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Home > Fantasy > Almighty Game Designer > Chapter 580

Chapter 580

Words:1859Update:22/06/20 13:07:25

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Thinking about it, there were many ways to scam money out of the game!

Want to buy a strong hero.

Want to buy a beautiful skin.

Want to buy a powerful rune.

Moreover, there were all sorts of top-up activities in the game, constantly reminding you to top up some money and I'll give you something good!

Moreover, many players didn't hesitate to buy heroes and skins in order to show off in front of the girls, even gifting skins to girls. In the blink of an eye, they had spent a few hundred RMB …

Moreover, in order to get Kings of Glory to the top of the best sellers as soon as possible, Chen Mo used a very simple and crude method, which was a first week discount.

All heroes and skins were twenty percent off in the first week of the game's release, returning to the original price after the first week.

Many players couldn't stay calm under such temptation.

Players were very clear-headed when they saw the skins they wanted to buy.

This clear-headedness meant that if they didn't buy it now, they would buy it in the future, so they might as well buy it now and get it cheaper …

Therefore, after getting into Kings of Glory, many players started topping up in order to buy their favorite heroes and skins.

Some girls were even more ferocious in topping up their accounts. Some girls even turned the game into a costume changing game, which was to buy a bunch of good-looking skins for their favorite heroine …

As for winning or losing the game? That wasn't important. Beautiful skin was the most important thing!

A week after King of Glory's release, the game directly overtook Moon Lord's Prophecy and took the top spot on the mobile games' best-selling list. Since then, it had remained at the top spot without any signs of wavering.

Moon Lord's Prophecy started a lot of activities to maintain its popularity, including activities to attract players and top-up.

But no matter how hard they tried, Moon Lord's Prophecy could only stay in second place on the best sellers leaderboard, unable to even touch Kings of Glory!

Qiu Bin was shocked, just how much money did Kings of Glory make?

The other video game designers were also shocked, as the situation was developing in a completely uncontrollable direction … Many people already knew that Kings of Glory would become popular as a mobile MOBA, but no one dared to guess how popular it would become.

There were some mobile MOBA games that did pretty well, such as the mobile version of "Ancient Catastrophe", but there was a world of difference between it and the PC version of "League of Legends".

Many people felt that mobile MOBAs were just there to play on the edge and get some leftover soup from League of Legends.

However, the appearance of Kings of Glory shocked many mobile game designers. Could it be that Kings of Glory could replicate the glory of League of Legends on the PC?

The problem was that Kings of Glory was only a mobile game that Chen Mo made while developing the prequel to Dark Souls!



In Chen Mo's previous life, the popularity of Kings of Glory didn't need any elaboration. Whether they admit it or not, whether they are willing to accept it or not, it is an objective existence.

In terms of data, Kings of Glory had an average daily active count of over 50 million and a peak of over 80 million. The average monthly revenue was over 2 billion. Number one in mobile game revenue in May 2017, and that's without Google.

In the case of play.

If it was in daily life, then this impression would be more intuitive. Many students would even take out their phones to make a few calls at the dinner table.

Of course, to be fair, King of Glory is a good game, but not a great game. There was nothing to argue about. Perhaps even the designer himself thought so.

Was the reason why Kings of Glory was so popular because of how well it did?

Strictly speaking, Kings of Glory did have a lot of good points in terms of game production, but that was only why Kings of Glory was better than its competitors, not why it became a phenomenal product.

The main reason why Kings of Glory was so popular was that MOBA games were one of the most popular genres in the history of video games. In terms of gameplay, competitiveness, teamwork, focus, and sense of achievement, it had achieved an ingenious and harmonious balance.

Would there be a new genre of games that surpassed MOBA games in the future? Perhaps, but from the current state of affairs, MOBA games were still one of the most popular genres in the world, even if VR games were taken into account.

Rather than saying Kings of Glory's success, it would be more accurate to say that it was the success of MOBA games.

Of course, the video game industry was all about results. Designers didn't think too much about emotions when making games, as all of their designs had very clear design intentions in them.

Many people might have opinions or suggestions about Kings of Glory, and those opinions and suggestions might be good, but if the game's revenue dropped by 3% after the changes, would you still think that it was good?

The reason why Kings of Glory was so popular was because it satisfied the players who liked Kings of Glory, not the players who liked League of Legends.

Many players looked at Kings of Glory with the aesthetics of other games, and naturally felt that it was very low quality, but that was the wrong perspective from the start.

Because they weren't the same group of people that Kings of Glory targeted, and there wasn't much possibility of conversion.

The reason why Kings of Glory was able to make a comeback on the mobile platform was not only because it was simpler and easier to learn, but also because of its strong social nature.

If you don't play it, but your girlfriend does, will you play it?

If you don't play it, but your classmates do, will you play it?

In Kings of Glory, many subtly influenced systems were strengthening this strong social attribute.

For example, the leaderboards, the title of Capital's Third Li Bai, the mentoring system, nearby players, etc.

Many of your classmates and friends playing Kings of Glory would even appear in your friend's circle, becoming a part of your social network.

When the number of players reached a critical point, it would be like a snowball that couldn't be stopped, continuing to roll until it reached its peak.

After reaching this peak, it would slowly start to fall. This peak was a number that no game designer could ever hope to reach.



In the parallel world, Chen Mo brought out Kings of Glory and created a new answering system for it, which had some unexpected uses in certain areas …

Many elementary school teachers were shocked to find out that elementary school students were starting to like reciting Li Bai's poems!

Things like "Ten steps to kill a man, a thousand miles without a trace", "I hope I never wake up from my drunken stupor", "There's wine today, let's get drunk today" …

After asking, they found out that the elementary school students liked Li Bai's poems because they thought that Li Bai in Kings of Glory was very handsome, so he became the idol of the elementary school students …

A middle school student said that everyone in their class liked Li Bai. Many of them were competing to see who could recite more of Li Bai's poems, and it wasn't just limited to the few lines in the game.

Another middle school teacher was shocked to find out that his students knew the word "kui". After asking, he found out that it was because it was in Kings of Glory …

Many jealous mobile game designers were thinking of reporting Kings of Glory for tampering with history and teaching bad things to children, but now they couldn't find an excuse …

They had to read the character's biography and answer questions before buying a hero, this was basically popularizing history!

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