< img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=433806094867034&ev=PageView&noscript=1" />

Text:

Comment:

Chapter 1670

Words:1555Update:22/12/19 21:03:20

Report

50 minutes later, the excitement on Hawkins' face hadn't completely faded as he reluctantly looked at the end of the game menu.

As expected of a playable version of the game, the entire game was less than 30 minutes long. It was probably the initial battle of the game. Hawkins played the role of a human prince named Arthas. He led a team of soldiers and was responsible for repairing damaged cities, building a main base, producing soldiers, and finally annihilating all the enemies on the map.

There wasn't much to say about the story. There was too little to tell.

However, the graphics of the game were way ahead of their time. Hawkins was deeply shocked.

When Warcraft 3 was released in 2002, its graphics and special effects were already known as the Himalayas of RTS games!

Some of the special effects would be top notch even in 2012.

Not to mention it was only the year 2000. Just based on the graphics alone, Warcraft 3 had already crushed all other games of the same genre. Even Hawkins couldn't help but be impressed.

Then came the battles, the use of skills, and so on. All of them were way ahead of their time.

But what shocked Hawkins the most was the new hero unit that was added to Warcraft 3.

It was a setting that had never appeared in a real-time strategy game before. In the previous real-time strategy games, it was a contest between ordinary soldiers. At most, there would be soldiers like Tanya, who were stronger than ordinary soldiers in all aspects.

But the hero unit in Warcraft 3 was completely different. Although Arthas was the only hero in the demo, and this hero only had two skills, Hawkins had already noticed the innovation of Warcraft 3.

The other party was planning to use this new hero unit as the core to create a new RTS combat system. This would no doubt bring incredible changes and improvements to the already boring RTS games.

"This is the creativity of a genius. This is the creativity of the God of Games!" Hawkins couldn't help but exclaim.

As Jia Yapeng's wealth increased, the recent Forbes magazine showed that Jia Yapeng's personal wealth had reached 40 billion USD, enough to enter the top 20 in the world. On the other hand, Hawkins' personal wealth was less than 2 billion USD, barely enough to enter the top 200 in the world.

Therefore, in Hawkins' heart, he no longer had the idea of comparing himself with Jia Yapeng. However, Hawkins still felt that he was better than Jia Yapeng, who had never been a serious gamer.

In the end, the new Warcraft 3 demo was enough to make Hawkins feel discouraged.

"This game will definitely sell well. This is the best RTS game in history!" Hawkins concluded.

It was close to 10 in the morning. Hawkins looked at the website and saw that the demo had already been downloaded a shocking 120 thousand times. The number of online users had also reached 100 thousand.

In this day and age, a website with 100 thousand users was absolutely amazing. There were no more than 20 websites in the world that could reach this number.

Hawkins then asked about the sales of SimCity. There were already 423 copies sold, and the website even released a leaderboard to show the sales of all games.

With 423 copies sold, SimCity was ranked 8th. Hawkins couldn't help but feel proud of himself. This was just an ordinary new game from EA, yet it was ranked 8th on the website. It was quite amazing.

The seven games that were ranked above SimCity were all from the Da Qian System. Among them, the first was Red Alert 2, which had already sold 6,000 copies. This was truly a game that had sold close to 80 million copies worldwide.

Even after three years, it was still so strong.

Of course, the main reason for this was that other than Daqian games, the other games weren't released yet. They were still observing.

And Hawkins was also observing.

"Dong dong dong!" At ten o 'clock, the announcement of Warcraft 3's official release was accompanied by a notification that popped up all over the page. Hawkins' website was already on this page, so he immediately downloaded it.

"Notice: You've downloaded the Warcraft 3: Reign of Chaos demo. Would you like to download additional content?"

Of course he clicked confirm.

"Your account has zero steam points. Would you like to recharge?" Hawkins only remembered that he forgot to recharge when he saw this notification.

However, it didn't matter. Hawkins had already asked his secretary to buy a $10,000 Amazon point card. Hawkins quickly entered the account number and password of the point card. Instantly, his account had an additional one million steam points.

"Would you like to spend 6900 steam points to purchase Warcraft 3: Reign of Chaos?" The same question popped up again, and Hawkins confirmed it without hesitation. Warcraft III: Reign of Chaos was automatically installed at the cost of the purchase.

After doing all this, Hawkins took a look at the True Data, and his mouth fell open.

Because at this point, Warcraft 3: Reign of Chaos had already been downloaded a shocking 12,000 copies.

It's important to note that the download will only appear after you've paid for it. In other words, 12,000 people have already paid for Warcraft 3: Reign of Chaos, and it's only increased by 10: 05.

What made Hawkins depressed was that the download speed of Warcraft 3: Reign of Chaos wasn't as fast as the demo. Even with Hawkins' internet speed, he still had to wait a full forty minutes before completing the six hundred megabytes game.

Hawkins looked at the sales data again. Wow, there were already more than 120,000 downloads. This number had already surpassed the sales speed of any EA game.

Hawkins couldn't wait to enter the game and begin to experience this masterpiece. As a result, he played until the sky turned dark. When his secretary reminded Hawkins for the fifteenth time to eat, the billionaire reluctantly put down the mouse in his hand.

At this moment, he was in the human war in Noscent. Arthas was about to obtain Frostmourne.

However, Hawkins keenly sensed that obtaining Frostmourne might be a worse outcome for Arthas, and it might even lead to a huge tragedy. A faint sense of fear made Hawkins temporarily stop playing the game and then have his secretary send lunch and dinner up.

How long has it been since I've been so desperate for a game?

This kind of feeling would often appear when he was still a teenager and still studying.

But as Hawkins got richer and his company grew bigger, it never appeared again. It was a great feeling.

"Yep, there are already 1.3 million downloads …" Hawkins was stuffing a sandwich into his mouth when he looked at the sales numbers. The sandwich in his mouth didn't taste as good.

You've already exceeded your reading limit for today. If you want to read more, please log in.


Login
Select text and click 'Report' to let us know about any bad translation.