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Home > Fantasy > Almighty Game Designer > Chapter 529

Chapter 529

Words:1630Update:22/06/20 13:07:14

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The boss battle this time was against Yum the Giant. In the video, Brother Onion and the player were each wielding a Storm Controller, dealing damage to Yum the Giant.

The video was different from the previous one. It was played from a first-person perspective, and everyone could feel the awe of the first-person perspective.

Even though they were only watching from a ninety-degree angle, which was relatively limited, they could feel how immersive the game was just by looking at Yum the Giant on the screen.

Yum the Giant, who was covered in burning embers, slammed his machete on the ground. With the help of the Pangu engine, every swing would shake the screen and leave deep cracks in the ground.

During the fight, one of the players accidentally received a slash from Yum and was sent flying. Moreover, everyone could clearly feel Yum's immense Strength. Obviously, this was the Pangu Engine's contribution.

However, Yum the Giant quickly fell to the ground under the combined damage of the two Storm Controllers, his huge body turning into firewood for the Cinder King.

Everyone had the same question after watching the video. Was it that easy?

The players in the video didn't have any particularly complicated moves, as Brother Onion had attracted most of Yum's attention. The players spent most of the time using the Storm Controllers to beat up Yum the Giant.

Yum would occasionally switch targets, but the players only rolled a couple of times to avoid the machete. It didn't seem difficult at all, which further solidified the game's grass-cutting nature.

However, just the overall atmosphere of the game, the epic feeling and the sense of oppression was enough to leave many people in awe.

Putting the difficulty of the game aside, at least the scenery, music, and sound effects were top-notch in creating the atmosphere of the boss battle. Moreover, the experience in VR mode should be even more exciting.

Chen Mo explained, "Yup, strictly speaking, this is a plot kill. I can't reveal too much about this, but I hope everyone can experience it in the game. Simply put, this NPC Onion is a good friend of Yum the Giant. After Yum the Giant lost his mind, he had to keep his promise and defeat Yum the Giant himself. The two weapons that the NPC and players are using are called the Storm Controllers. They were made by Yum himself, so it looks like this battle will be easy. "

Oh, I see!

Many people came to a sudden realization. No wonder this battle looked so simple. It was a plot kill.

It seemed that as long as he used this weapon to fight the giants, he would win without any suspense.

Some players even wondered if the game was too easy.

However, the story that Chen Mo revealed did pique the interest of some players. Because Yum the Giant was the Lord of Cinders that had appeared in the cutscene, did that mean that players had to defeat all the Lords of Cinders?

Chen Mo said, "Alright, feel free to ask your questions. If you have any questions about the game, I'll answer accordingly."

Obviously, Chen Mo would only release these two videos during the conference. It was better for the players to experience the rest of the game on their own.

Of the two new videos, one was about the game, and the other was about the boss battle. In addition to the previously disclosed information about the game, most of the features of the game were introduced.

The only thing Chen Mo didn't mention was the difficulty of the game.

The reporters perked up as soon as they heard that it was time for the Q&A session.

A reporter couldn't wait to stand up and take the microphone, "Mr Chen Mo, most people on the internet are guessing that this is a lawnmower game similar to Diablo. You've never admitted to this. May I ask if this is a lawnmower game?"

Chen Mo laughed and explained, "I don't really like the term lawnmower game. In fact, Diablo isn't a lawnmower game either. It depends on the difficulty of the game. If players try to reduce the difficulty right off the bat, they wouldn't be able to mow the grass either.

"Going back to Dark Souls, I feel that this game has this quality to a certain extent. If it was a very skilled veteran, he would definitely be able to mow the grass. However, I hope that this game can give the players some challenge, and not just mindlessly grind the grass. "

The reporters were confused. It seemed like Chen Mo admitted that the game could mow the grass, but added a condition, which was that only experienced players could mow the grass.

But thinking about it, Diablo seemed to be the same. Even a lawnmower game would have a high difficulty, so no one paid much attention to it.

Someone else asked, "Mr Chen Mo, what's the difficulty of the boss battles in this game? The boss battles in Diablo were often criticized for being inferior to the elite monsters in the later stages of the game. Has this problem been improved in Dark Souls? "

"Although Diablo and Dark Souls are both Diablo games, they're two completely different games in my mind, so don't always use the same mindset as Diablo to think about Dark Souls," Chen Mou replied.

"You could say that. I feel that the difficulty of the monsters and bosses in Dark Souls are very balanced. The boss will definitely be harder than the monsters, that's for sure, but the monsters aren't without challenge. Let's put it this way, Dark Souls' level design should be the benchmark in the video game industry. "

The reporters were shocked.

Chen Mo's expression was very serious, and they couldn't tell if he was bragging or not. But from what he said, it seemed like he was very satisfied with the difficulty design.

Better level design than Diablo?

Yep, it didn't matter if it was true or not, it still made everyone feel much better.

Another reporter asked, "Mr Chen Mo, can you give us some examples of what you mean by 'better level design'?"

Chen Mo replied, "It's best to let the players experience this for themselves. If I say too much, it'll sound like I'm praising myself. But I can reveal that a lot of specific strong enemies in the game can be dealt with using the terrain. "

The reporters were shocked. If a lot of strong enemies could be dealt with using the terrain, wouldn't that mean that the game's difficulty had been lowered?

It seemed like Chen Mo made this design out of goodwill to encourage the players to use different methods to achieve victory.

Yep, that wasn't bad. After all, no one would think that lowering the difficulty was bad since it was a fun game anyway.

Another reporter asked, "Hello Mr Chen Mo, I'm a reporter from the gaming channel on Tianji.com, as well as a veteran gamer. I've played your Diablo before and really liked it. My only regret is that Diablo's difficulty is a bit too low for a grass cutting game.

"It's hard to show off like League of Legends and Overwatch when playing Diablo, so it gets boring after a while. I wonder if I have a chance to show off in this new game?"

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