While Detroit: Polymorph took over many streaming and video sites and caused a lot of discussion among the players, the production of the Matrix VR gaming pods continued day and night.
Le Hui was revamping and adding new production lines. Other VR gaming pod companies in China were also working on the Matrix VR Pod under the Game Committee's organization. But even then, they still couldn't fill the worldwide demand for the VR gaming pod.
Of course, no matter if it was the other VR gaming pod companies or Le Hui, they were all OEM's on the Matrix brand. Le Hui might earn a bit more, but most of it still went to Thunderbolt Entertainment. Strictly speaking, the Switch, Matrix glasses, and Matrix VR gaming pod all belonged to Thunderbolt Entertainment. Although Le Hui produced them, they weren't called Le Hui gaming pods.
The distribution of profits from the Matrix VR gaming pod was a bit more complicated as a next-gen VR device like this was too important. Chen Mo couldn't do it without the support of the Game Committee, and behind the Game Committee was a complicated set of relationships.
Chen Mo and Zhou Jiangping had to split the Matrix VR gaming pod into three parts. One part would be supplied to certain departments, organizations, and institutions in China for special use, another would be sold to consumers in China, and the last would be sold to consumers abroad.
The fact that the Matrix VR gaming pod wasn't released worldwide at the same time caused a lot of dissatisfaction among the international players. Considering the international impact, it was time to release a few products for the international players to fight over and enjoy the thrill of being a monkey.
The Matrix VR gaming pod was priced at 59999 US dollars on the international market, much more expensive than in China. But it didn't matter if they bought it or not.
After all, China was based on the development of China, and with the low income of its citizens, it was necessary to adjust the pricing based on the income of the Chinese players …
Alright, they were purposely selling it at a high price. Since there was so little stock, the international players wouldn't mind if it was too expensive, right?
Although many players weren't happy with the price, the international players were all impressed after experiencing the next-gen VR gaming pod.
Just like the Chinese players, the international players were also shocked by the terrifying technology. There were even special departments and research organizations that were fighting over the Matrix VR gaming pod, hoping to disassemble and research the technology of the gaming pod so that the domestic VR gaming pod manufacturers could replicate it.
Unfortunately, the gaming cabin itself was not difficult to replicate, but the most crucial part of the brain signal analysis program was encrypted. This was technology that was ahead of the times, and such encryption was almost impossible to crack, unless the technology of this world naturally developed to a similar level.
Many foreign VR game cabin manufacturers did some calculations. The cost of the entire matrix game cabin was only about 40,000 dollars, but with this analysis program, it could be sold for 60,000 dollars …
And the most infuriating thing was that even if these international friends managed to imitate it, it would just be a pile of scrap metal without an analysis program. They wouldn't be able to use it at all.
While the foreign technicians worked day and night, hoping to crack the Matrix Game Pod as soon as possible, the tycoon players couldn't wait to buy them. This batch of Matrix Game Pods was also sold out in a short period of time.
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For the domestic manufacturers, their only goal now was to produce as many gaming pods as possible. Producing one would earn them a profit.
Chen Mo's current goal was simple, to modify more games.
The AI themed game had been made, but to unlock the next technological point, he still needed to collect ten million player emotions. Even with the testers, ten million was a very difficult task. Even if he couldn't sell ten million gaming pods, he would need to sell at least seven or eight million.
This was a luxury item that cost three hundred thousand RMB after all, not a Switch that cost less than two thousand RMB. It would be quite difficult to achieve this level of global sales.
Of course, it wasn't completely impossible as the next-generation VR technology of the gaming pod was unique in the world, and it could be used in many other fields.
Thunderbolt Entertainment's main R&D team all focused on remaking and modifying old VR games.
The original VR games had very mature graphics and sound effects. Changing it to next-generation VR wouldn't be too difficult, it would just be a bit more cumbersome.
Apart from that, it might also cause some changes to the controls and game mechanics. For example, the "Undead's Knees" joke might become history. It was entirely possible to forcefully climb up slopes and stairs in the game, which would affect the flow of the game. However, it wasn't a big problem, it was just the players taking a shortcut because of a bug.
Of course, it was still questionable if all the original VR games were suitable for next-generation VR. For example, in Dark Souls, the players had to roll on the ground, and in Outlast, the players had to have their fingers cut off … These special features would definitely bring some uncertainty to the remake of the game. However, how should he put it? He would just have to reset the game according to the standard first. If there was something that was not suitable, he could just make additional changes.
The game with the highest priority was obviously Oasis.
Many of the rich players who were lucky enough to get their hands on the gaming pod expressed that apart from experiencing the story of Detroit: Changed People, all they could do was wander around in that empty space.
They really wanted to go back to their mansions in Oasis, rub Nuannuan's breasts, oh no, rub the dog.
That didn't seem right, since everyone was thinking about their brains.
When the gaming experience became next-generation VR, everything in "Oasis" changed. The sofa felt really comfortable to sit on, the virtual Switch controller could really feel the texture, the guitar could really be played, the pets could really be stroked, and the props in the game could really be played with to feel the realism of the virtual world.
Of course, many players were looking forward to the remakes of many VR games. The list of candidates included Dark Souls, Massacre, PlayerUnknown's Battleground, Uncharted Seas, Monster Hunter, Assassin's Creed, The Legend of Zelda …
All in all, most of the VR games that Chen Mo made were on the list of people who wanted to see remade.
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