< img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=433806094867034&ev=PageView&noscript=1" />

Text:

Comment:

Chapter 1150

Words:2618Update:22/06/18 02:24:18

Report

However, the problem was that he did not leave any video materials when he experienced it previously. Thus, if he wanted material, he would have to experience it in the game and record it.

Qiao Liang recalled that he had not live-streamed for a long time.

It was a good time to play Animal Island, explain it to fans, and record material at the same time.

Then, he would work hard and try to finish the video this weekend!

Reader exclusive benefits: Follow VX [Pei Qian's full text read]. You can receive cash red packets and coins inside. Limited quantity, first come, first served!

He had to make preparations before the broadcast.

Qiao Liang had also learned from the lessons of many small live-streamers who live-streamed VR games previously.

Regular mainframe, computer, and cell phone games could be transmitted to the audience in real-time through capture cards or screen recording software. However, VR games could not do so.

The video of VR games could become flat, but the audience would still see the scene and the camera would still move around with the perspective of the streamer.

For the host, frequently shaking the camera angle would not cause any discomfort, but for the audience, it would be very dizzy.

What's more, the audience could not see many of the streamer's movements.

These would undoubtedly greatly weaken the live-stream effect of VR games.

Many small streamers did not have experience in the previous performance art publicity process. Thus, the response was not good even though they live-streamed.

Qiao Liang thought about it for a long time. These problems were difficult to solve completely, but they could be improved through certain methods.

First, he had to stabilize his neck as much as possible and shake it less.

This method might seem simple and crude, but it was indeed very effective.

Many people usually had small movements and habitually shook their heads, but they could not feel it. This small habit would also be brought into the game when playing VR games.

Shake your neck as little as possible and stabilize the camera so that the audience's dizziness would be greatly reduced.

What's more, for the convenience of players, Animal Island VR provided the ability to grab items. That way, players did not need to bend down to pick things up frequently. Most of the time, they could just keep their eyes level. That was also an advantage.

Second, he had to prepare an additional camera to record his movements in reality. Then, he would use a simple software to detect the state of the button press on the controller and display it on the screen.

The audience would be able to better understand how the VR game worked through the real-life graphics.

Many people who had not come into contact with VR games might mistakenly think that VR games were also controlled with buttons and were not much different from computer games. Through this lens, they could realize that their thinking was very wrong.

Software that detects when a button is pressed is also very common, and many anchors have used it. Some of them wanted to let the audience know what they were doing better, while others wanted to prove that they weren't using cheats.

The detection function of this button, coupled with a realistic image, could better showcase the outstanding features of VR to the audience.

Once everything was ready, Qiao Liang merged all the content onto the live-stream.

Unlike computer games, the UI of VR games was very simple because most of the content didn't need to be placed in the field of vision.

For example, a player's status, bullet count, and other statistics could be placed on the back of a player's hand, and they would only appear when the player looked at the back of their hand.

Animal Island VR took this to the extreme. There was almost no UI on the entire interface, further enhancing the sense of immersion.

Qiao Liang placed the real camera in the upper left corner of the entire image and the interface of the detection handle button in the upper right corner of the image.

The contents of these two scenes were not particularly important and could be covered up.

The lower-left and lower-right positions also had to display the movements of both hands and various UI information on the arms.

Once everything was settled, Qiao Liang turned on the live-stream and prepared to enter Animal Island VR to experience the game.



Many fans poured into the live-stream not long after the live-stream.

"Oh my god! The no-show is actually live-streaming! "

"Didn't he release a video yesterday? I thought Old Qiao was going to give himself a three-month holiday! "

"Wow, is he … going to live-stream Animal Island today?"

Many viewers already understood what Teacher Qiao was going to do when they saw the live-stream.

However, many viewers didn't look forward to or feel excited from the bullet screen comments.

"Old Qiao, don't live-stream Animal Island. There's no point in live-streaming VR games. Let's live-stream Repent and be Saved and suffer! We can also warm up Eternal Fallen Samsara in advance. "

"I'm going to slip away if I play VR games. I'll faint."

"No matter how casual games are done, they're just like that. I saw other live-streamers play at the beginning; they're not my cup of tea."

Obviously, many players weren't too interested in Qiao Liang's current live-stream content.

On one hand, it was because the VR live-stream was indeed not good. On the other hand, it was also because other live-streamers had already tried to live-stream a short section of Animal Island, but the effect was not very good. Thus, Qiao Liang's fans didn't really want to watch it.

