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Home > Fantasy > Almighty Game Designer > Chapter 489

Chapter 489

Words:2151Update:22/06/20 13:07:05

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Zhou Jiangping nodded, "Of course I understand. In fact, I know the technical difficulties of the Switch. What I'm worried about is whether the future of this product is too narrow. "

Chen Mo laughed, "You don't have to worry about that."

The two of them had a deep conversation and settled on a few simple issues.

Chen Mo was the investor and also the client. All of the R&D, marketing, marketing, and other expenses would be paid by Chen Mo. As for whether the final product was up to standard, it would also be Chen Mo who was in charge.

As for Le Hui, she was in charge of contacting the relevant suppliers and factories, giving Chen Mo suggestions and better production plans during the production process, helping Chen Mo to produce the handheld more smoothly.

In terms of profits, Chen Mo would pay ten percent of the revenue from the handheld as expenses, which meant he would split it with Le Hui. He didn't rule out the possibility of a long-term partnership in the future.

Although Chen Mo could also find suppliers and factories himself, or even confirm some parts, that would be too troublesome.

Chen Mo still had to produce the game that would be released at the same time as the Switch. He didn't have that much time, nor was he professional enough. Leaving this to Le Hui would save him a lot of effort.

In terms of revenue, Zhou Jiangping originally wanted Chen Mo to provide the funds directly, while Thunderbolt Entertainment would be in charge of all of the R&D. Le Hui would only be doing the legwork.

Zhou Jiangping wasn't too interested in the 10% revenue from the sales of the handheld handheld because he wasn't particularly optimistic about the future of the handheld handheld handheld.

Hardware and software were different. If it was a game, with Chen Mo's name as a guarantee, it wouldn't be too bad, and it wouldn't be a loss. But if it was the hardware, any small flaw could cause the entire product to collapse.

Zhou Jiangping felt that it would be good if Chen Mo didn't make a loss for his first product, even if it didn't make a lot of money. How much could ten percent of the revenue be?

If ten percent wasn't much, then it would be better to just let it go. At least Chen Mo would owe them a favor, and it would be easier for them to work together in the future.

After all, as a company that specialized in developing mobile games, Le Hui might have a chance to work with Chen Mo in the future.

Chen Mo smiled. "CEO Zhou, you should accept this 10% of the income. Otherwise, you might regret it in the future."

After finalizing the proposal with Zhou Jiangping, the corresponding legal staff would draw up the relevant contract. This was something that Chen Mo and Zhou Jiangping didn't have to worry about, as the professionals would handle it.



After that, Chen Mo returned to the experience store and started writing the first design draft for the switch.

There were many reasons why Chen Mo chose to make the Switch.

In general, it was because of the game market in the parallel world.

In the parallel world, mobile games, PC games

The development level of these three platforms was very high, and there were also some mature products. Under such circumstances, the traditional handheld would indeed be severely squeezed.

Therefore, the handheld Chen Mo wanted to make had to be different in terms of gameplay and gameplay. It had to be able to completely crush mobile phones, and the more the better.

In other words, the gamers must be able to feel that the controls of this handheld were very special and irreplaceable. Furthermore, the games on it were very good.

From Chen Mo's point of view, the Switch had several advantages.

First, the Switch was a combination of a handheld and a home PC. This meant that all of the games on it could be played on the Switch, as well as on a home TV.

The Switch's advertising slogan was, "Enjoy the fun of playing games no matter when, where, and who."

Second, the Switch wasn't just a handheld. It had many other advanced technologies, and it was the combination of these advanced technologies that made the Switch a very unique handheld.

To those handhelds from before, this was a stage of progress and transcendence.

For example, the Switch had very mature HD vibration technology.

This technology used the device to send both horizontal and vertical waves, which were transmitted to the player's brain through the skin, creating the illusion of real touch.

If the player closed their eyes, they might actually think that they were being rubbed by something. Even the texture and roughness of real objects could be simulated to a certain extent.

Of course, this feeling was still a far cry from the advanced VR gaming pods in the parallel world. However, it was more than enough to crush mobile games.

Moreover, the Switch controller had enhanced sensory gaming capabilities. Players could use the controller to perform certain actions in the game.

Thanks to this, players could play the Switch without having to hold the controller in a serious manner like other console games. Instead, they could disassemble the two controllers of the Switch and hold them in their left and right hands respectively. They could then play the game in any position that was comfortable for them.

They could even wave the controller the entire time, just like other sensory games.

For the players, this kind of operation mode was equivalent to a kind of innovation and liberation. Moreover, it was similar to the operation mode of somatosensory, which greatly reduced the difficulty of the game.

Third, the Switch allowed two players to play the game at the same time. This was evident in games such as Mario Kart and Super Mario Odyssey.

Many players might ask, isn't it just two people playing the game together? Any mobile game could do this.

However, the Switch's two player mode was completely different from the online mode of mobile games. There was no comparison in terms of experience.

For some players who urgently needed it (especially couples and close friends who had reached a certain level of intimacy), this was extremely important.

This was because any other device would require them to buy another device if they wanted to play the game together. However, the Switch didn't need to be used as it could be used by two people.

Moreover, some specific games had a two player mode, which was completely different from the traditional online mode.

Fourth, the Switch's button design was very classic.

There was a physical joystick and four physical buttons on each of the two controllers, as well as the L, R, ZL, and ZR buttons on the top of the controller. These were the standard features of some console controllers, and they were classic designs that had been proven countless times in the market.

The Switch used these designs and made slight adjustments to the size and feel of the buttons. Although the size of the buttons was smaller, it felt better than other console controllers.

Moreover, the Switch's button design was also innovative. There was a side button on the side of the controller for the two player mode, as well as a dedicated home button and plus and minus buttons.

In other words, the total number of buttons on a Switch was more than 20.

Of course, these buttons couldn't be used at the same time. There would be different buttons for single player and two player mode. However, this also proved that the Switch had put a lot of effort into the button design. While it used some classic designs, it also made some improvements.

Moreover, there was a clear advantage to the handheld console, which was that there were almost no cheats.

Mobile games, PC, and VR gaming pods were all affected by cheats to a certain extent, especially for mobile and PC games.

At the end of the day, it was because these devices were all integrated platforms. For example, a PC could be used for office work, and would have a lot of software that had nothing to do with the game installed. These software could have cheats mixed in, and tamper with the game itself.

However, the handheld console and the main console were highly enclosed, and could only be used to insert game cards or discs. This ensured that the environment was closed and safe.

Even if there were some technical experts who could use some technical means to install a plug-in for the main computer or handheld, it was ultimately something that only a few people could do. Moreover, once it was discovered by the server, the device could be immediately locked to prevent the plug-in from affecting other normal game players.

This was why the main console and handheld console in Chen Mo's previous life weren't affected by cheats at all.

It was because of these advantages that Chen Mo had confidence in the Switch. In this world where mobile, PC, and VR games were more developed, the Switch had a lot of potential due to its unique characteristics.

Not only could it be used as a handheld console, but it could also be used as a TV game console. To a certain extent, this filled the gap in the market.

This was because there weren't any main consoles in the parallel world, and there weren't many games that were suitable to be played on TV.

Of course, Chen Mo was only giving the first draft. The actual production plan would have to wait for the actual production process to be finalized.

However, there shouldn't be any major issues. The Switch that Chen Mo wanted to make would only be slightly better or slightly worse than the one he made in his previous life.

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