Many players laughed out loud as they watched the trailer.
"Hahahaha, what the heck is a video for a new game!"
"Are you happy being mischievous, Salent?"
"How is this mischievous? He's been mischievous tens of thousands of times! "
"I've never seen such a crazy designer. He's even trying to ride on his popularity, how shameless!"
"What kind of game title is this? PUBG 2? Prison Break? Uncharted Waters 2? Legendary Truck? Tyrannical? Virtual Life? Salent is a genius at naming things, Thunderbolt Entertainment has found a treasure! "
"Hahahaha, I really want to play these games!"
"For a game that's been in development for less than a month, the promotional video is like a 3A game that's been in development for a year or two. Only Chen Mo could do this, anyone else would be scolded like a dog if they released a promotional video like this."
"Now I know why it was developed so quickly. The art materials are all ready-made, Uncharted Waters could've just been stolen!"
"Wow, Salent, where's your conscience? Why do I feel so pessimistic about this game? Are you kidding me? "
Many players were saying, "Salent, I'll be damned if I believe you!"
No one else could come up with so many names for a game.
But from the video, it seemed like it was a combination of prison break, car racing, robbery, gunplay, casual game … What the heck is this?
However, on Chen Mo's Weibo, he did give a brief introduction to the features of the new game called Escape.
"This is a cooperative cinematic game made specifically for the Switch, with a story as the main content. The design, experience, and gameplay are made specifically for two players. Players must be with another player in order to play the game, regardless of online or local.
"As a two player game, you don't have to buy the game to play Escape. As long as one player buys the game, they can invite another player to play for free. It's literally 'free'.
"The Switch version is priced at 150 RMB, while the VR version is priced at 450 RMB. Both ports are interoperable (VR players can invite the Switch player, but the Switch player can't invite the VR player, unless the VR player also bought the game, as the pricing is different). However, in terms of visual presentation, the Switch version and the VR version will be different. You can consider choosing a platform that you prefer. "
Many players looked at the introduction of the game on Weibo, and their attention was focused on the words "two-player game".
"Two-player game? You need two people to play? Must? "
"Two people only need to share the money? Only 75 per person? It's cheap! Salent is losing money every day! "
"This … why is the VR version so cheap? Only 450? "
The players' first reaction was, a two-player game? Something like Super Mario?
But in Super Mario, one person controlled Mario, and one person controlled the hat. This game obviously had to control two people!
His second reaction was, why was the VR version so cheap?
According to normal pricing standards, the Switch was similar to PC games. VR games were usually priced around eight to ten times more than PC games. This meant that the Switch version would be priced around 150 RMB, while the VR version would be priced around 1500 RMB.
The VR version of Escape was only $450, which was much lower than the market price.
Of course, there was a reason why Chen Mo chose this pricing strategy.
In terms of cost, Escape reused a lot of art resources from Uncharted Sea, so the development cost wasn't high.
Of course, cost was only one aspect. More importantly, as a two-player game, Chen Mo had to minimize the cost of connecting players. If the Switch and VR gaming pod couldn't be connected, it would be very awkward for the players who were using their own gaming pod and their friends using the Switch.
Of course, there was a loophole in this design, and players could take advantage of it. If you could invite friends from the VR version just by buying a copy of the Switch version, who would buy the VR version? The price of 450 RMB was basically non-existent. Therefore, there was a slight restriction on the rules. Switch players couldn't invite VR gamers who didn't buy the game, but other invitations weren't restricted.
After all, as a serious and responsible company, there was no way they would allow a top-up loophole to appear.
The players didn't think too much about it, as the price was already quite cheap. It didn't matter if it was 140 RMB or 450 RMB, the number should be divided by two. Chen Mo could only come across something like this.
Many players expressed that it sounded interesting, and that they had to buy it!
Especially the players who liked the two-player mode of Super Mario Odyssey, they were even more excited about Escape.
The players immediately started a 'pair pairing' movement. The players actively recommended each other to find a partner. It could be a boyfriend or girlfriend, a gay friend, a colleague, a classmate, or even a friend they met online …
At the very least, they could post on the forums and find a playmate. Rich people with no friends could buy a copy of the game and find a girl or gay friend who didn't want to spend money to play with them. Who knows, they might even be able to make more friends.
As for friends in real life, it was even easier. They could just find a place to meet up, pull out a Switch, and play together.
What many people didn't expect was that a game with such strict requirements would actually encourage players to 'find gay friends'. Many people realized that they weren't as lonely as they thought they were!
On the other hand, some streamers and video uploaders took this opportunity to form strong alliances, attracting the anticipation of their fans.
Needless to say, with the two-player mode of Super Mario Odyssey laying the groundwork, many players were surprised by the format of the game.
A 'two-player game' that could be played online and on the same screen. How was this game supposed to be played?
…
The players were still confused as to whether they should buy the Switch version or the VR version. Therefore, the details page of the game briefly introduced the differences between the two versions, as well as the different modes of play.
In the Switch version, when the player controls the Switch controller, the controls are exactly the same as in Escape from Chen Mo's previous life. The graphics are also split like the original game.
If two players were to use the Switch controller, there would be some adjustments to the buttons, just like how Super Mario Odyssey changed the single-player mode to a two-player mode. For example, the player's normal joystick was used to control the movement of the character, but the joystick would move the camera after pressing the Y button, combining the functions of two joysticks into one joystick.
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.