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Chapter 1184

Words:1488Update:22/09/07 06:29:57

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After experiencing the smooth network experience of the server in this region, the players who were scolding the officials previously started to praise it.

The players in this era were so simple. As long as you satisfied their needs and improved the shortcomings in the operation, you could gain the players' praise without even compensating them.

Of course, there were still some players who were very dissatisfied. These players were Wanwan players because they realized that they didn't have an exclusive server. If they logged into the game, the server recommended by the officials was the Hua Xia server.

This made many Wanwan players unhappy. Some people even protested and requested to open up the Wanwan server separately. Then, the officials gave an announcement: "Wanwan is an inseparable territory of Hua Xia. Wanwan naturally belongs to the Hua Xia service area. Those who object, please respect yourself."

This announcement made the Wanwan players anxious, but they couldn't do anything about it. Then, they took the initiative to go to the Southeast Asian server.

In the end, the Wanwan players realized that when they reached the Southeast Asian server, the network was actually much worse than before the update. Previously, they were stuck every two steps.

Now, they were stuck every two steps. There was no way to play at all. This made many Wanwan players completely helpless. They could only give up on the Southeast Asian server and return to the Hua Xia server.

Yes, although some Wanwan players still had backbone, they said that since they didn't have a Wanwan server, then they wouldn't play.

However, most of the Wanwan players who were shouting loudly accepted the result in the end and went to the Hua Xia server obediently. After all, this game was too fun. They really couldn't help it!

Later on, as the Chinese server only accepted the input of simplified Chinese or English, Wanwan players who were used to traditional Chinese characters had no choice but to take the initiative to use the input method of simplified Chinese characters in order to communicate in the server. This also created a group of Wanwan players who could master simplified Chinese characters. It was really interesting!

In addition to the server update, another important thing that could cause changes in the players was the update of the card fee.

This update still made some players unhappy. However, the number of these players was not many. It was only a small group.

After all, this was not the era where free games were rampant. It was the era where players first came into contact with online games. At this time, the players were all transferred from standalone games.

Since standalone games had to be paid, online games naturally had to be paid as well. This was a very normal thing. There wasn't much to say. If you didn't want to pay, then don't play.

Therefore, the matter of the card fee didn't cause too much of a stir and was accepted by players all over the world.

After that, it was the insane growth of Diablo OL.

It was almost the second anniversary of Diablo's release, and players had pretty much finished playing Diablo 2 in the past two years.

Even though Diablo had an Endless Cave mode that could prolong the game for as long as possible, there was an end to the Endless Cave due to technical limitations. Players only needed to kill a hundred bosses to clear the Endless Cave and obtain the Divine Equipment within.

Although it was very difficult, after two years, countless experts had released guides one after another, and a large number of players had managed to clear it.

After clearing the Bottomless Caverns, the fun in Diablo naturally plummeted.

Even though many games similar to Diablo were released during this period of time, they were far inferior to the original Diablo in terms of quality and fun. Everyone was eagerly anticipating the release of Diablo 2.

What they didn't expect was that the online game Diablo OL would appear before Diablo 2. This continued the anticipation of many Diablo players.

As an MMORPG version of Diablo, Diablo OL was a prequel to Diablo's story. It described the Diablo Continent before he was unsealed and descended to Diablo.

Therefore, players could see a lot of scenes that weren't in Diablo. For example, NPCs that died in the story, and cities that were completely destroyed by the Diablo army could be seen in their original form. This was very interesting and attracted a lot of curiosity from players.

With the release of the first update, Tides of Darkness, some players who had a deep understanding of Diablo's story realized that this was a precursor to Diablo's appearance.

Didn't this mean that players would be able to experience the story before Diablo was unsealed?

Because in this world's Diablo storyline, the three demon kings were already unsealed when the players arrived, and the players started saving the world.

But now, the world was still in the calm before the storm. The three Demon Kings were still sealed and hadn't caused any trouble yet.

Therefore, the first thing many players wanted to do when they logged into the game was to kill Leoric, who seemed to still be a wise ruler, to prevent him from unsealing Diablo.

Of course, this was useless as most NPCs couldn't be attacked.

Back to the main topic, the players discovered that Diablo OL was indeed one with Diablo, and that the graphics were better than Diablo OL from two years ago.

Finally, and most importantly, this was not a single-player game. They could play games with their good friends in the same world. This was the biggest and most irresistible attraction.

Therefore, all the Diablo players started spontaneously recommending the online game version and dragging their friends into it.

Since most of these friends were Diablo players themselves, they didn't have any resistance against the idea of being promoted.

In just two months, the total number of registered players in Diablo World had exceeded one million, and the number of players online at the same time had reached one hundred thousand, creating a record that was hard to beat.

Penguin Games had no choice but to open 40 additional servers within 60 days in order to redistribute the players from all over the world.

It was only after this that the growth of Diablo OL's player population slowed down.

But according to Zhong Yu's research, the main reason for the slow growth of Diablo OL's player population wasn't due to the depletion of potential players.

On the contrary, there were at least a few million players dreaming of entering the world of Diablo OL. After all, Diablo OL had sold close to thirty million copies in total.

But the popularity of the internet limited the number of players. After all, most computers weren't connected to the internet. Otherwise, Diablo OL's player population would have more than doubled.

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