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Home > Fantasy > Almighty Game Designer > Chapter 899

Chapter 899

Words:1430Update:22/06/20 13:08:41

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The choice of three endings told the story from another angle, adding a touch of warmth to the story and giving the players another choice.

However, what many didn't expect was that this hidden ending caused a lot of disgust among the players. Some even posted a thread on the forum with the title, "Why must there be a happy ending?"

"To be honest, I was very touched when I saw the first two endings. I felt that Escape and Escape could be categorized as a 'masterpiece'. The plot was reversed a few times. Two people fought side by side, but in the end, they had to fight to the death. This kind of plot was very dramatic, and the final shot pushed everyone's emotions to the peak. The last survivor went to visit the other's family, and the funeral of the deceased. The ending of the story was still very emotional. "

"I think that's enough for the game. Many people felt that there should be a happy ending, where neither of them died. But I would like to ask, why must there be a happy ending? I thought that Chen Mo, a designer who respects art, would give up on a happy ending, but he still did it. I'm very disappointed. It's like a story with a deep meaning, but it became vulgar to suit the tastes of the masses. "

This thread caused a lot of discussion among the players, and there were many who supported this point of view.

However, most of the players supported this hidden ending, and the discussion on this thread continued. In just a day, it was pushed to the top of a few hundred posts, with the players arguing endlessly.

But at this time, something unexpected happened.

Chen Mo personally replied to this thread.

"Then I would like to ask, why must there be no happy ending?"

"Many people have a misconception that 'a good story must be a tragedy', as if the story isn't deep enough and isn't realistic enough without a few tears. Then let me ask you, is reality the same as what you think, with only tragedy and no luck? "

"Speaking of tragedy, Leo and Vincent are already tragic enough, especially Vincent. He has already lost his brother. Does he have to choose between killing his other brother, or being killed by his other brother?"

"As a medium of art, games also have to convey certain emotions to players, and these emotions must be positive and positive. Whether it's a tragic ending or a hidden ending, the emotions contained in 'Escape From Heaven' are positive. The key to this story is to let every player experience friendship, bonds, love, and family, not to 'create something beautiful and then destroy it'. "

"Do Leo and Vincent deserve to die? Vincent was a responsible police officer. He was busy with his work, neglected his family, and lied to Leo. All of this was to fulfill his duty. He wanted to stop these people from causing more chaos. He wanted to protect the lives and property of others. Although Leo had a lot of criminal records, he was a good father and husband. He had his own bottom line. Although he committed crimes, he didn't deserve to die. "

"Then let me ask you, why must one of them die before you're satisfied?"

"Games are known as the ninth art, and the biggest difference between them and other arts is that players should have their own choices. If it was in a movie or novel, the story might only have one ending, but in the game, Leo and Vincent's actions depended on the person controlling them to a certain extent. If the players representing the will of both of them want them to put down their hatred and live on, what right do I have to take away the players' hope? "

"Those players who work tirelessly to clear every mini-game and trigger every hidden plot are worthy of such a hidden opportunity. As long as they aren't evil, everyone has the right to pursue a second chance. This is the philosophy that I hope this game can convey to everyone."

"A happy ending isn't something to be ashamed of. Everyone has a desire for beautiful things and a happy life in their hearts. This is the mental strength that supports a happy ending."



When the players saw the long reply, their first reaction was … fake?

This wasn't Chen Mo's style at all!

In previous games, Chen Mo rarely explained his intentions in making the game. Even some of the hidden easter eggs were left to the players to find out for themselves.

Just like a movie director, he would never solve the suspenseful parts with the identity of the creator, because that would only greatly reduce the mystery of the work.

But this time, Chen Mo gave a rare reply. Regardless, this reply was well received by the players.

"That makes sense! Why must one person die? Why must it be a tragic ending? "

"I think all three endings are great! This happy ending is obviously 'Salent's Mercy'! "

"Yeah, the designer is like a god in the game. Wouldn't it be a piece of cake for him to make you cry? If it were some authors, it would be normal for them to end up with a complete wipe out ending! Chen Mo didn't go for the so-called 'tragic ending', but used the story to lead the players to feel the warmth of life. I think that's what he's trying to convey! "

There were a bunch of players replying and taking pictures with Chen Mo. Many continued to ask questions, but Chen Mo didn't show up again after replying to this one.



Escape From Heaven was popular. On one hand, it was a very popular game, and on the other hand, it appeared at a very opportune time.

On the switch

With the Switch Pro selling like hotcakes, many new players were eager to find a two player game to play. After all, the switch had an obvious advantage when it came to two player games.

Moreover, many players discovered that Escape and Escape seemed to perform better on the Switch than in VR.

Of course, it wasn't that the first person perspective of VR wasn't good, it was just that the VR version didn't have the advantage of the switch. Many players liked to use the switch.

When played on the TV, with the help of the huge screen, the cramped field of view disappeared, replaced by a cinematic experience.

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