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Home > Fantasy > Almighty Game Designer > Chapter 636

Chapter 636

Words:1527Update:22/06/20 13:07:38

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Cheats in FPS games had always been one of the biggest headaches for game designers, even on VR platforms.

It was mainly because of the genre of the game. FPS games used a lot of local calculations to ensure the smoothness of the game, which gave cheats room to modify the data in the client.

Although VR technology had been innovated, it was still very difficult to completely eradicate the influence of cheats, especially in the field of shooting games.

On the other hand, the vast majority of game companies would still start with the technology itself to solve the problem of cheating. For example, through technical standards, the game itself would have fewer loopholes, making it harder to hack, and making it easier to detect cheating programs that were disguised as normal programs, and then detect and stop them.

But as the good prevailed, the bad prevailed ten. Cheats had an advantage as the attacker. Just like in many games, it was much easier to find bugs than to fix them.

Moreover, the profits from developing shooting games were too great. Therefore, under the temptation of profit, there were countless cheats that would go for it.

In other games, even if the opponent cheats, they would still be limited by the character's stats. However, FPS games were completely different. Life and death could be decided in a few milliseconds, and cheats could reap the most benefits.

As for the famous VAC system in Chen Mo's previous life, although it was very famous, it couldn't eliminate cheats, and could only be used as a support.

VAC would actually disable the user's memory or other hardware abnormalities after a certain period of time, making it difficult for cheats makers to determine which code triggered VAC.

Although the accuracy of this system was relatively high, the biggest problem was that the timeliness was very poor. It could be said that it was settling accounts after the fall. Obviously, for many professional players with cheats, this level of suppression was nothing.

After all, most professional cheats had many accounts, they could just ban one and switch to another.

As for using a program to detect cheats, it was also very difficult in Chen Mo's previous life.

Many anti-cheat systems did start from the player's data, but due to the low level of artificial intelligence and insufficient data, it was impossible to accurately determine if a person was cheated or an expert.

After all, there was a world of difference between experts and noobs.

Therefore, some people jokingly called Battlefield 1's fair duel system the official anti-expert program. This was because the system was too unfriendly towards experts and often made mistakes.

So far, the most effective method was the official detection system, which was what Chen Mo did in Overwatch.

This kind of detection system had extremely high authority, and it would be activated before entering the game. At the same time, it would monitor the progress of the device and hide the game's memory. Once it detected that a program was trying to interfere with the game's data, it would take the corresponding measures, and if it detected some unsolvable situation, it would even directly shut down the game.

Of course, in principle, this kind of super high authority was essentially no different from the so-called rogue plug-ins. The price of this was that the user's every move would be seen by the user.

On the one hand, it might violate the user's privacy, and on the other hand, it would cause the game's smoothness to a certain extent.

But no matter what, this was the most effective method at the moment.

Chen Mo knew this very well, so when Overwatch was flooded with cheats, he decisively adopted this method of detection, banning the cheats that were relatively low-end.

Sometimes, being overly cautious and overcautious would actually hurt the players.

What's more, a VR gaming pod was different from a PC. Its main function was to play games.

However, this system wasn't omnipotent, just like how PC games in his previous life had things like mouse macros.

In VR games in the parallel world, there were similar auxiliary input devices that could deceive the detection system, and could modify the player's consciousness signals, allowing players with poor marksmanship to greatly improve their accuracy.

Chen Mo's thoughts went back to the beginning. Could artificial intelligence judge whether a player was an expert or a cheater?

The previous games couldn't do this because the level of artificial intelligence was too low, and there was often a large error in judging the player's true level through various data.

However, the Pangu system's artificial intelligence was sufficiently advanced. Through screening and detection of a large number of players' real data, it could better determine which actions were similar to those of humans, and thus distinguish cheats from experts.

In a sense, the Pangu system and Origin were the world's top cheats, and could even fully simulate human actions, to the extent that they could pass off as genuine.

In that case, their judgment of whether a certain operation was done by a human would definitely be clearer than the vast majority of humans.

Therefore, Chen Mo's plan was to first provide the Pangu system with a large amount of data, so that the artificial intelligence could grasp the habits of humans in the game, as well as the corresponding probability data.

Secondly, at certain points in the game, such as killing more than eight people or winning chicken dinner, the detection system would be triggered. At this point, the system would detect if there were any abnormalities in the player's data transmitted throughout the game, and would be a suspect if there were any abnormalities.

Of course, players who were frequently reported would also be investigated.

Moreover, when there were special circumstances in the data in the game, it would also trigger an alarm from the artificial intelligence. For example, if a player's aim was always locked on the enemy's neck or waist, and the data was significantly higher than normal, it would also trigger the detection system.

For players who were confirmed to be using cheats, the sanctions would vary according to the cheats they used.

Special cheats such as HP lock, X-ray vision, plane explosion, and HP absorption would be permanently banned. These cheats didn't have any acting skills, nor were they confusing. They were too low-end, and there was no need to keep them around.

Moreover, for players who used micro-aim or auxiliary aiming, Chen Mo had a malicious joke waiting for them.

First of all, these players would be directly sanctioned in the game. An artificial intelligence enforcer would spawn in a hidden location in the game, and kill the player on the spot.

After that, the player would have a hidden cheater tag in the system. After being matched again, they could only be matched with other cheats, which was a specialized cheat server.

The cheat server looked exactly the same as a normal server, but it was filled with cheats, and there were a lot of artificial intelligence mixed in.

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