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Home > Fantasy > Almighty Game Designer > Chapter 490

Chapter 490

Words:1588Update:22/06/20 13:07:05

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It didn't take long before the first version of the design for the switch was almost complete.

Over the past few days, Chen Mo had accumulated some happiness and resentment points. He had drawn five hardware skill books in a row, and was now very familiar with hardware knowledge.

In the first version of the switch design, Chen Mo didn't just draw out the shape of the switch, the buttons, the functional areas, etc. He also detailed the features of each part, as well as the technology of the entire handheld.

This was only the first draft. Chen Mo only listed out the basic functions of the switch in detail, as well as his own requirements. This plan might continue to be improved upon during the production process.

After finishing the design for the switch, Chen Mo started on the design for a new game.

This game would be installed on the switch, as the first game for this brand new handheld.

"Super Mario Odyssey."

In fact, there were many classic games on the switch. Chen Mo had his own reasons for choosing Super Mario Odyssey as the first game for the switch in the parallel world.

Super Mario Odyssey was by far the most suitable game for the switch.

Some video game reviewers described Super Mario Odyssey as, "There are always things in this world that will remind you how beautiful life is. Like Li Bai's poems, Du Kang's wine, or Super Mario Odyssey."

In the eyes of many veteran gamers, this wasn't a compliment at all. Super Mario Odyssey transcended gender, age, race, country, profession, and culture. No matter what kind of player they were, they could enjoy the purest joy and happiness in this game.

If there were aliens, they might not understand "King Lear," "The Shawshank Redemption," or the Four Great Classical Novels, but they would definitely fall in love with "Super Mario Odyssey."

This was closely related to Nintendo's game design philosophy. Nintendo had always been against violence and pornography in the global video game industry, and it was their mission to develop excellent games for all ages. The Super Mario series was a brilliant example of this philosophy.

The reason why Chen Mo chose Super Mario Odyssey as the first game for the Switch platform was because of the high quality of the game. It wouldn't pale in comparison to any of the classic games around the world. The other reason was that it perfectly showcased the features of the Switch handheld.

If it was any other game, people might say, "This is the success of the game, not the switch. You could put the game on any other platform and it would still be popular."

But Super Mario Odyssey didn't have such a problem.

Chen Mo made Super Mario Odyssey to release a new game, and also to use this game to showcase the unique features of the switch. One reason was to increase the sales of the switch, and the other was to pave the way for other games in the future.

First, Super Mario Odyssey was aimed at the widest group of players. Whether it was the elderly, children, hardcore players, or ordinary players, they could all enjoy the corresponding fun in Odyssey. This was the purest kind of game fun that could be distinguished from the vast majority of games on the market.

It didn't need to spend money, play with probability, or play with numbers. It was max level at birth, and it was up to the player how they played.

Moreover, the game was very playable, with a variety of levels and playstyles. Many people could play it for a long time without getting sick of it. Chen Mo wanted to collect happiness points, as this was also a money-making game.

Secondly, the game mode of Super Mario Odyssey was perfectly compatible with the Switch platform. Players could play the game by shaking the controller, which was similar to a kinesthetic game. They could also play a two-player game. One person would control Mario, and the other would control the Cap Kepi. The two people could cooperate with each other. This was completely different from the online experience of other games.

In "Super Mario Odyssey," there were more than 20 actions, and most of these actions had exclusive gestures. It could be played like a somatosensory game.

Of course, Chen Mo knew that Super Mario Odyssey's popularity was partly due to the popularity of the game. In the parallel world, there wasn't a huge IP like Super Mario, so Chen Mo's game wouldn't have such a high IP bonus.

But that didn't matter. Mario was able to become a huge classic IP because its character design, gameplay, and art style represented the highest standards at the time, so it was loved by the players.

Super Mario's story was relatively weak, but its biggest highlight was the character design, setting design, world design, and level design. This meant that its main advantage was the gameplay.

Therefore, Chen Mo directly brought out Super Mario Odyssey, and it wouldn't be difficult for the players to accept it.

This concept draft took a long time to write, as Super Mario Odyssey was a classic game. Chen Mo had to think about how to let Su Jinyu and Qian Kun understand the core joy of the game.



The next day, Chen Mo brought the design draft for the switch to Zhou Jiangping.

Zhou Jiangping was shocked when he saw the design draft.

It's so detailed?!

From Zhou Jiangping's point of view, this draft was more professional than many of the professionals in his company. Chen Mo even made clear notes on some of the seemingly unimportant details.

For example, on the two controllers, Chen Mo had written some basic controls and some special functions.

Pushing the joystick to the end and pushing it a little were two different operations, and pressing the joystick was also a different operation.

Chen Mo also explained in detail that there were different controls for the two controllers when they were attached to the screen, when they were removed, and when they were in single player and two player mode.

Chen Mo also made clear some other details, such as a heat sink that was more than ten centimeters long at the top of the switch's screen.

At the same time, Chen Mo had specific requirements for the touch of the touch screen, the touch of the buttons, and the durability of the body.

What shocked Zhou Jiangping the most was that Chen Mo had a specific requirement for the cartridge.

"Benmethylammonium? What's that? "Zhou Jiangping asked in shock.

Chen Mo explained, "It's a type of bitter agent, the most bitter substance in the world."

Zhou Jiangping was shocked, "That's possible? Why would you put something like that on the cartridge? "

Chen Mo explained, "Because the cartridge is relatively small, and could be swallowed by children or pets, so I added this bitter agent to prevent swallowing. But don't worry, it's not poisonous. "

Zhou Jiangping asked doubtfully, "Can it really prevent people from swallowing it?"

Chen Mo gave a meaningful smile, "That's fine, you can have a taste of it after it's done. You can experience how bitter the most bitter substance in the world is."

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