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Home > Fantasy > The Great Thief > Chapter 1892

Chapter 1892

Words:1740Update:22/08/05 13:40:55

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He was the chief court mage of the Stormwind Kingdom, as well as a member of the famous Tirisfal Council. During the reign of King Landon Wrynn, he met the guardian of Tirisfal at the time, Magna Aegwynn, and successfully "chased" her. But in reality, Aran and Aegwynn's meeting had been a plot by the latter from the beginning. In order to successfully conceive an excellent child, the experienced Aegwynn cast a charm spell on Aran. Faced with Aran, who kept fawning over her, Aegwynn went with the flow and finally slept with Aran, becoming pregnant with the future Medivh.

The plan succeeded as expected. After Aegwynn showed her hand to Aran, she left Stormwind City. After giving birth, she sent Medivh to Aran and ran off to the ends of the earth.

Anger and shame filled Aran's heart, but Medivh was his own flesh and blood, so he rarely transferred his resentment towards Aegwynn to the child.

Karazhan was like a dream radiated from Medivh's powerful mental strength.

The father that he sometimes looked down on, the court mage, sacrificed his life for him. Only at that moment did the young and hedonistic Medivh realize what he had lost.

Many years later, when his consciousness woke up from the chaos again, Medivh was really just Medivh.

Everything about his father often lingered in his heart, and so Karazhan had Shadow of Aran.

Even an old dog has a few teeth!

This line of Aran made him one of the most famous bosses in Dawnlight, and was as familiar to players as the line "Revive, my warrior" from the adulterous couple.

As Medivh's father, Shadow of Aran was a true mage. He was proficient in triple-elemental talents and had powerful ultimate skills. He would only use his insignificant physical attacks when all three elemental spells were silenced at the same time. The battle with him was limited to a circular study with a 35-yard radius. His attack targets were completely random, and there was no aggro list. However, when a player's HP was low, there was a high chance that he would continue to attack them in an attempt to kill them.

Frostbolt, Fireball, and Arcane Missile perfectly demonstrated what it meant to be a triple-elemental mage.

His Frost Bind could freeze the target and make them unable to move for 10 seconds. It did no damage and could be dispelled. It could be removed by any skill or item that could remove freeze. The visual effect was similar to a Priest's Bind of the Undead.

There were also AoE Silence and Movement Speed. These were all common skills.

In addition to the regular skills, there were also special skills that were extremely 'surprising'. For example, Blizzard, which dealt 1700 damage per second, covered almost half of the field, and would slowly move the field around 360 degrees. It was a bit similar to C 'Thun's red light. Two seconds before the effect of Blizzard took effect, a single icicle would fall to remind you of its starting point. You had to avoid it, otherwise, you would definitely be knocked down.

Teleport + Slow + Super Arcane Explosion. This seemed to be a three-hit combo. Shadow of Aran teleported everyone to the center of the room. At the same time, he cast an AoE Slow and started chanting a Super Arcane Explosion. After 10 seconds, 9,000 – 11000 damage would be dealt to all players within 30 yards.

Arcane Magic Damage – the room only had a radius of 35 yards.

The only way to deal with this was to move to the wall within 10 seconds. If you reacted fast enough, you could run to the edge of the wall right after you were teleported. Even if the speed reduction effect was not removed, you would still be able to make it in time. This was a very easy skill to deal with. Try not to waste your Ice Block, Invulnerability, and other emergency measures on it. The only place that could cause a problem was if you were bound by Frost. Therefore, the healers had to pay attention to dispel this effect first.

Shadow of Aran had many skills. This was the first time the players had encountered a Boss with so many skills.

There was also a Ring of Fire that would randomly affect three players. If there was no one else near the player, then there would be no effect. If there was someone near him, then a ring of fire would appear on the ground that would last for 15 seconds. Any attempt to pass through it would result in an explosion, dealing 3-4,000 fire damage to everyone present. Therefore, when Aran was casting this skill, everyone should immediately stand still — even if they were in a blizzard.

Just wait for death. At least they wouldn't implicate others.

When Aran's HP dropped to 40%, he would summon four Elite Water Elementals. Each of them had around 10,000 HP and would automatically disappear after 90 seconds. Their main skill was to shoot around 1500 Frost Arrows.

Ice, Fire, Arcane Magic, Summoning … Did you think it was over?

No, there was still the Polymorph spell. When Aran's MP dropped to 20%, he would make an exaggerated expression and transform everyone into sheep. Then, he would make spring water on the spot to drink … After 10 seconds, he would release a shockwave, dealing 5,000 fire damage to everyone. If he was interrupted by DOT or other methods while drinking water, he would still use the shockwave.

Druids were immune to the Polymorph effect. This was their privilege apart from acting cute.

If they couldn't kill Aran within 15 minutes, he would summon a shadow to insta-kill the entire team.

He could insta-kill the entire team at the slightest disagreement. This made Shade of Aran a very difficult Boss to kill during the First Clear stage. It wasn't until the patch nerfed it a few times that everyone was no longer stuck here.

As for now …

It was difficult. It wouldn't be strange for a team to be wiped in one morning.

Ruling Sword's three-guild alliance was all stuck here. Even the other clubs probably had quite a few teams that had reached this stage. After all, the previous Bosses were only a test of teamwork or damage output.

Shade of Aran didn't take taunts, so it didn't need a Main Tank. However, even if they threw two Main Tanks out of the Instance Dungeon, it wouldn't help.

Moreover, the Water Elementals also needed someone to pull them. Otherwise, they would randomly attack the players. If the healers were killed, there would be no point in struggling.

Lu Li even wanted to throw the melee players out, but they had to leave some people behind to interrupt the Boss' skills. Aran was a Mage, so the ones who could really deal damage to him still had to be melee players. Magic players fighting Magic players would just waste a bunch of DPS.

As for the melee players, they had to move quickly to avoid the Blizzard. The ranged players stood far away. If they took two steps back, they would be 30 yards away. The melee players had to run a long distance.

In this battle, the easiest way to cause a team wipe was with the Circle of Fire. From the skill description, it could be seen that the activation condition was that there were other players within 5 to 8 yards of the target. However, because there were too many melee players, it was very difficult to completely avoid the appearance of the Circle of Fire.

Once the Circle of Fire and the Blizzard appeared at the same time, it would lead to a team wipe.

"We have to think of a way." Lu Li thought hard for about … ten seconds, and then came up with a new idea.

"Do we still have Atiesh, the Guardian's Legendary Staff? It's that Chicken Leg Magic Staff." Lu Li recalled some of the things he had seen before. He wasn't so sure, because when he was fighting this in his previous life, Shade of Aran had already been cut a few times. If they followed the guide, any random team could easily clear it.

There were some relatively early guides that mentioned that if they brought Atiesh, the Guardian's Legendary Staff into the Instance Dungeon, it would reduce the difficulty of the Instance Dungeon.

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