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Home > Fantasy > The Great Thief > Chapter 1896

Chapter 1896

Words:1816Update:22/08/06 09:27:07

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[Peerless Orb] (Dark Gold Weapon for Mages)

[Mind Fusion Headwear] (Dark Gold Hat for Mages)

Resentment!

It was a one-handed sword. Because it added Agility, it was more suitable for Thieves and Hunters.

Hunters were more inclined towards two-handed melee weapons, such as Magic Staffs and Long Hilts. Two-handed weapons gave much more stats than one-handed weapons, so this one-handed sword became something that no one wanted.

"No one wants it? It's such a good item, "Lu Li said in surprise. He looked at Weilan Haifeng," Feng Shao, 30 points. I'll give it to you. "

Weilan Haifeng didn't even bat an eyelid, "Get lost."

"Dreamy …"

"I don't want it either. If you give it to me by force, I'll cry."

"Sigh, then I'll give it to myself. I'll deduct 10 points."

Even though the starting price of a weapon was 30 points, no one wanted it, so 10 points wasn't a big deal.

Lu Li, on the other hand, was overjoyed. An exquisite one-handed sword for only 10 points. Everyone else was probably laughing at him for picking up trash.

Battle Thieves were very weak in this patch. They were weak in PVP, and they couldn't do nearly as much damage as Mages in PVE. As a result, it was rare to see a Battle Thief using a one-handed sword. This meant that one-handed swords that added Agility were trash.

Damage 128-164, Agility 180, Strength 120, Critical Chance + 8%, Critical Damage + 33%, 2 slots, Special Effect 1: After a critical hit, there is a certain chance to attack the target once. Special Effect 2: There is a certain chance to curse the target, causing the target to weaken. Can stack up to 3 times. Level Requirement: 60. The durability was very simple. It perfectly matched the minimalist style of a level 70 equipment.

In the new patch, critical chance was no longer a number that people couldn't understand. It was divided into increased critical chance and increased critical damage. According to some people's tests, both critical chance and critical damage had a maximum limit. Thieves, as a class with high critical chance, could control up to 28% to 33% of critical chance.

Lu Li couldn't change his weapon for the time being because he had learned Dual Sword Proficiency, so he had to equip two swords at the same time.

After picking up the Badge of Justice, those who had quests did their own quests. The rest of the players continued to clear out the small monsters. Although Ruling Sword's First Clear progress was very fast, Lu Li was very greedy and didn't let any of the Bosses go, which wasted a lot of time.

The other clubs weren't so confident. Plus, they had a lot of level 70 equipment, so their equipment level was higher than Ruling Sword's.

Lu Li had people inquire about the situation in the outside world, and discovered that Shadow of Aran's playstyle was no longer a secret. He couldn't rule out the possibility that someone within the three-guild alliance had leaked the secret, but he also couldn't underestimate the intelligence of the majority of players.

In that case, should they directly attack the final Boss, Prince Malchezaar, or should they take care of the hidden Boss, Night's Nightmare?

It was actually a bit inappropriate to say that it was just a coincidence, because the difficulty of Nightbane was higher than Prince Malchezaar's. Although the prince was the true final Boss of Karazhan, most people regarded Nightbane as the final Boss.

Greed was a type of sin. Lu Li hesitated for a long time.

After hesitating for a long time, he suddenly wanted to slap himself. There wasn't anything to be conflicted about. They could totally kill the prince first and get the First Clear, then kill Nightbane. The order would just be reversed, and it wouldn't affect the Instance Dungeon.

Thus, everyone went straight to the final Boss.

Prince Malchezaar wasn't a prince of any country in Azeroth. He was an Eredar.

When Kil 'jaeden, Archimonde and Willen were still good friends, Malchezaar was one of the more talented Mages in the Eredar. The person Malchezaar worshipped the most was Archimonde.

Malchezaar probably wasn't the son of any of the three giants, because the three giants didn't have any children.

His detailed identity couldn't be determined, but his appearance and identity hid the possibility that he was related to Archimonde by blood. Otherwise, he wouldn't be called a prince.

Almost anything that Archimonde said, Malchezaar would definitely do.

At the same time, Archimonde also greatly admired this young and promising Mage. As a result, Malchezaar successfully became a small leader in the Eredar.

Not long after, Kil 'jaeden and Archimonde unhesitatingly defected to Sargeras for power. Of course, this included Malchezaar who followed Archimonde.

Malchezaar, who was a small leader in the Burning Legion, still followed Archimonde and continued to learn Archimonde's evil spells. Archimonde was also very patient in training this loyal follower.

A demon was a demon, after all. The spells that Archimonde taught Malchezaar all hid part of his strength. In other words, Archimonde didn't teach Malchezaar all his knowledge.

Later, when the Burning Legion invaded Azeroth, Archimonde was invincible and undefeatable. He single-handedly destroyed Dalaran, and after turning all the allied forces and allied armies that resisted the Burning Legion into ashes, he attacked the foot of the World Tree.

However, he died in battle for eternity.

Malchezaar didn't participate in Archimonde's battle. He was originally a member of the attack on Azeroth, but Archimonde was overly confident and didn't let Malchezaar participate in the battle. Archimonde thought that with him, Azeroth would be a piece of fat meat in the Burning Legion's mouth.

Most importantly, Archimonde didn't want to share the power of the World Tree with anyone.

After Archimonde died in battle, the confused Malchezaar began to lose his patience. He also desired power. He gathered the demons under him and began to frantically search for the entrance to the world of Azeroth.

The remaining magic in Karazhan attracted Malchezaar's attention. He opened a portal to Karazhan and stepped in without hesitation. His army also entered the portal.

However, Medivh's Karazhan was just that mysterious and unpredictable. Karazhan's magic was extremely unstable. As soon as Malchezaar stepped into the portal, there was a huge change in time and space.

Malchezaar relied on his own strength to successfully reach the rooftop of Karazhan.

However, his demon subordinates were sent to some unknown place by the portal.

Malchezaar discovered in despair that in Karazhan, he couldn't find any connection to the outside world. He couldn't leave the rooftop. There was no time, no sound, only silence and loneliness.

After an unknown amount of time, he began to lose his rationality and patience, falling into madness.

He crazily believed that with his own strength, he shouldn't be trapped here. He could go and overthrow the world.

This poor guy, only the players were waiting for him.

Malchezaar dropped a T4 head, so he became a must-kill target for the players. He also dropped an exquisite two-handed axe – Bloodhowl.

[Bloodhowl] was the usual weapon of the Warsong Clan's Orc chieftain – Grom Hellscream. This was a very heavy two-handed axe. The axe's blade was decorated with small holes. When it was slashed, the air would emit a terrifying warsong, causing the enemy to tremble.

During the Burning Legion's second invasion, Grom only used it to split Mannoroth in two, but he also died from the injuries. As such, the axe and its master were buried in the Demon Slaying Canyon.

Later, Archimonde's loyal follower – Malchezaar, encountered a group of Water Elementals on his way to Grey Valley to steal the magic energy of the Moon Well. Although both sides fled in panic due to the arrival of the Night Alliance, Malchezaar left a very meaningful sentence before he left, "I've obtained another very suitable toy!"

The Orcs near Grey Valley also said, "We have a common enemy! Malchezaar! "

Therefore, it could be deduced that Bloodhowl was most likely stolen by Malchezaar from the Demon Slaying Canyon.

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