Another point was the special treatment of certain feelings.
More accurately, it was poison.
Since the Matrix connected the brain and nerves, the players would have a very complex sensory experience. Many of the plots in Grand Theft Auto were related to poison. For example, Franklin, Lamar, and Lao Chui made a deal with a drug dealer, and Mike was drugged by his son when he went out with him.
The players would definitely be curious enough to take the packet of poison and lick it for themselves. After all, there were no restrictions in the game.
Under these circumstances, special treatment was needed.
If the players licked the poison outside of the plot, they would taste a very bitter taste. If it happened within the plot (the plot where Mike was tricked by his son), the players would only experience visual and auditory hallucinations. There would be no additional stimulation to the brain.
In real life, poison was something that should never be touched. Even a little bit of it could ruin your entire life, which was worse than death. The combination of next-generation VR and Grand Theft Auto was supposed to create a more free and beautiful virtual world for the players. Chen Mo couldn't allow any accidents to happen.
There were also some content related to sex, such as the strip club in Grand Theft Auto, driving around looking for chicks, etc., which would strictly restrict the players from doing anything out of line. Moreover, the players wouldn't be able to see or hear inappropriate scenes or sounds.
After all, the game wasn't a small fry. It would be too unfair if the entire game was banned. Only third-rate Chinese game developers would do something like this. If Chen Mo did something like this, he would be looked down upon by the whole world.
As for the difficulty of developing GTA 5, it wasn't too difficult for Chen Mo. It was harder than previous VR games, but after such a long time of accumulation, it was definitely achievable. It was just a matter of time.
There was a joke in Chen Mo's previous life. "GTA 5 cost 6.8 billion dollars. Two thousand excellent game designers from all over the world gathered together, skipped for more than a year, and developed for five years. They used traffic data from Los Angeles in the real world to make it more fun. Where did the girls get the confidence to think they could beat the game?"
Of course, the 6.8 billion dollars included the advertising cost. The development cost of the game alone would be around 400 million dollars. This joke also showed how difficult it was to develop GTA 5. Just from the investment alone, this was a rare large-scale production in the history of video games. If it failed, Planet R might face bankruptcy. However, this game's sales were also unprecedented. Some people even joked that if GTA 5 continued to sell like this, GTA 6 would probably not be released because the sales were too terrifying.
Money wasn't the biggest problem for Chen Mo. Thunderbolt Entertainment could easily afford the next generation VR version, even if it cost six or seven times more than the original. In terms of technical level and art resources, developing Grand Theft Auto was not difficult. That was because there were already games like Mysterious Sea Area and Escape from Heaven. Moreover, there were a lot of art resources in the art library. Many of them could be used directly.
The most troublesome part is the ubiquitous detail in Grand Theft Auto.
The most direct observation was that Saint Luo City felt like a city that people lived in in real life, and not a virtual game world. The key to all of this was the deep research and high level reproduction of reality. At the same time, a lot of data was adjusted according to the game's characteristics.
The city center, the suburbs, the countryside, and the wilderness. The map in Grand Theft Auto was big enough, but not a single area was redundant. Every corner of this huge map had its own special features. There were either hidden tricks or special Easter eggs. The entire Grand Theft Auto was like a treasure trove. As long as the players wandered around, they would always find some surprises.
In terms of game materials, Grand Theft Auto's music was made up of an original album and 240 licensed songs. Many Chinese players even wanted to vomit from listening to it on the radio. The map was based off of Los Angeles. Buildings such as Hollywood, Union Savings, and Beverly Hills Mansions were all used in the game.
The production team and construction experts spent many beautiful nights in Los Angeles. They took a total of two hundred and fifty thousand photos and many hours of videos, collecting a large amount of material. The developers even used special methods to get in touch with the FBI, mafia, and other special industries. It could be said that it was a public funded entertainment to the extreme.
Of course, if Chen Mo wanted to make a VR version of Grand Theft Auto, he wouldn't have to go through so much trouble. Maxing out his Memory Playback Potions and Speed Adjuster would be enough to ensure many details of Grand Theft Auto, but there were some things that couldn't be skipped.
For example, for the various music in the car radio station in the game, he had to arrange for people to visit America and buy the copyrights. The various guns, vehicles, ships, airplanes, and so on in the game had to be very realistic, from the inside out. For example, some manual transmission cars had to have the steering wheel, lights, gears, handbrake, and so on. They had to be exactly the same as in reality.
If players didn't have a driver's license in real life, they could learn it in the game. After all, driving in real life was easier than in the game. The steering wheel was much better than a joystick or keyboard.
As for planes, they couldn't strictly follow the rules in real life. Even the most basic pilot's license would cost a hundred thousand dollars, plus six to eight months of basic training. Most players in real life hadn't flown a plane before. If they had to strictly follow the design of a plane in real life, the players wouldn't even be able to fly, they would just crash the plane.
Therefore, the planes in Grand Theft Auto were controlled in the same way as in the game. Players only needed to control the joystick, rudder, and a few special buttons to make the plane take off and land. Other things like helicopters and ships were made in the same way, allowing the players to learn how to control these special vehicles through simple instruction.
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