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Home > Fantasy > Almighty Game Designer > Chapter 970

Chapter 970

Words:1426Update:22/06/20 13:08:57

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In Marcus' storyline, the player had to shoulder the responsibility of a leader and fight for the future of all robots.

Marcus gradually gained the trust of the robots through his actions, but he would also face choices again and again.

When stealing blue blood and parts, the robot working in the factory would ask Marcus to take him away. If he chose to take him away, then he would not only provide a clue to more parts, but he would also save Marcus' life in the subsequent plot.

In addition, Marcus had to make many choices as a leader. For example, in the chapter plot of "Freedom Cry", Marcus had to lead the robots to capture the television building and speak to all humans. However, when capturing the studio, a staff member ran out, and Marcus could choose to kill him or not. If he did not kill him, the guards would arrive faster, putting everyone in danger; but if he killed him, the public opinion of the whole society would plummet and affect the subsequent route choice.

Marcus could choose to use force to start a full-scale war with humans and compete for the occupation of Detroit; he could also choose the peaceful route and use love to influence humans throughout the process. Although the process was more frustrating, in the end, it was the easiest route to achieve a full survival; he could even choose to detonate a dirty bomb, fill the entire Detroit with radiation, and let humans withdraw...

The same was true for Carl. After escaping with Alice, they needed to find a place to spend the night. They could choose to steal money/rob money and spend the night in a hotel, or they could choose to spend the night in an abandoned house infested with abnormal robots, or they could spend the night in an abandoned car next to the house. Different locations would start different plots. Comfortable places were more dangerous, and stealing money, stealing things, and sleeping uncomfortably would all cause Alice's favorability to decline...

In the final part of the plot, the fate of these three protagonists would be intertwined, and the choice of one protagonist would directly affect the ending of the other protagonists.

For example, Connor becoming an abnormal bionic was a key choice to take the path of survival, and choosing to continue being a machine would almost certainly lead to the death of the other characters. When Cahn and Alice smuggled into Canada, if Marcus chose the peaceful route, then they could pass safely, but if Marcus chose the war route, then one of the bionics had to be sacrificed to allow Alice to smuggle successfully, or it would lead to the annihilation of the whole team.

With so many complicated choices in the plot, it could be said that at least 30% of the choices were hidden traps. Many choices that seemed to be correct would actually lead to very serious consequences, and even completely destroy the final ending. For ordinary players, they could just choose according to their own preferences, but for streamers, it was a huge scam …

This was especially so for some female streamers. Sometimes, because of their soft-heartedness, they would often choose some relatively "indecisive" options. Sometimes, they would misunderstand and choose the cold-hearted option. In the end, no matter how they chose, there would be a bunch of question marks floating over the bullet screen. There were even many viewers who started scolding and questioning the streamer's worldview.

Although there was no such thing as a "perfect ending" in this game, and every ending had its own logic, it was obvious that the audience still wanted to see an ending where everyone survived. When faced with different choices, many of the audience's choices were different from the host's, and it was easy for a fight to break out.

A female streamer even cried after being scolded by the bullet screen. She spent the whole night checking the strategy, and the next day, she started the game from the beginning …

There was also a host who played Connor's drama. Connor was killed in every plot. At the beginning of the drama, he was shot to death. When he was interrogating the Android, he was shot to death. When he was chasing Carlin, he was hit by a car on the highway. During the chase, he jumped off the roof and fell to his death. When he was in a hostile relationship with Hank, he provoked Hank and caused Hank to shoot him …

The audience in the bullet screen laughed crazily. From the first generation to the fifth generation, Connor simply died as soon as he stepped out of the door. Every time he died, a new Connor would appear, and a tombstone of Connor would appear at the headquarters of the Modulated Lifeform. This anchor was also nicknamed by the audience as the "Automatic Tombstone Anchor" and the "Annoying Anchor"...

The clever thing about Detroit: Changed People was that it chose three bionic humans as the protagonists and observed the human world from the perspective of the bionic humans. This created a kind of cognitive dislocation, and players couldn't help but empathize with the behavior of the bionic humans.

The clever thing about Detroit: Human Change was that it chose three bionic humans as the protagonists and observed the human world from the perspective of the bionic humans. This created a kind of cognitive dislocation, which made the players empathize with the behavior of the bionic humans.

When Marcus shouted for freedom on the TV station, the first reaction of human society was not to pay attention to the demands of the bionic humans, but to immediately organize the army to eliminate the threat of the bionic humans. The next-generation VR technology of the Matrix game capsule made players more empathic. The emotions of anger, depression, and despair prompted players to stand in the same position as the protagonist and make their own choices.

Many players even completely stood in the position of the bionic humans. In the end, they did not hesitate to detonate dirty bombs and fill Detroit with nuclear radiation to fight for freedom for the bionic humans.

Excellent character settings and plot design allowed players to better immerse themselves in the game, which maximized the power of the Matrix game capsule. At this stage, the players' exploration of the ending of Detroit: Changed People was far from complete. Most players only played one or two endings, and very few players achieved a complete survival ending.

At this stage, the players' exploration of Detroit: Bionic Change's ending was far from complete. Most players were only able to reach one or two endings, and very few were able to reach an all-out survival ending.

On the one hand, this was to allow players to experience the plot from multiple perspectives and clarify the relationship between the various characters. Another very important reason was … to let players work harder. On the one hand, this was to allow players to experience the plot from multiple perspectives and clarify the relationship between the various characters. Another very important reason was … to let players work harder.

After all, this was the only game installed on the Matrix game capsule. If players got tired of playing for a few hours, it would be very embarrassing.

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