< img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=433806094867034&ev=PageView&noscript=1" />

Text:

Comment:

Home > Fantasy > Almighty Game Designer > Chapter 881

Chapter 881

Words:1764Update:22/06/20 13:08:36

Report

The Legend of Zelda only took two hours to win over most of the players who came to the experience store.

As for the players who didn't come to try it out, they were confused. Was the game really that fun? They didn't feel anything at all?

Many people were baffled by these players who were blowing the Breath of the Wilderness. From the video alone, it didn't seem like the game was that fun.

It didn't have the thrilling story of Uncharted Waters, nor did it have a topical identity like Assassin's Creed, nor did it have the hardcore and high difficulty of Dark Souls.

If you were a cloud player who only watched the video, you might think that The Legend of Zelda was a game that had a little bit of everything, but was pretty average in every aspect.

After all, if you didn't play it yourself, it would be hard to understand how much freedom the "chemical engine" brought to the game, and it would be hard to experience the sense of accomplishment of wiping out an entire monster camp with a weird playstyle.

However, this didn't stop the players from bragging about The Legend of Zelda, nor did it stop the majority of the players from becoming interested in the game.

For players who already had a Switch, The Legend of Zelda was a must-buy. After all, it was the most fun game on the Switch platform in recent times, bar none.

For players with VR gaming pods, The Legend of Zelda was equally attractive, but they could also consider buying the Switch version, as it was much cheaper.

The advantage of the VR gaming pod version of "The Legend of Zelda" was that it could switch between first-person and third-person, and the graphics were much more detailed. If it was a player who had extreme requirements for the game itself, they would still consider buying the VR gaming pod version.

These people were hesitant at first, but after seeing the price, there was nothing to hesitate about …

The Switch version of The Legend of Zelda was priced at 398 RMB, the most expensive out of all the Switch consoles. The VR gaming pod version was priced at 1980 RMB, but the Switch version of The Legend of Zelda was free.

For players with VR gaming pods, there was no need to hesitate. After all, anyone who bought a VR gaming pod would get the Switch version for free. Moreover, the VR gaming pod version was sold at the normal price, so the Switch version was basically free.

Players without a VR gaming pod would have to buy the Switch version if they wanted to experience a slightly worse VR experience.

Pro + Matrix Glasses Flagship Edition set. If you were even poorer, you could just buy a normal Switc * * * * *, which could be bought for less than 2500 RMB.

This time, the pricing strategy of "The Legend of Zelda" could be said to be from the poor to the rich, capturing all the players in one fell swoop. Almost every player could find a reason for themselves to buy "The Legend of Zelda" …

Some people may think that the device is too expensive, but the switch

The Pro could be used to play mobile games, the flagship version of the Matrix Glasses could be used for daily use, and the MR games on the platform could be played … The functions of these two devices were so rich, and the temptation to the players was all-round. Most people couldn't resist it …



On the eve of the official release of The Legend of Zelda, it wasn't just players who were enthusiastically discussing it. Major gaming media all over the world had also released their reviews of the game.

Chen Mo kept a low profile regarding the ratings for The Legend of Zelda, only posting a picture on Weibo.

A picture is worth a thousand words.

In the middle of the picture was the logo of The Legend of Zelda, and around the logo were the ratings of the major gaming media.

Tgn: 10/10

Gamehacker: 10/10

Supergamer: 5/5

Age: 5 stars



A total of twenty-three video game reviewers, all of them full marks!

Moreover, these weren't just some random media, they were the most authoritative video game reviewers in the world. Those that weren't as famous, even if they gave The Legend of Zelda full marks, wouldn't have the right to be included in this picture.

The logos of the major video game reviewers and all sorts of full marks reviews filled the entire picture. Even if there weren't any images or words on the picture, it was still shocking enough.

Another game that swept the entire video game industry with full marks had appeared!

The last game to achieve this was USA Apocalypse. At that time, many video game reviewers were still wondering when they would see another game with full marks. Who would've thought that day would come so quickly. In less than a year, the second game with full marks had appeared, and it was designed by Chen Mo!

TGN's comments even gave "The Legend of Zelda" an almost invincible evaluation. Even many players couldn't help but tease that TGN was actually the biggest barbecue leader!

Professionals praising Chen Mo for being unshakable for a hundred years?

"Before playing this game, you have to forget all the inherent concepts of 'open world games' in your mind. Like an ignorant primary school student, you have to feel the earth-shattering changes that this game will bring to 'open world' games."

"This is a game of pure freedom and adventure. There are countless beautiful puzzles hidden on the Hailaru continent, and all the systems fit together perfectly to form a seamless and complex system. Even after playing for dozens of hours, there will still be countless unsolved puzzles waiting for you to solve."

"Perhaps every year, Salent brings players a brand new gaming experience, but this time, 'The Legend of Zelda: Breath of the Wilderness' can be said to be his most ambitious and memorable game. This kind of gaming experience is unprecedented."

"Pros:"

"A beautiful, romantic, and omnipotent open world."

"A huge number of unrepeatable puzzles."

"An exquisite soundtrack."

"A combat system that includes every possibility."

"Unique and cute NPCs and monsters."

"Cons:"

"None."

Many players looked at this review and felt like they had seen it before.

Hmm, now that I think about it, it's the same cons as US Apocalypse!

The other gaming media's comments were basically the same as TGN's. They were all full of praise for the open world of The Legend of Zelda, and it couldn't be overdone.

What was most shocking was that both US Apocalypse and The Legend of Zelda had nothing in common, they were two completely different games!

US Apocalypse was a linear game, its main advantage was the story, realistic art style, and the content was deep and shocking.

The Legend of Zelda was an open world. Its main advantage was the gameplay, anime-style, cute characters and monsters. The story was relatively traditional, but it didn't make people feel bored, and was a perfect match for the game itself.

If you looked closely, you would realize that these two games had two completely different approaches!

Other video game designers were often only good at one aspect of the game, and after making a successful game, they would only dare to innovate. Some companies even had an IP and planned to live off of it for the rest of their lives.

But Chen Mo was different, he was making different games every time, and every game was a classic!

Many video game media were exclaiming.

It was only the end of August!

Could it be that this year's game of the year …

You've already exceeded your reading limit for today. If you want to read more, please log in.


Login
Select text and click 'Report' to let us know about any bad translation.