MMORPGs might have been affected by MOBA games, but a starving camel was still bigger than a horse. There were still many loyal players at this stage.
Compared to standalone games, online games were more in line with the tastes of mainstream players. Once the number of players increased, it would be easy to become a long-term cash cow.
Sales of standalone games would decline in a few months at most. Everyone would get tired of it after playing it for a while. What's more, those who paid for standalone games would not have any subsequent expenses apart from buying some downloadable content.
However, online games were different. Even if it was relatively conscientious, there would be an endless stream of card money. If it became popular, it would be difficult to clean up in the future.
Games like GOG and Ocean Stronghold were a bloody lesson to be learned.
Thus, Pei Qian was not willing to make online games unless he had an idea that could definitely incur losses.
It was easier to incur losses in standalone games.
Everyone who had been talking at once and could not reach a consensus lowered their heads to think carefully.
Indeed, Boss Pei made sense!
Everyone seemed to be able to do it, but it would be difficult to reach a consensus if they continued discussing like this.
It was better to follow Boss Pei's train of thought.
What type of game did Tengda do less in the field of standalone games?
This question was really difficult to answer.
Until now, Tengda had created many standalone games. They had done some relatively popular themes, but they had also done many niche themes.
'Repent and be Saved' was an action-type game, 'Struggle' was an interactive movie game, 'Mission and Choice' was an outdated real-time strategy game, and there were also games like 'Game Designer' and 'Animal Island' that were not easy to define.
What other game types did Tengda do less?
Everyone lowered their heads and began to think.
Action games, shooting games, simulation games, role-playing games, interactive adventure games, strategy games, casual games …
They seemed to have dabbled in most types of games.
That was mainly because Boss Pei never rested on his past achievements. He would not touch a certain type of game for a long time after it succeeded. Instead, he would immediately develop another type of game.
Thus, it was a little difficult to find a field that Tengda had not set foot in.
However, there was strength in numbers after all. Someone still found a type of game that had not been made yet.
"Fighting games?"
"Music games?"
"We've never made sandbox games before."
"There's also racing games. Although there's The Lonely Desert Road, it's clearly very different from a proper racing game …"
Pei Qian could not help but give them a thumbs-up.
Alright, this brainstorming meeting was not held in vain!
Sure enough, everyone thought of something that I didn't think of.
Pei Qian silently memorized these types of games.
He didn't think about music games for the time being, mainly because they cost too little money, and there was no point in making them.
Moreover, it was very difficult to mess this up. They couldn't possibly make an out-of-tune sound game, right?
All things considered, the possibility of losing money was not high, and even if it did, it would not be much, because it was difficult to invest more money.
Fighting games were a good choice, but there was still the problem of not being able to burn enough money.
If he didn't have a better idea, it could be used as a backup.
Forget about sandbox games. The risk was too high. The lifespan of a successful sandbox game was so long that it made one's hair stand on end. Pei Qian did not want to take this risk.
Racing game?
Hmm, this sounds like a pretty good choice!
Among the games that had never been made before, racing games were the most expensive, and the difficulty level was also the highest.
If he wanted to make a racing game, the scenery must be good, right? There must be a lot of maps, right?
Just making these beautiful scenes would cost a lot of money in terms of art.
Moreover, he would have to make more cars, right? If he wanted to use a car in real life, he would have to negotiate with the car manufacturer and buy the copyright, right?
He would have to have radio stations and listen to songs, right? He would have to spend money to buy the copyright of songs as well.
Moreover, racing games were more difficult to make.
That was because players had a high requirement for the feel of racing games. If the adjustments for driving were not done well, he would definitely be scolded by players.
Although many players couldn't tell what was wrong with the driving feel of a certain vehicle in the game, they could clearly feel whether the vehicle was easy to drive or not.
If it was not easy to drive, it would definitely be the manufacturer's fault.
It was easier said than done to make it 'easy to drive'. It would require a long and detailed adjustment process.
That was because most players used a keyboard or controller to play racing games. These two input devices were very different from the steering wheel of a real car.
Take the keyboard for example. Using the four keys of the WASD to control the accelerator, brake, and direction could only simulate four states: push the accelerator to the bottom, push the brake to the bottom, and turn the steering wheel to the left or right.
Using the keyboard could not simulate the linear operation of the steering wheel of "turn left 30 degrees, reduce throttle slightly".
In this case, in order to give the players a better gaming experience, the manufacturers had to go through complex adjustments to achieve a certain degree of auxiliary driving effect, so that the players could use a few keys while driving with the keyboard, and in the absence of linear operation, to deal with all kinds of complicated bends and corners.
