Everyone watched as Chen Mo collected all the chips and stacked them in front of him. His chips were now three times more than the others.
Chen Mo divided his chips into six portions, each containing around four hundred.
"Come, let's split these chips." As Chen Mo spoke, he distributed the chips to the remaining six people, including Lin Hua, who had no chips left.
Su Jinyu was shocked, "Huh? Manager, you're not playing anymore? "
Chen Mo laughed, "Yeah, it's too much to play with you guys. It'll be boring if I'm here."
Wen Lingwei exclaimed, "Oh my god, the stingy manager is being generous for once! I thought you were going to win the prizes yourself! "
Chen Mo laughed, "Alright, you guys know the rules now. You guys go ahead, I still have to go back and write the design document. Jia Peng, deal properly. "
Everyone happily put away the chips Chen Mo gave them and continued playing.
Chen Mo looked at two more hands to make sure everyone knew the rules before returning to the second floor to organize the design document.
Chen Mo taught them Texas hold 'em to see how well Texas hold' em was accepted in this world. This was also a way to promote the game.
The rules of Texas hold 'em were extremely complete, as it had been proven in countless tournaments in his previous life. It could be said to be flawless. However, how could he use its characteristics to promote Thunderbolt Tabletop? That was Chen Mo's main concern.
The popularity of Texas hold 'em in other countries was mainly due to the fact that professional players could make a stable profit from it. Money was the most effective incentive.
However, Chen Mo couldn't do that. First of all, gambling was illegal, and second of all, gambling was harmful to society. Chen Mo didn't want to ruin people's families because of his game.
Therefore, Chen Mo's idea was to eliminate the gambling aspect of Texas hold 'em and promote it through tournaments. Let the players experience the fun of Texas hold 'em by playing Happy Beans.
Just like Dou Dizhu and Mahjong, they were both great tabletop games without the gambling aspect.
In Feng Yu's previous life, many big shots in the technology and investment circles liked to play Drugmaker, but it was not entirely because of money. These people were all worth more than 100 million, and they did not need to rely on Drugmaker to earn money.
To them, poker was a puzzle game. It was similar to entrepreneurship and investment. They had to judge the other party's behavior and decide on a strategy to deal with them. They had to stop their losses in time when they discovered danger.
After confirming that Texas hold 'em was also very attractive to the people of this world, Chen Mo already had a preliminary promotion plan in his mind. Through this plan, he would be able to get as many users of other tabletop games as possible, allowing them to experience the fun of Texas hold' em and eventually stay.
…
As the days passed, the development of Lifeline and Thunderbolt Tabletop was progressing steadily.
In the first Virtue Poker competition, Zheng Hongxi defeated Wen Lingwei by relying on his heaven-defying Luck Attribute and won the prize of five thousand dollars.
Chen Mo even made a small trophy with the words "First Thunderbolt Poker Tournament Champion" carved on it.
From then on, everyone's interest was piqued. The few of them would play poker in the meeting room every day with nothing to do. They were all waiting for the next week to win the prize and trophy.
What surprised everyone was that the more they played, the more they found hidden secrets. This was a game that was easy to pick up, but hard to master.
After two weeks, most of them were addicted to this game.
Of course, this was under the condition that there was a prize to be had.
If there wasn't a prize worth a few thousand dollars, these people would have lost interest.
As for the story of Lifeline, it was constantly being refined. Zheng Hongxi didn't know how many drafts he had made, but the more he changed, the more complicated and interesting it became.
Chen Mo went through the timings of all the conversations, ensuring that the pace of the game was the same as in his previous life. Of course, there would be some differences in the content, but it didn't matter too much.
The two games were very simple for Chen Mo, so including the art resources, they were completed in a month. What was left was to continuously tune the game, improving the user experience and other details.
Within this month, the seemingly calm mobile gaming industry was actually brewing a dark tide.
Chen Mo had heard from various sources that there were at least three or four video game companies developing card games similar to I Am MT.
This was just what Chen Mo had heard, there were probably even more that he hadn't heard of. In terms of progress, these games would be completed within two to four months at the earliest, and would be released one after another.
The mobile gaming market would most likely be flooded with card games just like in Chen Mo's previous life, and players would once again experience the fear of being dominated by card games.
These card games might have different art styles and themes, but one thing was definitely the same, and that was their profit model and numerical structure, which were heavily borrowed from I Am MT.
However, Chen Mo didn't mind at all, as this wasn't entirely bad news for him.
I Am MT already had the advantage of being the first mover, and the rest of the card games would always live in the shadow of I Am MT, and wouldn't be able to shake I Am MT's position.
These games would instead have the objective effect of increasing the player base for card games.
Of course, these game developers who were quick to act would also make a lot of money, but this was unavoidable. To Chen Mo, it didn't matter if you made money or I made money, as long as I made more money than you.
Moreover, the popularity of card games would also distract the attention of the gaming industry, giving Chen Mo more space to pave the way for his future plans.
The real threat to I Am MT was Dota Legend, a game that was more innovative than the first generation of Chinese card games. However, Chen Mo estimated that it would take at least a year for other game designers to reach the level of Dota Legend.
This was because the first generation of card games were a type of game that could earn money without doing anything. Under the stimulation of such a strong profit potential, most game designers would lose their motivation, and even fall into their 'comfort zone', unwilling to innovate the gameplay of the first generation of card games.
Only when the players were completely sick of it, would the game designers start to innovate and innovate the gameplay of the first generation of card games.
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