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Home > Fantasy > Almighty Game Designer > Chapter 877

Chapter 877

Words:1727Update:22/06/20 13:08:35

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There was no way Zhao Lei wouldn't be surprised. Assassin's Creed: Origins was a game on a VR gaming pod, and it was one of the games with the largest VR gaming pods. But The Legend of Zelda was on the Switch, and it was actually an open-world game?

Stuffing such a large open-world into a small Switch was already in the realm of black technology!

Moreover, the packaging of the Xika Slate was pretty good. Many games would find ways to add in-game maps into the packaging of the game itself. For example, the maps of the Assassin's Creed series could be seen as a built-in function of the Animus system. The map, photography, and other related functions of The Legend of Zelda were all integrated into the Xika Slate. This thing was like a tablet that the main character, Link, carried with him everywhere he went. He could use it to take pictures and mark locations on the map. It was so cool.

Another function that Zhao Lei felt was extremely black technology was the positioning function of the Xika Slate.

When using this function, a small red dot would appear in the center of the camera. As long as the red dot was aimed at a mountain or shrine in the distance, it would mark a pillar of light. When the player opened the map again, they would be able to see the specific location of the mountain on the map.

Why was this function so important? Because the shrines in The Legend of Zelda wouldn't be shown on the map before they were activated, and the entire map of the game was huge. Sometimes, players would see a shrine halfway up a mountain, but after running all the way there, they wouldn't be able to find it …

Moreover, all the locations in the game would only be unlocked after the tower was unlocked. Most of the time, players would be exploring in the dark, so this function was even more important.

On the one hand, it maintained the players' sense of mystery about the open world, allowing them to enjoy the joy of exploration and discovery. On the other hand, it maximized the convenience of the players so that they wouldn't lose their direction in their endless exploration.

Zhao Lei ran towards the location marked by the mission. Along the way, he encountered some wild monsters. After killing a few, Zhao Lei really wanted to complain: Too little HP!

There were only three hearts in total, and each apple could only hold half a heart. It felt like dying after being hammered twice by the monsters.

Zhao Lei still had some foundation in Dark Souls, but he was still a little worried, not to mention the players who had no experience with similar games.

The battle system of The Legend of Zelda was also very rich.

You could sneak around and stab someone from the back like in Assassin's Creed. You could also raise your shield and twirl like in Dark Souls. You could also use a bow and arrow. Basically, all the popular battle elements were present in The Legend of Zelda, and they were all very well done.

Zhao Lei's favorite way of fighting was to sneak up and kill one monster first. Then, he would charge at the other monster and knock off its weapon. Then, he would pick up the monster's weapon at the speed of light. That way, the monster would have to fight him bare-handed. Basically, he could clear the monsters without taking any damage.

After killing a few groups of monsters, Zhao Lei cleverly discovered some patterns.

If it was a single monster or two or three, he could basically use a sneak attack to kill one first and then attack the other.

Monsters in camps were much more difficult to deal with. These monsters often had barrels of explosives in their camps, and the monsters used weapons that dealt more damage.

The monsters in these camps surrounded the bonfire and had no blind spots. It was impossible for them to sneak over and attack. When they discovered Link, they would even throw barrels of explosives at him or light their weapons on the bonfire before rushing over. There was basically no chance of winning a head-on battle. If Link, who had three hearts, was blown up by a barrel of gunpowder, it would basically be game over.

However, it seemed that all the camps of these monsters could be cleared in other ways.

For example, there were some ball-shaped rocks on the mountains not far from the monster camps. As long as Link pushed at the right angle, the rocks would roll down the mountain like bowling balls, crushing all the monsters to death.

Or in some caves where the monsters were hiding, there were lights hanging in the air for illumination. As long as he shot the ropes with his bow and arrow, the lights would fall down and ignite the barrels of gunpowder hidden in the caves, blowing up all the monsters inside.

Wow, I can skip classes like crazy in this game. I like it!

Zhao Lei immediately fell in love with the game after killing a camp monster with a big rock as a bowling ball. He couldn't help but give himself a thumbs up for his wit.

From this, one could see the difference between The Legend of Zelda and Dark Souls. Dark Souls required players to constantly train themselves, and any opportunistic methods were considered "skipping classes." This meant that they could save time and suffer less, but in reality, they would still be at a disadvantage in future exams if they missed out on knowledge.

However, The Legend of Zelda was different. Not only did this game encourage players to "skip classes," but it also specially added many mechanisms to allow players to "skip classes." However, these mechanisms had to be discovered by the players themselves. Once discovered, players could use various methods to defeat the enemy, and they didn't have to use their own skills to fight head-on.

Therefore, The Legend of Zelda provided more combat mechanisms. Players no longer had to stick to traditional battle elements such as assassination, archery, and melee. Instead, they could make full use of the characteristics of the environment to defeat the enemy.



After a long journey, they finally arrived at the mission location.

It was the ruins of an ancient building, and the style was very similar to the place Link woke up in. There was a round table in front of him that emitted a red light.

Link walked up to the round table and placed his Tika Slate on it.

When he first placed the Tika Slate on the round table, Link studied it carefully for a while, as if to make sure it was safe. He was also shocked when the round table changed color.

This was a small detail in the game. Link would hesitate when he first activated the tower or entered the temple, but he didn't do this anymore because he was already used to it.

"Rumble …"

The moment the Tika Slate entered the round table, the ground suddenly shook violently, and Link fell to the ground involuntarily.

The entire scene shook violently, startling a flock of birds in the forest. Even the monsters in the camp looked around anxiously.

As the earth trembled, the cave Link was in suddenly collapsed, and a tall tower slowly rose from the ground.

It was taller than the ruins, the hills, and everything else around it.

It wasn't just this tower. In the vast snowy peaks, near the volcano, and in the desert, many towers rose at the same time, becoming the most important landmarks.

The tower glowed blue, indicating that it had been successfully activated.

Link crawled up from the ground and looked around in surprise.

He was already at the highest point of the starting platform.

Looking around, he could see the beautiful scenery in front of him.

A drop of blue liquid fell from a stalactite-like stone on the round table, giving Link a fright. He involuntarily took half a step back, as if afraid that the blue liquid would splash on him.

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