On the Internet, there were many players who inexplicably missed the two-player mode of Super Mario.
After such a long time, many people had actually forgotten about this game. However, the hot sales of Pro brought a lot of fresh blood to Super Mario, so this topic inexplicably became lively again.
Many people went back to play Super Mario, and realized that the design concept of the game was still very advanced!
Especially the controller and two-player mode. Up until now, there hadn't been a single game on the Thunderbolt Gaming Platform that could reach the level of Super Mario.
Many players were lamenting that Chen Mo didn't know how to count to two!
If they continued to promote this' two-player mode ', they might be able to make more fun games!
Although Super Mario's two-player mode was fun, it was a long time ago, and most players were tired of it.
Some players had a brilliant idea, and suggested a genius idea.
"How about we make Legend of Zelda a two-player mode? One controls Link, one controls Zelda! Great idea! "
Another player complained, "Then I'll play as Link, and you'll play as Zelda. You can play with Cannon in the castle the whole time …"
The player who suggested the genius idea wasn't convinced, "But I really think the two-player mode is fun! My girlfriend and I don't have any more games to play after playing Super Mario again! "
His casual words immediately triggered a strong backlash from the other players.
"Alright alright, I know you have a girlfriend, get lost!"
"Of course it's hard to make a two-player mode. It's a niche game, right? There must be a reason why it's not popular … "
"I think Chen Mo should just keep making masterpieces like The Legend of Zelda. What's so fun about a two-player game?"
Obviously, most players knew that not every game could be made into a two-player mode.
A two-player mode like Super Mario was more of a shortcut, but it required the support of the game's mechanics. It could be said that if you wanted to make a two-player mode, you would have to consider this from the very beginning. A two-player game and a single-player game were completely different.
What if the two players in the two-player mode were two main characters, instead of a simple cooperative relationship like Mario and Kappi? There would be more problems to deal with, and many designers wouldn't even know what to do.
From the gameplay to the story to the camera, everything had to be redesigned. Everything was different from the mainstream single-player game.
Of course, the "two-player mode" mentioned here wasn't the online mode of online games. If it was online, let alone two people, even dozens of people wouldn't be a problem. The two-player mode was similar to Super Mario, where two players worked together on the same screen. Both characters were part of the game itself.
Many players still felt that it was a pity.
With the Pro selling so well, if Chen Mo was able to develop a two player game that was compatible with the Switch, it would be a blast!
…
"Chief Chen, I've taken a look at the art resources you asked me to collect. Most of them can be used in 'Mysterious Sea Area'. You can find some in the art resources library if you don't have them," Zhou Hanyu said.
Zhou Hanyu was now the art director of Thunderbolt Entertainment's R&D team, in charge of the art progress of every project. He was also in charge of managing the entire resource library.
Two days ago, Chen Mo gave him a list of art resources, mainly for the scenery and items. He asked him to confirm if the art resources could be used directly from the library, or if there were parts that needed to be made separately.
After a quick look, Zhou Hanyu found that more than ninety percent of the resources could be used directly from the library.
Chen Mo nodded, "That's good. If the art resources are okay, the main focus will be on the gameplay and motion capture. We should be able to shorten the development time to two weeks, or even less."
Zhou Hanyu was a bit hesitant, "Manager, is this the sequel to 'Mysterious Sea Area'?"
"Hmm? No, "Chen Mo shook his head.
Zhou Hanyu was a bit surprised, "It's mainly because I feel that the setting is very similar to 'Mysterious Sea Area'. Some of the settings … feel a bit repetitive, which is why I'm thinking that it might be a new part of the 'Mysterious Sea Area' series. Now that I think about it, it does seem to overlap too much with 'The Mysterious Sea Area' … "
Zhou Hanyu felt that something wasn't right halfway through his sentence. He thought that Chen Mo was going to use these resources to make a DLC or side project for 'Mysterious Sea Area', but after some thought, Chen Mo didn't seem to do that.
But if Chen Mo said it would be done in two weeks, then the game didn't seem like a big project …
Zhou Hanyu was a bit confused, he couldn't figure out what Chen Mo was planning.
Chen Mo laughed, "Perfect, I've already done the storyboards. I'll send them to your email for you to take a look. You can actually start preparing right now. This game is just a little toy anyways, it won't take much effort. "
Zhou Hanyu returned to his seat. Moments later, he received the script and storyboards from Chen Mo in his email.
Zhou Hanyu was shocked as soon as he read the first few pages.
"This is … a two player game?"
It was no wonder he was surprised, as' two player games' were too niche.
It made sense. Everyone was so busy these days, it was a pain in the ass for two players to play a game that couldn't be played by themselves.
Moreover, this game was basically a single player game! Players with gay friends would all be playing online games, while two players were playing a single player game … Emmmm, what's going on?
As he continued reading, Zhou Hanyu found that his views were constantly being refreshed.
This really was a game with two main characters. Moreover, the storyboards in the game were extremely cool, it was at the level of a movie.
In VR, it was a first person view, so the difference wasn't too big, it was still within the acceptable range.
But on the Switch platform, the two of them were actually playing on the same screen. Moreover, there were many split-screen maneuvers. As the story progressed, the game's storyboard kept a firm grasp of the player's emotions. Zhou Hanyu thought about it and felt that the storyboard was amazing.
It was the storyboards of a top tier movie director!
However, based on the art resources, the game was indeed similar to Uncharted Sea Region. However, it was only 'similar'. The gameplay and story were completely different from Uncharted Sea Region.
Zhou Hanyu understood. This game was indeed something Chen Mo made after finishing The Legend of Zelda, so he didn't pay much attention to it.
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.