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Home > Fantasy > Almighty Game Designer > Chapter 872

Chapter 872

Words:1802Update:22/06/20 13:08:34

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In September, masterpieces began to appear one after another.

Many games were scrambling to warm up before they were released, for fear that their games would not receive enough attention and flop.

As for "The Legend of Zelda", it was completely different from those coquettish and cheap games.

As for how it was different …

The Legend of Zelda does not promote.

After coming up with a concept map, they didn't believe it at all.

The players were also dumbfounded. Until now, they had no idea how the research and development of The Legend of Zelda was progressing …



There were two Switches in front of Chen Mo, one was the old Switch and the other was the new Switch

pro。

From the looks of it, the new swtich

Pro was obviously prettier and thinner, but because the two were very similar in size and color scheme, there wasn't much difference on the surface.

At the very least, it wasn't the kind of difference that could "double the price".

The Legend of Zelda demo had been installed on both Switches, and they were also connected to the highest-resolution TV to test the performance of the two machines.

Actually, The Legend of Zelda could be played on the old version of the Switch, but the quality of the graphics would be severely compressed, and the player's field of view would be slightly altered.

When playing on the Switch, the field of view was relatively narrow. If the signal was transmitted to the TV, the field of view would be much wider. After all, the screen sizes of the two devices were too different.

But, again, to get a signal to the TV, switch and switch.

The difference between Pro and Pro was obvious.

The original Switch handheld had a resolution of 720p, while the TV had a resolution of 900p. The number of frames was around 50.



On the other hand, Pro could output images at 4K quality on the TV, and the frame count could be maintained at more than 130 frames. It was truly as smooth as silk.

Of course, "The Legend of Zelda" was different from many FPS games. Even if the graphics reached 30 frames per second, it would not lag. If it really reached 90 frames per second, most people might not even be able to tell the difference with the naked eye.

But no matter what, frame rate was a very mysterious thing. A high frame rate was very comfortable to watch. Even if one could not tell with the naked eye, after playing for a long time, one would get the general feeling: slightly laggy, or extremely smooth.

As for the VR version of "The Legend of Zelda" … Of course, the graphics were even better.

However, Chen Mo's main target this time wasn't the TV Switch.

Pro was not the performance of The Legend of Zelda in the VR gaming cabin.

Instead, it was the effect of the matrix glasses.

Chen Mo first connected the flagship edition of the Matrix Glasses to the Switch, then turned on full VR mode.

The principle is similar to the TV version of the switch.

The video signal of the pro was transmitted to the Matrix glasses. However, unlike TV, the Matrix Glasses used VR mode.

Chen Mo's Matrix Glasses were covered in a layer of black, completely blocking out the light from the outside world. Then, an image appeared on the Matrix Glasses.

The title screen of The Legend of Zelda.

He selected the demo and started playing.

After a brief loading, the Legend of Zelda appeared on the Matrix Glasses.

At first glance, the image was similar to the one in the VR gaming pod, but a closer look would reveal the difference.

First of all, the picture quality was much lower. After all, the Matrix Glasses was only a smart wearable device. Even if it was the flagship version with the latest technology, it was still a far cry from the configuration of a VR game pod.

However, the game running now was "The Legend of Zelda." Because its art style wasn't realistic in the first place, rendering took up very little resources. Therefore, even under the TV-quality output mode, the performance of the Matrix Glasses was still quite satisfactory.

Moreover, the Legend of Zelda on the Matrix Glasses only supported third person, and the view was much higher and further than the handheld or VR mode. This was equivalent to artificially widening the distance between the images, and the quality of the images looked more acceptable.

Moreover, the Matrix Glasses could collect information from the player's consciousness.

The combination of the Switch and the Matrix Glasses was equivalent to achieving the low quality of VR, and the controls were basically the same as the VR gaming cabin.

Chen Mo controlled Zelda to run, jump, and set fires in the wilderness to test the smoothness of this' cheap VR '.

He was very satisfied with the results.

The controls were exactly the same as the VR gaming cabin. Although the picture quality was greatly reduced and there was no feeling, the fun of the game was still there.

The running was also smoother, and even when there was a large fire effect, the frame count was still stable.

And most importantly, through the switch.

The combination of Pro and Matrix Spectacles made VR games portable. Although the experience was much worse, at least … players could experience the VR version of The Legend of Zelda anytime, anywhere.

In fact, with the breakthrough of the micro-consciousness acquisition device, the size of the VR game cabin had been shrinking rapidly. The new game cabins released by the manufacturers were basically about 30% smaller than the original game cabins.

However, the problem was that the VR gaming cabin needed to give the player a full body sense, and there was no significant improvement in the configuration and performance. Therefore, no matter how much it shrank, it would be difficult to shrink it to the size of a person, and it would never be portable.

In this case, switch

The combination of the Pro and the Matrix Glasses completed the operation of the portable VR game first.

Although … he had castrated a little too much.

But no matter what, being able to play smoothly in VR was enough of a gimmick.

Many of you are probably wondering why we are working with switch.

What about the flagship version of the Matrix Glasses? These were clearly two products that did not match at all.

That was the answer.

Of course, switch.

The main reason why the Pro and Matrix Glasses could run in VR was because the hardware requirements for The Legend of Zelda were relatively low. If it was any other realistic style game, like Uncharted Waters, it would be difficult to run smoothly with these two devices, and the performance of the flagship version of the Matrix Glasses would also be very poor.

However, the art style of The Legend of Zelda made it so that it didn't rely on performance. A little bit of trickery could also guarantee the game's performance. Just like in Chen Mo's previous life, many people still had a lot of fun playing The Legend of Zelda in 720p mode.

Chen Mo took off the Matrix Glasses and said to Zhou Jiangping, "It's completely OK, I think we can release a promotional video to warm things up."

Zhou Jiangping was delighted, "That's great! I wasn't confident about these two new products, but it's great that we have a new game to support us. The response from the other day at the product launch was so mediocre that I wasn't confident either. "

Chen Mo laughed, "Don't worry about it. If you have the time, you might as well stock up more. It's embarrassing to always be out of stock within minutes of release."

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