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Home > Fantasy > Almighty Game Designer > Chapter 637

Chapter 637

Words:1542Update:22/06/20 13:07:39

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There were three types of characters in this server.

One was a relatively weak artificial intelligence, one was a cheat, and the other was a very strong artificial intelligence.

In the beginning, these cheaters might happily kill two or three people (including ordinary computers and other cheaters), but they would soon be punished by other cheaters. Moreover, even the strongest cheaters would eventually be slaughtered by the strongest artificial intelligence.

In other words, even if the most powerful deities could survive until the final circle, they would still be slaughtered by artificial intelligence and would never be able to get the chicken dinner.

All of this was completely hidden. Although cheats would slowly come to understand this fact, many cheats would still be deceived for a long time. They would only come to their senses after being abused for a long time in this illusory Clash of the Titans server.

After that, they could either give up on this account and never play again, which would have the same effect as having cheats seized, or they could continue to use this kind of micro-targeting cheats, continuously improving their cheats in this server, and finally become the king of cheats.

Of course, even if they became the king of cheats, the chances of defeating artificial intelligence were almost non-existent.

Chen Mo also thought of a better name for the AI system.

God's eye, godeye.



PUBG was still in development, but at the same time, news of Emperor Dynasty Entertainment and Zen Entertainment's new FPS game started to leak out.

Since the Pangu engine was very powerful,

Most of the content in FPS games could be completed using real physics engines. Moreover, these three companies had experience in making FPS games. Hence, their development speed was very fast.

Emperor Dynasty Entertainment's idea was to expand the map. On a relatively large map, there were a variety of combat methods, such as vehicles, machine guns, cannons, trenches, and so on. The maximum number of players fighting was 16v16. The name of the project was Wolf Soul: Modern Battlefield.

On the other hand, Zen Entertainment's idea was to develop a standalone game that was similar to European and American blockbusters, called Blazing Assault 2. They would add a story mode to normal PVP shooters to increase the story and quality of the game.

Obviously, these two companies more or less had the idea of continuing the IP, which was to use the IP of the original successful games as much as possible to convert all the core players.

At the same time, there were also rumors on the internet, stating that many video game companies were developing new FPS games, and that there would be a FPS craze in China in the first half of the year.

This was a huge celebration for many FPS players, as everyone was getting bored of the three main FPS games in China.

Although Overwatch gained a lot of attention when it was released, it wasn't a game that catered to hardcore FPS players, and its playerbase wasn't exactly the same as traditional FPS games.

Moreover, after such a long time, the players who liked to try out Overwatch had already played it, and they had developed a certain degree of lethargy.

Needless to say, the other two games were traditional games that had been in operation for a long time. In terms of game quality, there was a huge gap between them and the latest FPS games produced by European and American companies.

Many players were discussing it as they had high expectations for the upcoming FPS game.

"What do you guys think of Wolf Soul: Modern Battlefield?"

"It should be fun. From the leaked information, there are many modern war props in the game. Players can play different roles, and instead of simply using assault rifles or sniper rifles to fight, they can throw grenades in the trenches or control heavy machine guns to kill their enemies. There should be more tactical coordination too."

"Yes, and from the looks of it, this game supports 16v16 multiplayer battles. The entire battlefield is also larger. I should say that it's much better than Wolf Soul."

"I think Fire Assault 2 isn't bad either. There aren't any FPS games in China that involve a standalone story, and this has always been the weakness of domestic video game companies. I think Fire Assault 2 is a great pioneer, and I think it's worth praising. "

"Yeah, and from the basic information that's leaked, it seems like the main characters are special forces soldiers in China. I think that's a good gimmick. After all, we rarely see modern war games with local people as the main characters. "

"Geez, I'm looking forward to both games … Unfortunately, my wallet can only afford one game. I'll wait for the game to come out and watch the demo before deciding which one to buy."

"Speaking of which, aren't there three major FPS games in China? What's Chen Mo doing? Isn't he going to make Overwatch 2? "

"Isn't Overwatch 2 too unrealistic? If he wanted to add something, couldn't he just add it to Overwatch? Why make a 2? "

"Moreover, there doesn't seem to be anything that can be improved after Overwatch 2 is released, right? After all, the content of the game is still there. "

"Moreover, I think that's the limit of Overwatch. It hasn't been able to unify the entire FPS market after being released for so long. Chen Mo probably understands this, and Overwatch doesn't have much potential left."

"Chen Mo isn't making it anymore? I don't think it makes sense. I haven't heard of any new games from Thunderbolt Entertainment, unlike the other two companies who have already released information. "

"Indeed. I heard that due to the changes in Pangu's engine, the development time for games has been shortened. Since the other two companies have a solid foundation, they'll probably be done in two to three months."

"Times are really different now. In the past, we would have to wait a year or two for a big game, but the time has been shortened by many times. Advanced technology is great."

There were also many players who left comments and private messages for Chen Mo on Weibo, asking if he was going to collaborate with the other two companies to make FPS games.

After all, the players knew Chen Mo's personality. Chen Mo would never miss out on something that was trendy like this.

Just like before, when everyone was trying to make a game with Pangu's engine, Chen Mo decisively pulled out Dark Souls.

Now that the Game Committee was encouraging everyone to make FPS games, Chen Mo wouldn't want to fall behind, right?

The more the players discussed, the more curious they became. Especially since everyone knew that although Chen Mo hadn't announced his plans for a new game after the new year, he must have started working on it.

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