Qiao Liang did not panic when he saw these bullet screen comments. Instead, he smiled slightly.

"Everyone, please watch patiently for a while. I've already made sufficient preparations before live-streaming. Of course, it's different from other live-streamers!"

Qiao Liang did not explain much and entered the game directly.

Some people might have left, but most of the audience were old fans. They stayed, and the number of people in the live-stream was still growing.



The way to enter the game and the process were different from other games.

When entering other games, they would click the button, turn black, pop up the logo, go through the animation, and so on. However, Animal Island VR was different. Its entrance was in the scene of the VR glasses.



The VR glasses initially came with three scenes. The default scene was a beautiful island with the sea in front and the forest on the island behind.

In this scenario, Animal Island could be opened by turning around and clicking on the controller. Of course, the premise was that one had to download the game program on the computer in advance and complete the wireless projection connection between the computer and the VR glasses.

Once they entered the game, the scene would change seamlessly and arrive at the beach of the island.

The surrounding scene remained the same. The game's logo and animation would appear above the player's vision. Many birds flew out of the forest, and fish began to jump in the waves.

This was actually the loading process of the game.

Before players realized this, they had already changed from the initial interface of the VR glasses to the game scene.

Then, the controller vibrated slightly. Qiao Liang saw a slightly bulging part of the ground moving towards him like a tunnel.

Two seconds later, the tunnel hit a large rock on the side with a "dong" sound.

"Ouch!"

An anthropomorphic groundhog crawled out of the ground. It was round, fat, and naive. It was carrying a pocket-sized hoe. There were some steam parts on the hoe, and the logo of Steam Technology was also on it.

There was a huge bump on the marmot's head. Obviously, it had hit the rock just now.

"I'm so stupid. I forgot to wear my hat again!"

The marmot took out a miner's hat from its backpack and put it on its head.

It was about to go back into the hole to continue digging when it saw Qiao Liang. It quickly said, "Ah! Hello!

I heard that someone has contracted this island. From the description on the information … it should be you, right?

"Don't worry, the island has been initially developed by our steam technology company. It might still be a long way from the perfect island you imagined, but it is already in a suitable state for living!

"It's your freedom to develop this island. I'll bring you to the steam technology service office to register first.

"This is the steam technology balance car prepared for you. Please get on!"

The marmot clumsily pressed its wrist as it spoke. A strange-looking balance car drove over from a distance and stopped in front of Qiao Liang.

At the same time, the marmot continued to say lines to guide players on how to move.

The hints were very simple. They were to use the joystick to move, change the perspective, and use the jump button to teleport.

The first two hints mainly guided players to move towards the balance car. Once players got on the balance car, there would be new instructions.

According to Boss Pei's requirements, Animal Island had to be as simple and natural as possible. That was why there was no separate interface introduction. Instead, when the marmot spoke, the interface would say, "Please move to the side of the balance car next (use the left joystick icon or the left hammer icon)".

The marmot began to explain how to drive the balance car after Qiao Liang got on it.

"It's very simple to drive the balance car. Do you see the button on your left index finger? Press it to brake or reverse. The joystick on your left thumb controls the direction, and the button on your right index finger accelerates … "

After the character got on the balance car, both hands automatically grabbed the two joysticks on the balance car. The layout of the joystick was very similar to the controller that players were holding.

Therefore, when the marmot introduced the functions of the buttons on the balance car's joystick, it was equivalent to introducing the controller.

During the introduction, the corresponding buttons on the balance car would also be highlighted so that players could clearly confirm which button the marmot was introducing.

"Alright, try driving it now. Follow me to the service office on the island!"

After the introduction, the marmot went back into the ground and quickly dug a hole to lead the way. Qiao Liang controlled the balance car and followed behind.

When they arrived at the entrance of the steam technology service office on the island, the marmot waited outside to teach the players how to put away the balance car and enter the service office to complete the procedures.

According to the settings in the game, the steam technology company had tailor-made island development plans for the little animals. The little animals only needed to spend some money to become the owner of an island. They could then cooperate with the steam technology company to develop the island and turn it into what they wanted.

The service office was for the steam technology company to communicate with the island's contractors and provide services.

You've already exceeded your reading limit for today. If you want to read more, please log in.


Login
Select text and click 'Report' to let us know about any bad translation.