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Chapter 242

Words:1653Update:22/06/29 07:41:38

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RTS (Real-time War Simulation) games usually had a relatively fixed game flow.

Collecting resources, building bases, collecting resources, perfecting the base buildings, increasing the number of soldiers and equipment, seizing resources, and opening sub-bases. In this series of cycles, they were continuously expanding the base, increasing the number of soldiers, and collecting resources.

Perhaps there would be some differences, but the essence wouldn't change. After all, this type of game was a simulation of a real battlefield. These processes were all reproductions of the real situation. The accumulation of resources and military strength was always the core of everything.

The more resources invested in building a better base and logistics, the more military strength one could produce to compete for more resources.

The simple and straightforward cycle structure had always existed in the chain of war and development. This was the miniaturization, abstraction, and simplification of modern warfare.

During World War II, those small countries also digested the land they conquered, allocated resources to create weapons, and formed stronger armies. Then, they would go to the next battlefield to seek more rewards.

However, their cycle was much longer. They might not be able to digest a piece of land in ten years. Two wars could be separated by more than ten years. Of course, if war simulation games were really like this, everyone shouldn't play them. A cycle of five to ten years was much more dangerous than the legendary "next round."

Perhaps a lot was omitted, but RTS was an extremely abstract representation of the core cycle of modern warfare — resource collection, local construction, and equipment upgrade.

The Game Church had also entered a stable stage of development and had its own "MCV."

The previous period of accumulation of resources had been sufficient, and there was a stable "rear base." Next, it was naturally time to increase the military strength of the army.

Magic armors and battleships were the main forces of this era. Just like airplanes and tanks in the 21st century, before more threatening weapons and strategic weapons appeared, their quantity and quality were directly linked to a country's actual military strength.

Let's not talk about battleships for now. For the Aishi People of Ansorenne, it was already a blessing to have a ship that could be used. The new ship that survived in the form of spare parts in the unfinished new spaceport of Mount Sainte was the dream and expectation of the Game Church for more than two years. It seemed a lot worse, but it couldn't be helped. After all, floating ships were too much of a burden for small and medium-sized churches. To be able to make the first mothership live in the planning stage in just three years was already a shocking achievement.

On the other side was the demonic armor.

Due to many complicated reasons, such as the demonic fog that obscured vision and spatial coordinates, the most fundamental use of the airships in Ansorenne was to carry the demonic armors into the battlefield and increase the radius of activity and territory of the churches and organizations.

At the end of the day, whether or not they could fight, and in what kind of environment, all depended on the strength of the magic armor and the user.

Putting aside the issue of the user for now, that was a problem that everyone was working hard on, but it was basically impossible to solve in a short period of time. On the other hand, the magic armor could be improved and improved by any means possible.

It was already the fifth-generation magic armor era. The major Aishi countries were all using fifth-generation to fifth-generation magic armors. The smaller countries were still using fourth-generation and fourth-generation magic armors. Some smaller countries were even using third-generation magic armors. But on the other hand, there were only a few countries that had prototypes of the legendary sixth generation magic armors.

In Ansorenne, the magic armors were generally one or two generations weaker. This was a reason that went without saying. The environment here allowed antique magic armors and mediaeval products to be used on the frontlines.

More than two years ago, Rorschach had obtained the first Reaper magic armor from a group of bandits. It was a fourth-generation magic armor that was barely passable, but it was already a rare treasure.

But in the world of magic armors, if there was a difference in level, it meant that a user of the same level would be able to kill the enemy without taking any damage, or win a one-versus-three battle. The difference in performance was despairing.

Waiting to try one's luck to collect the containers from Aishi, and then coincidentally finding a top-grade magic armor would be an extremely unreliable thing.

And even if one really had the luck to pick up an "ancient treasure chest" and obtain the most advanced two-hundred-year-old "top-grade magic armor," that would be even less of a joke.

And so, in practice, medium-sized churches that had reached a certain level, or at least had a stable settlement, would begin experimenting with creating a batch of magic armors for the frontline warriors to use.

But this prerequisite was usually quite high, and they would need at least a stable production line.

Creating magic armors purely by hand would be quite challenging. Not only that, this also meant that the production capacity would be low, and the parts wouldn't be able to be mass-produced or replaced. Even in Aishi, it was impossible to create all the powerful magic armors by hand. The basic parts still required a production line.

And just having a production line wasn't enough.

You would need sufficient resources from mines to provide you with raw materials. You would need enough metallurgy and miners to smelt the magic armors. You would need alchemists to do the enchantment, engineers to adjust the design and maintain the production line, and so on … In short, this was an incredibly difficult task.

According to Ansorenne's common sense, a large church that had its own production line was already an incredible feat. It would be even more incredible for a church to be able to operate a production line for a long period of time.

That was why Aishi's strangely crafted magic armors were the most eye-catching. But in Ansorenne, the similarly crafted magic armors were the symbol of the higher-ups … that meant that they would be able to expand their combat strength at an insane rate.

In the following days, the development of the Third Battlefront, the Wasteland, was a challenge to the future, but it was also a place for real combat.

In the unfamiliar wilderness, magic armors were the basic guarantee to increase one's survival rate, and also the most reliable guarantee of combat strength.

As for the quantity and quality of the magic armors that the Game Church possessed … Cough cough, one had to be far-sighted. Let's not talk about the current matters. What they had to consider now was to provide the most basic protective magic armors for the 20 + Descenders next year. It wasn't possible to rely on purchasing them.

Originally, with the Game Church's strength, it was still far from designing and mass-producing magic armors. However, the current situation in Cape Town and Dounia City gave the Game Church an opportunity that they could grasp with their own hands.





"Our own magic armor production line?"

"Yes. Next, we will need to invest in the development of the Wasteland. The new Descenders won't be able to enter the battlefield with their physical bodies. Rather than creating cheap products from the Middle Ages that disregard human lives, we might as well use this opportunity to create a batch of mass-produced magic armors."

The orders transmitted from the Church's headquarters were very clear. However, the information and reports placed in front of Rorschach filled his desk.

After returning to Vila Nova Dônia, various tasks were instantly placed on his shoulders. In Rorschach's eyes, this was indeed the most surprising thing.

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