Time was always precious in the Harlet Wastelands. Natural disasters that couldn't be prevented were like midnight that was destined to arrive, urging every life to cherish every moment.
In the A3 district of Vila Nova Dônia, the Game Church rented an empty space. Under a simple plastic shed, the roar of machinery continued 24/7, and the guards outside didn't relax at all.
A sloppy girl was playing with a handheld game, and a gentle white-bearded old man was eating banana leaves. The two of them squatted at the entrance, one on the left and one on the right. They didn't need to rest, and they were clearly on duty 24/7.
Isabella and the master, one in magic and one in physics, were already the top combat power of the Game Church.
In the surrounding buildings, snipers were on high alert for anyone who approached. After a warning, they wouldn't hesitate to attack. This showed how important this place was to them.
This was the workshop of the Game Church's first magic armor production line. At this moment, Rorschach himself was inspecting the progress of the work as an agent of the gods.
"Has it been finalized? So fast? "
In front of him was a production line that was in operation. Although Rorschach couldn't understand the structure of the machines, at least he could understand the finished products placed beside the warehouse.
As a third-year student of the Star Knight Academy's magic armor department, Rorschach had studied the theories and concepts of magic armor design seriously. Under normal circumstances, it would take at least half a year to find the theory, design blueprints, and prototype of a magic armor. Wasn't it a little too reckless to start mass producing the finished products in less than two weeks?
"These are the most basic prototypes. The classic designs have been modified thousands of times, and they are the most simplified designs. What's there to study? All the design ideas start from the most basic classic designs. "
In front of a real magic armor expert, Rorschach's introduction to magic armor was too simple.
The first design that was finalized was the light swordsman model. This was the most basic model of all magic armors, and it was the model that had been modified the most.
A body and cockpit that simulated the movements of the human body, and the most basic one-handed sword — this was the so-called classic design.
Because it was simple, it could be quickly finalized. Because it was simple, repeated revisions and deliberations were meaningless.
"Light Swordsman type magic armor, 'Player's First Edition.' There are two magic swords, the 'Blade of Luck.' The core design is basically the classic 76 model. Apart from the paint job, there's nothing special about it. The main point is … the core power system has a total output of 178 Carvells! It's the standard of the fifth-generation machine. "
Under the bluish-purple paint was a sturdy metallic body. It was similar to Aishi's classic model, but it was relatively bulky because the technology and parts of the Seymour people were still lacking.
But on the other hand, since the power output of his mechanical system far exceeded that of other swordsmen of the same class, he was naturally able to bear more burdens. His body that was intentionally thickened and strengthened gave others a sturdy body that far surpassed that of an ordinary light-armored swordsman.
The Game Prototype 1 was not equipped with a weapon system other than the Slash Sword. Even though there was enough space in its power system, this was to leave room for future modifications and derivative models.
If one really wanted to find something special about the Game Prototype 1, one could only look at its power system.
Apart from the incredibly expensive artificial Thunderbolt Stone mana pool in Aishi and Ansorenne, the Game Prototype 1 was also equipped with the Thunderbolt System. Yep, it was the same magic armor system that was specially designed to protect against lightning in the Thunder Season.
In most situations, this system could only be used as a dormant decoration. But in an environment like the Thunder Season, it could still be used to fight in a thunderstorm by simply switching operating systems.
Even if the Game Prototype 1 wasn't in an environment like the Thunder Season, it would still be useful against extremely powerful Lightning Mages.
Considering the natural environment here, the Thunder Season that lasted for more than half a year, the Thunder Elemental creatures that they previously encountered, and the Seymour people who were adept at controlling lightning, this dormant system that increased the cost by 30% wasn't considered a dragon-slaying technique. It was still designed for the long-term.
And this design also confirmed the basic model of all future magic armors in the Game Church. This also meant that all future high-end magic armors would be modified and perfected based on this basic model. Most of them would also be pre-installed with the Thunderbolt System, which was extremely difficult to use.
"Although most of them won't be used, they will be able to obtain a decisive advantage in battles where they are needed."
The designer finally decided on the final plan with such words.
At the edge of the warehouse, there were already five Game Prototypes that were being painted and tested. This basic model didn't require any specially polished external armor or special weapons. The speed of mass production was still quite satisfactory.
But combat power … Cough cough, the cost wasn't high, the speed of mass production was fast, and they were still experimental models. Combat power and whatnot, it was best not to place too much hope on them.
But now that they urgently needed combat power, the production line would probably stop temporarily after the first batch of twelve Game Prototypes were produced.
The main point was still the second type of light armored warrior — the "Wasteland Runner".
It was an improved version of the Game Prototypes. If one only looked at its upper body and armor, it wasn't any different from the Game Prototypes. However, there was a fundamental difference. Its lower body was made using the purchased Centaur chassis.
There were too many debates in the industry about the advantages and disadvantages of beast-type magic armors and human-type magic armors. But the true users would only choose the one that was most suitable for them.
This "suitable" didn't only refer to the ability of the pilot, but also the material of the magic armor itself, the conditions, the technical cost, and many other aspects.
The West Mo people's inferior magic armor technology and the powerful power of the Thunderstrike Stone combined were very suitable to create those powerful and sturdy bulls. If one really wanted to make those precise controls, it would be easy for problems to arise.
Under such circumstances, a four-legged one would be more stable than a two-legged one. With sufficient power, it would also run faster.
For the Game Church's current lineup of pilots that were mainly stowaways and local noobs, such a design that didn't require precise control of the lower body allowed them to focus on controlling the upper body's attack after simply giving orders to move the target.
The Runner wasn't equipped with a magic sword. Instead, it was equipped with three explosive javelins. When necessary, it could also be equipped with a melee weapon and a lance for charging.
Under normal circumstances, it naturally required armor and shields, as well as various supporting attack equipment. But now, the Game Church could only simplify everything.
After a simple test, all production and resources were invested into mass production of the Runner. It was estimated that it could reach the standard of 30 Runner per Squadron before the battle simulation.
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