cost proportional to its future revenue?

Tengda could invest a huge amount of money in its games because the game had enough players supporting it. The sales would be able to recoup the cost.

However, not many people would be willing to fork out money to support the animation studio.

Another example was how to deal with the details during the production process.

Executor Academy was a relatively relaxed and humorous script. It was directly related to the heroes in GOG. According to Wu Chuan's original idea, it would be suitable for the domestic 3D animation studios to do it.

However, if they were to do it in the form of a game, would they have to remodel the heroes? Would they have to find motion-capture actors to act? What if they did not act well?

On one hand, it would not be easy to control the cost if they did it himself. On the other hand, it would not be easy to adjust the script and some details.

Wu Chuan briefly explained these problems.

It was not that he felt that Boss Pei knew nothing about this. The main thing was that no matter how knowledgeable he was, there would always be things that he was not good at. Wu Chuan felt that as a subordinate, he had to remind him more. After all, this was a big deal. Setting up an animation studio was the most expensive plan.

Whether it was spending money to hire someone else to do it or buying an animation studio, it would be less difficult than setting up one himself.

Pei Qian could not help but smile.

Difficult? That's great!

I like this kind of high difficulty!

After a moment of silence, he asked, "Let me ask you this. If I set up my own studio, can I guarantee that at least one episode will be produced in four months? This episode can be long or short. Even fifteen minutes is considered an episode. "

Executor Academy was more like a light comedy. One episode could not be too long, or it would seem slow and make the audience feel tired.

Fifteen to twenty minutes would be enough. A small number of updates might give the audience a better impression.

Pei Qian asked this question because he wanted to know if this would affect the settlement cycle. If it did not, everything would not be a problem.

Wu Chuan pondered for a moment. "Boss Pei, are there any restrictions? For example, in terms of quality and plot content … "

"Of course, there would be no problem if there are no restrictions. In fact, we just have to transfer some people from the games department and outsource some work. That would be more than enough to produce the finished product.

"The only thing we have to worry about is the cost, the final effect, and profits."

Pei Qian had a rough idea. "You don't have to worry about that!

"Don't be frugal about the cost. Since we're trying a new path, we should be bold and make mistakes. If you don't have enough money, ask me for it.

"It's to be expected that the initial effect will not be good. We can adjust it slowly. As the saying goes, learn from your mistakes. You'll get better over time.

"You don't have to worry about profits. As long as the quality is good, we'll find a way to make money.

"As for the difference between game cutscenes and 3D animations, that is indeed a problem.

"However, I think it's ultimately a problem of the angle of thinking.

"Why do so many game companies make good cutscenes but not animations? Why do so many animation companies have the ability to make games but not games?

"At the end of the day, it's because they're used to being in their original field. It's the safest. Crossing over means uncertainty and risk. They're not willing to take such risks.

"However, I think that different forms of art are interconnected. There's nothing wrong with trying to cross over. Even if we don't succeed, we can always get some inspiration from it. It might be helpful for our future work.

"That's why we have to do it because others don't do it!"

Wu Chuan was a little dumbfounded, and his expression froze.

He felt that Boss Pei's words were obviously ridiculous, but they also made sense. What was going on?

Most companies would indeed choose the safest way to make money for themselves. That was not wrong.

Many people asked why domestic game manufacturers were unwilling to make triple-A masterpieces with huge investments and high risks. Why did foreign game manufacturers produce them as frequently as they did during the New Year?

Was it because foreign game manufacturers were more noble than domestic game manufacturers?

Of course, such a statement was very one-sided.

That was because to foreign big manufacturers, triple-A masterpieces were the most familiar and the easiest way to make money compared to games with paywalls that charged for props. Forcing them to make games with paywalls might ruin their reputation and lose money.

On the contrary, to domestic manufacturers, triple-A masterpieces were a high-risk model while games with paywalls were a low-risk model. That was because their target audience and market were more inclined to games with paywalls.

Some foreign big manufacturers were also very ruthless after tasting the sweetness of games with paywalls. They were no worse than domestic manufacturers. That meant that it was not that many manufacturers did not want to make money, but they simply had the heart but did not have the guts.

It was not that many manufacturers could not do it, but they simply wanted to avoid risks.

Since games could make more money and they already had a relatively mature profit model, why invest huge sums of money in animations? Wouldn't it be better to continue making sequels of games with that kind of money?

Even if they crossed over to other industries, they would definitely dabble in it. They would not invest huge sums of money hastily.

However, Boss Pei obviously did not see the problem that way.

Boss Pei was a person who loved to take risks. He always liked to try to make breakthroughs in art by crossing over to other industries.

Perhaps the reason why he emphasized using games to make animations this time was because he did not want to follow the existing experience. Instead, he hoped to find some new inspiration through this crossover?

After all, if this script was handed over to an animation studio, it would definitely be relatively traditional and conservative. It would not have so many wild and unconstrained changes.

However, the problem was that Wu Chuan felt that he did not have that ability …

He was not even the person-in-charge. He was just an ordinary employee of Fei Huang Workspace. He felt that he was under too much pressure that he should not have.

However, the first thing to be clear about working in Tengda was that Boss Pei's requests had to be completed at all costs. That was the core of the Tengda spirit that every employee had to understand.

Finally, Wu Chuan nodded reluctantly. "Alright, Boss Pei. I'll do my best."

Pei Qian was very satisfied. "En, very good. Don't be afraid to spend money. Let me know if you need anything!"

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