A masterpiece revitalized the Switch.
The Pro and Matrix Spectacles also pulled in other games on the Thunderbolt Gaming Platform as well.
Many players who bought the Pro and Matrix glasses set would go to the Thunderbolt Gaming Platform to look for more fun Switch and Mr games, which in turn boosted the sales of other designers' games.
The Legend of Zelda, the monster that deserved full marks, swept through all the major game review media and continued to grow in popularity. At the same time, it was also redefining the concept of open-world games. The original chemistry engine also gave many designers new inspiration.
Many players and designers were still debating whether the main trend of the video game industry would be linear games or open world games.
But Chen Mo used his work to tell them that they were all the same, each with their own strengths and ways of doing things. Even games like US Apocalypse and The Legend of Zelda, as long as they were of the highest quality, they would still win the hearts of the players.
Many designers were exclaiming that the big boss was indeed different!
While we were still obsessed with the form, Chen Mo didn't bother with this anymore. This kind of design skill was perfect. They could make an open world if they wanted to, and make a cinematic game if they wanted to. Moreover, every single one of them was amazing, and you couldn't help but admire them!
Even those who didn't like Chen Mo had to admit that after US Apocalypse and The Legend of Zelda, Chen Mo was at the pinnacle of the video game industry. It wouldn't be an exaggeration to say that he was unprecedented by this world's standards.
But … whether or not he would be unparalleled would depend on how far Chen Mo could take the video game industry.
When a designer stood at the pinnacle of the video game industry, they weren't at a dead end, but the road ahead would be more difficult.
There might be a lot of successful experiences to learn from before, but as long as they stood on the shoulders of giants, it would be considered a success. However, if a designer made something that surpassed their time, then the players would have higher and higher expectations for them.
Of course, with Chen Mo's influence and the size of Thunderbolt Entertainment, he could live the rest of his life comfortably even if he retired.
Hiring a few experienced and talented designers, and taking a small cut from the Thunderbolt Gaming Platform, Chen Mo's achievements would be passed down by the players even if he retired.
But if he really did that, the players would be greatly disappointed.
For the passionate and ambitious designers, making a game was a creative activity, and age was never an issue. In Chen Mo's previous life, there were many designers in their fifties and sixties who were still releasing work.
Moreover, Chen Mo had achieved so much in his early thirties. Every player knew that his future was limitless.
In the next few decades, Chen Mo would no longer play the role of a challenger, nor would he play the role of a conservative.
His role would be that of a leader and pioneer. Just like The Legend of Zelda, he would constantly surpass the game design standards of this era, constantly lead new game design trends, and become a benchmark in everyone's eyes, waiting for all other designers to catch up and surpass him.
For Chen Mo, The Legend of Zelda wasn't the end, but a new starting point.
This was because in the future, Chen Mo would continue to advance towards higher realms that no one had ever reached before.
…
…
The theme area outside Thunderbolt Entertainment's HQ was being constructed in an orderly fashion.
The entire area was like a theme park, displaying all of Thunderbolt Entertainment's classic games for the players to view and play.
In the new plan, The Legend of Zelda would also have a place in the theme area. Players would be able to see a miniature Mist Forest, as well as the Exorcism Sword stuck in a rock. Players could also try to pull it out, but … I lose if I can't pull it out.
In this small patch of Mist Forest, they would do their best to recreate the scenery from the game, including special plants, Yahaha's model, Lynk's statue, Torch Stage, etc. Also, they would artificially create some fog to increase the atmosphere.
Of course, if it was winter in the Imperial Capital, with the fog to eat, the viewing effect would be even better …
In the experience area, many players noticed that there were many more screens hanging above.
These screens had different uses, some would randomly show promotional videos for various games, some would show playthroughs, and some would show the recent discounts and sales of the games.
As for why these screens were added, it was to give players a more convenient reference when trying out the games.
It was mainly because of the recent discounts and sales of the games, so that players could try out the games in the experience area and buy them if they were satisfied. Although this function was also available on Thunderbolt Gaming Platform, it would be more eye-catching on the screens. Moreover, players would be able to see it when they were shopping, resting, or buying peripherals.
The players were quite welcoming of these screens, as they were very harmonious and didn't get in the way. When they had nothing to do, they could look up at the current hot games and understand the news of the gaming industry. It was quite convenient.
However, many players discovered an interesting phenomenon after looking at the game's hottest sales chart.
Why is Super Mario Odyssey on the bestseller list again?
Logically speaking, this game was released when the original Switch was released, and it sold well in China at that time. However, it was a Switch exclusive game after all, and there was no VR version. Moreover, it had been released for so long that it was considered an old game.
Of course, the awesome thing about Super Mario Odyssey was that its design concept didn't seem to be outdated at all. It could be seen that it was ahead of its time when it was released. It was no wonder that TGN made it a popular choice for the game of the year.
But now, how did this game get on the sales charts again?
The players discussed it online for a while before they figured out what was going on. It turned out that it was because of the Switch
Pro was selling like hotcakes!
The release of the Pro + Matrix glasses not only attracted many Switch users to upgrade their equipment, it also attracted a group of PC and VR players who didn't use the Switch before. And these people bought the Switch.
After the Pro version, they would definitely find a game to play. In the end, Super Mario Odyssey became a must-buy game.
Because this game was exclusive to the Switch, it was a perfect fit for the Switch. The most obvious advantage was that it supported two players!
Many people bought the Switch.
Pro players said that they didn't play Super Mario before and thought that it was just average. However, after trying it out, they realized that there was a two player mode. Now that they played two player mode with their wife every day, their married life was much more harmonious!
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