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Chapter 1305

Words:1636Update:22/10/02 09:34:45

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When Temple Escape was first launched, it naturally did not receive any attention. There were almost no stores that were willing to sell this game.

After all, it was impossible for the game store to buy a copy of every game and store it in the warehouse.

According to the rules of the steam game store, all steam game stores had to stock SS, S, A, and B grade games and at the same time maintain the inventory.

As for the three grades below B grade, C grade, D grade, and E grade games, the game store could decide whether to stock them according to their own needs. Daqian games did not have any mandatory requirements.

Due to the terrible graphics quality of the game, Temple Escape was basically no different from the later Flas games. It was only because of a few character stickers that the steam game store classified it as an E grade game.

According to the official explanation of the game, an E grade game was a game that did not have too many bugs and could be played normally.

This sounded very normal, but looking at the explanation of the D grade game, "The game can be played normally and at the same time, it has a certain point of brilliance that can make players feel happy!"

Even a fool could see how terrible the review of an E grade game was. The translation was, "This game can be played, but there is nothing fun about it."

Of course, a thick steam game catalog would definitely include this game and hang it on the wall of the steam game store. If you read the catalog yourself, you could still find a game called Temple Escape in game stores all over the world.

However, after this game was released, only a few steam game stores in Pakistan in the world had this game. Other than that, no other steam game stores had this game.

Most of the steam game stores in Pakistan saw that it was rare to find a game developed by a domestic person, so they could not help but let the other party bear the bitter fruit of zero sales. They wanted to encourage the other party to continue working hard and not let the Pakistani game industry completely disappear or something.

After all, according to the rules of the steam game store, although the printing and manufacturing of all game cartridges could be handled by the Daqian games, the cost of the cartridges and production fees had to be borne by the game producer. The Daqian games could not be made for free.

Otherwise, the Daqian would be able to lose money just by making some trashy game cards.

This Pakistani game developer was actually very pitiful. He scraped together 200 USD and reached the minimum printing amount of 100 copies before the Daqian printed 100 copies of the game.

En, with such a small amount, it was only enough for one market in Pakistan.

Considering that this was a game developed by their own people, several steam game stores in Pakistan were very generous. They advertised in their stores that there was finally a handheld game developed by Pakistanis.

People in any country hoped that their country could become strong and prosperous, and the players in Pakistan were no exception. When they found out that there was a game developed by their own country, they all generously bought a copy of the game.

Anyway, the game wasn't expensive. The game itself was very small, only about 2 MB. So, he only needed to buy the smallest TF game card, which was about 5 USD each.

Although this price was very expensive in Pakistan, those who could afford a game console in Pakistan would not be short of five dollars.

Then, the 100 copies of the game cartridges were all sold out in five days. After that, Pakistani players kept coming to the steam game store to ask when the next batch of games would be sold!

The store owners in Pakistan then realized that the game developed by their own country had a good future.

So, they took the initiative to contact the Daqian games and proposed to print an additional 1000 copies. Moreover, the store could pay for this. They guessed that the game developer would not be able to pay for this!

Then, these 1000 copies of the game were sold out in Pakistan within a month. In one fell swoop, it became the best-selling domestic game in Pakistan.

And this Pakistani developer, in addition to receiving a refund of the 200 USD cost of printing the game, he also received a profit share of 1,650 USD from the profits of the 1100 copies of the game cartridges.

According to the latest sharing plan, all the profits of the steam game store were distributed according to the ratio of 30% to the Daqian games, 20% to the store, and 50% to the game developer.

This independent game developer instantly entered the high-income group of Pakistan.

However, this was just the beginning. The steam game store had a complete system of screening games. One of the rules was that when the store took the initiative to print a game, they had to re-examine the potential of the game.

Then, this game was re-examined by the three game reviewers. They scolded the first review for being a pig's head and changed the game's rating from E to C, directly raising it by two grades. However, it was not to the extent that all the game stores had to stock it. After all, the game's graphics were too simple.

However, the steam game store was tentative. They took the initiative to release the game cartridges in more than 200 stores in more than 20 countries around the world. They even gave them a more prominent position.

Although the sales of these game cartridges were worrying in the beginning, after half a month, this batch of game cartridges were all sold out. Many players even took the initiative to come over and ask if there were any other games that ruined the sales of Temple Escape.

After that, the steam game restocked three times, totaling more than 12,000 copies. In the end, all of them were sold out. Moreover, they sold out faster and faster. The third time they restocked, all of them were sold out in a day.

Thus, Temple Escape received its third review. This time, there were a total of ten game reviewers who came to try out the game.

After playing for a day, these ten game reviewers first scolded the previous three reviewers for being pigs. Then, the rating of the game was directly raised from C to B.

This meant that all the steam game stores in the world had to stock up, and there were no less than ten copies in stock.

However, at this time, the owners of these steam game stores had basically heard through internal channels that this game had been reviewed and changed three times in three months. They were naturally very interested in this game. The fourth batch of 100,000 game cartridges prepared by the steam game store was quickly divided up by the game stores all over the world.

Many of the video game media had also heard of this news. A game that had gone from the lowest rating of E to B in three months. This was the first time something like this had happened since the launch of the steam game. This was the best source of material for the video game industry!

Therefore, Temple Escape became the target of the truth of various games media reports. In the end, it became a hit. Everyone was filled with curiosity about this game. 100,000 copies were sold out in only three days.

After that, it was the biggest miracle in the history of steam games.

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