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Home > Fantasy > Almighty Game Designer > Chapter 527

Chapter 527

Words:1606Update:22/06/20 13:07:13

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This time, Dark Souls used Chinese and English dubbing. Then, the game would integrate multiple languages.

It was strange that Dark Souls didn't have any Japanese dubbing in his previous life, even though it was a Japanese product.

Of course, the reason for this was actually quite simple. It was because Miyazaki Eitaka personally liked European and American games from the Middle Ages. On the contrary, he hated traditional Japanese otaku games. Therefore, when he was developing Demon's Souls, all the details of the game were closer to American RPGs.

This meant that when the Souls series was released, it was a game for European and American players, and didn't want to bother with Japanese players at all.

Indeed, when Demon's Souls was first released, its sales in the Mud Region were terrible. Hidetaka Miyazaki had gone through a lot of trouble to finally release Demon's Souls in Europe and America. In the end, it was well received, and the sales were gratifying.

After that, Hidetaka Miyazaki released Dark Souls 1 and destroyed the world with its extremely high quality, it became a hot topic in Europe and America, and was praised to the heavens.

Miyazaki must have thought that this was the normal response to Dark Souls. Go eat sh * t for Western players, why do you need Japanese dubbing?

Of course, Bloodline was later released with Japanese dubbing because it was a collaboration with Sony, but when it came to his son, Dark Souls 3, he didn't bother with Japanese dubbing …

Of course, Chen Mo didn't think that way, and wasn't unhappy with the Chinese players, so he naturally added Japanese dubbing.

For Chen Mo, it didn't make much of a difference whether or not the game had a Chinese dub, as Dark Souls was aimed at hardcore gamers who enjoyed western fantasy themes and suffering. These gamers wouldn't care if the game had a Chinese dub or not.

However, since he didn't have much work to do and only needed to hire a few more voice actresses, Chen Mo decided to add Japanese dubbing as well.

Needless to say, the lines in Mandarin were quite good, and there wasn't a translation accent.

The English dubbing was for other reasons.

Chen Mo's goal was very clear. The main battlefield was the European and American market, and Dark Souls would be going head to head with Knight's Glory.

Therefore, the response from the European and American players was also very important.

Although both games were Western fantasy themes, it was also because of this that the difference between them could be seen.



Frank, the person in charge of GA's Knight's Glory project and one of GA's top designers, had also noticed the news about Dark Souls.

After seeing the promotional video for Dark Souls, Frank instinctively became vigilant.

In the competition between COG and League of Legends, GA had the home advantage, but they were beaten to a pulp.

The most infuriating part was that League of Legends was set in a Western fantasy world …

Thunderbolt Entertainment was quite famous overseas as well, becoming one of the most famous Chinese companies overseas.

Although Emperor Dynasty Entertainment and Zen Entertainment had many good games, their games were more popular in China and had limited influence overseas.

On the other hand, Chen Mo's Thunderbolt Entertainment had a high reputation in China due to their high quality games.

Naturally, Frank did not dare to underestimate it. After all, not much information about Dark Souls had leaked out yet. It would not be too much to take it seriously.



Then, Knight's Glory and Dark Souls suddenly entered a silent competitive state.

You reveal an art today, I'll reveal some information tomorrow. You reveal a little, I'll reveal a little. Either way, they were trying to outshine the other!

In the beginning, Chen Mo's main focus was on the background art, weapon concept art, and monster art. Later on, there were finally some in-game videos!

The video was of the battle between the player and the Knight of Lothric.

In order to create a better effect, the player was wearing the Death Knight equipment set, a round shield, and a sword. The battle wasn't too long, just showing off the weapon's skills and playstyle.

In the end, the player defeated the Knight of Lothric without taking any damage.

The video was shot from God's perspective instead of the player's first person view. This was to allow the audience to observe the details of the battle in greater detail.

In the battle, everyone could clearly see that when the longswords of the players and the monsters clashed, there would be physical effects. When the players' longswords hit the armor of the Knights of Lothric, they would hit different parts of the armor, resulting in different results.

In the end, the player used the shield to deflect the Knight of Lothric's attack, then pierced through the gap in the Knight's armor to execute him, shocking the audience.

In the video, Chen Mo only showed off some of the skills, including rolling to dodge, shield deflect, execution, and so on. He didn't show off any of the other weapons, nor did he show off the boss. He only used the most common elite monster as a backdrop.

The main reason was to not reveal too much information.

However, just this video alone was enough to astonish the players.

"Holy sh * t, is this the in-game scenery of Dark Souls? It feels like it's on par with Knight's Glory! "

"Yeah, and both the scenery and the character models are very accurate. I feel like I'm watching CG, but it's obviously not CG!"

"This physics engine is really awesome. Is this the Pangu System? It feels like it's on par with Origin! In terms of hardware, it can be said that it's on par with Knight's Glory, right? "

"But I feel like the combat system in Dark Souls is more interesting. Rolling, shield deflect, and that direct stab. I don't think I've seen anything like that in Knight's Glory!"

"Yeah, how should I put it? The combat in Dark Souls is more exciting, more dramatic, and more fun. As for Knight's Glory, it seems a bit too realistic?"

"Chen Mo made a lawnmowing game after all! It's just that in VR mode, it feels better to mow the grass! "

"Yeah, look at that character rolling all the time. The Knight didn't even get a chance to touch him before he was killed with one stab!"

"Wow, I can't wait anymore. Just thinking about a lawnmowing game in VR mode is so exciting!"

Obviously, the players' victory over Knight Lothric was too easy, which gave the players the illusion that Dark Souls was just like Diablo, where players just had to grind their way through the dungeon.

Of course, they would soon find out that it was all a beautiful misunderstanding.

For some experts, Dark Souls was indeed a lawnmowing game. However, for most newbies, they could only get cut by the grass …

However, Chen Mo had no intention of explaining. In fact, the video was meant to mislead the players.

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