Boss Jia refuted the idea of using a Chinese assembly language. It wasn't because Chinese couldn't be used as an assembly language. In fact, any other language could be used as a programming language because Chinese would not be stronger than Chinese assembly language.
However, the problem was that all the software in the world was written in English. If you created a Chinese assembly language, how would it be compatible with all the English programs in the world?
Or the various libraries? Wouldn't they be unusable too?
All in all, it wasn't that Chinese assembly language couldn't be implemented. It was just that they had lost the opportunity. The world's first computer language was written in English. Everything in the future would be written in English. All the programmers would also write in English. If you forcefully introduced a Chinese language system, there would be no market for it.
However, Wang Xuan's attitude was unexpectedly firm. He even took out a sample to show that it was a Chinese assembly language development platform written by one of his programmers.
This platform showed unimaginable potential. A program that required 100,000 lines of English instructions would only need 5,000 lines if it was written in Chinese assembly language. It was 20 times smaller than English instructions.
"Chinese characters are made up of tens of thousands of characters. It's much richer than English which only has 26 letters. Therefore, using Chinese assembly language can greatly increase the logic of the program and greatly reduce the repetition of various languages. Chinese assembly language is the future of computer development. If we want to create highly intelligent computers in the future, we can only develop them based on Chinese assembly language platforms!" Wang Xuan kept on explaining to Boss Jia. Boss Jia had a headache listening to Wang Xuan.
"How's the development of the system that I want you to develop?" Boss Jia asked directly.
"Soon …" Wang Xuan's eyes were a little unfocused.
"I don't have time to wait for your Chinese assembly language to be developed and for you to slowly develop the system. How about this, when you develop a PC system for me, I'll agree to let you develop a Chinese assembly language platform!" Boss Jia said straightforwardly.
If his subordinates were enthusiastic about research and development, he could not suppress them. This was because programming was not a mechanical job. Many times, it relied on various kinds of genius ideas and inspiration. Therefore, the enthusiasm of the programmers had to be maintained.
However, this kind of whimsical research and development was obviously unacceptable. After all, there was also a Chinese assembly language platform like E language in the future, but it had always been very niche. Moreover, it did not have high-end hardware support. It was almost as if it was just a small house of less than 10 square meters. This was obviously not a promising idea!
Therefore, Boss Jia gave Wang Xuan a huge sum of money and asked him to finish his work first. Then, he gave Wang Xuan 30 million USD as a token and asked him to support the so-called genius programmer to set up a separate working group to do the preliminary research of the Chinese assembly language. He asked Beep Beep Beep to focus on the development of the two systems and cut the development budget from 1 billion USD to 500 million USD. Then, Wang Xuan happily took the money back.
As for when the system would be developed, it was still a big question. Boss Jia could only hope to see Daqian's own computer and mobile system before the year 2000. That would be a national celebration.
After Wang Xuan went back, it was the turn of his good friend and comrade, Daqian Games.
There was nothing much to say about Da Qian Games this year. They continued to maintain a strong momentum of development. In 1997, they released a total of more than 30 PC games, including StarCraft, Counter Strike, and other PC games. Moreover, after E3, they released the trailer of Red Alert 2 and Warcraft 2, which set off a frenzy in the PC market. It was estimated that when these two games were released next year, the revenue would be in the hundreds of millions of USD.
There was also the Legend of the Sword and Fairy 2, which would be released in 1998. However, even the insiders of the Da Qian Games weren't optimistic about it, and it was listed in an inconspicuous position in the report.
Compared to last year, the profits of PC games increased by 50%. It was very shocking.
However, the sales of the Thousand Machines Handheld, the steam gaming platform, and the console platforms increased even more.
In 1998, the worldwide sales of the Thousand Machine Changeable Handheld Machine had reached an astonishing 80 million units. It wasn't that far away from the 300 million sales of the GB Handheld Machine.
With the steam gaming platform and the steam gaming platform's promotion of everyone being a developer, 1998 was the year when independent game developers exploded.
In 1998, Tianji Gaming Platform had a total of 23,000 new independent game developers or development teams. These development teams had released a total of 9,826 games on the Thousand Machine Transformation platform.
Although most of the games disappeared after being released and didn't sell more than three digits, they were games that exploded as soon as they were released.
However, with a base of almost ten thousand, there were still many games that exploded in sales. The most famous one was a game called Temple Escape.
Cough, cough. Don't misunderstand. This isn't the popular mobile game Temple Run. It's an FPS game.
The reason why it was called Temple Escape was because the player played the role of a soldier who was trapped in a temple and chased by countless toads.
When the game started, there would be a track on the map and the soldier would stand at the end of the track.
When the game started, there would be various colored toads at the start of the track. They would line up neatly and jump out one by one.
Once a frog reached the end of the track and touched the soldier, the soldier would die and the game would end.
What the soldier needed to do was to use a cannon that could fire frogs of different colors to force the frogs into the line. Once there were three frogs of the same color in the line, the frog would disappear.
This would continue until the soldier used this method to kill all the frogs.
I believe that everyone can tell that this game is actually a simplified version of the very famous elimination game Zuma in the future.
However, Zuma only released a game in 2004. Who would have thought that in 1997, someone would create it on the Thousand Machines Platform. This had nothing to do with Boss Jia. It was created by a Pakistani game developer. It was said that the developer was only 16 years old. He was a genius.
It could be seen that the gaming history after 2000 was going to be messed up.
Although this game was developed on the handheld platform in 1997, its graphics and content were far inferior to Zuma in 2004. However, in terms of gameplay, it was exactly the same.
Boss Jia still remembered how he looked when he was addicted to Zuma, let alone the current players.
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