Whether this was done well or not would determine the driving experience of the player and whether the car in the game was' easy to drive 'or' not easy to drive '.
The situation with the controller was slightly better than the keyboard. Players could use the trigger to simulate the linear operation of the brake and accelerator. The joystick of the controller could also adjust the angle of turning, but there was only a maximum change of 90 degrees when the controller was pulled to the left or right.
Obviously, there was no way to make a 90-degree change in direction to simulate a 900-degree or 540-degree change in direction of the steering wheel.
What's more, in order to make racing games realistic, the grip of the tires and a series of parameters had to be calculated. That was to ensure that players could complete difficult maneuvers such as drifting and cornering in the game. Otherwise, racing games would be reduced to casual karting games.
All in all, it was more difficult and easy to mess up.
Although the official games platform would sell some racing game templates, those templates could not be adjusted very well. Most of the work still had to be done personally.
What's more, the employee who suggested racing games was right. The Lonely Desert Road could not be considered a racing game at all. It was at most an independent game.
Tengda could be said to have no experience in the development of professional racing games.
At that moment, Pei Qian even thought of an even crazier idea.
After developing a racing game, he could make a steering wheel, a monitor, and a seat to simulate driving. Wouldn't that be very reasonable?
Wouldn't he be able to spend more money that way?
At that thought, Pei Qian said, "I think racing games are not bad."
Everyone nodded.
Indeed, among these choices, a racing game was a relatively reliable choice.
Fighting games were outdated and were as niche as music games. Sandbox games were not bad, but the key was to have a good idea to make sandbox games.
Thinking about it that way, racing games were indeed a better choice.
On this point, Boss Pei's motives were completely different from everyone else's. However, they miraculously reached a consensus on the final outcome.
After confirming the general direction of racing games, everyone began to think in different directions.
"Racing games must be highly realistic! Why don't we combine it with some competitions in real life and make it a rally or a regular racing mode? "
"Can we buy the rights to F1?"
"I don't think there's a need for high realism. Let's focus on feeling good! Lower the operating requirements and add a few more luxury cars so that gamers can experience the joy of flying on land. "
"We can intensify the atmosphere! Aren't there a lot of car racing movies? We can also make more plots in the game and make use of our strengths. "
"Or make a racing game with a futuristic theme?"
Pei Qian listened quietly and shook his head slightly.
None of them sounded like a good idea!
He could consider buying a portion of the car's copyrights and spend more money. However, if he bought the copyrights of the competition, the game would definitely naturally have popularity and traffic. He definitely could not do that.
Lower the operating standards, focus on feeling good, add in the plot … These ideas sounded familiar.
Wasn't this the operation of Ocean Stronghold back then?
Reality proved that it did not seem to work. It could easily become a mass game and get out of hand.
As for the future theme … he inexplicably thought of Mission and Choice. This group of people had probably been waiting for a link with Mission and Choice.
Pei Qian thought for a moment and asked, "What is the most hardcore racing game that you can think of at the moment?"
Ye Zhizhou thought for a moment. "That should be the rally, right? Everything in this game is very realistic. Many drivers are even practicing in the game. "
"However, it is precisely because it is realistic that many settings are quite unfriendly to novices. For example, different tires in the game have different traction. You need to choose different tires according to different venues and adjust the vehicle. There is also car damage. If you crash, you have to repair it. "
"The worst situation is that the car lights are damaged in the first picture. The second picture happens to be on the road at night. The entire journey is covered in darkness. It is quite suffocating."
"What's more, other racing games can turn off the car damage. This game can't. It only allows novices to repair the car for free. This is also very hardcore."
Pei Qian nodded slightly.
Eh, I can't turn off the car damage? That sounds like a good idea.
Many players played racing games purely to release the wildness in their hearts. It was common for them to crash the flowers and plants by the side of the road.
Thus, the first thing many people did after entering the game was to turn off the car damage and crash.
If they could not turn off the car damage, players would have to keep thinking about repairing their cars. Obviously, that was a good way to dissuade players.
"However … the rally game is quite successful, right?" Pei Qian asked.
Ye Zhizhou nodded. "Yes, it's quite successful."
"That's because it was very realistic and restored the original appearance of the rally. Even many professional rally drivers use it to train. That's why it's very popular with hardcore gamers."
"Rallying costs a lot of money. It's normal for a normal rally driver to spend a few million a year. It's basically impossible for ordinary people to obtain such an experience. Thus, it's a good choice to go into the game to satisfy their cravings. "
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.