Chen Mo's discussion about the handheld once again caused quite a stir. However, even though the internet was abuzz, Chen Mo was still very calm.
He didn't need to refute anything, as long as the handheld was made and the players could play the game, that would explain everything.
At that time, the players would know why Chen Mo was so sure that the handheld would have a place in the future.
However, the development of a handheld wasn't something that could be done overnight.
Just like the development of mobile phones, the speed of development was dependent on many factors, and different manufacturers had different speeds.
Some manufacturers took a year to develop one, some took half a year, and some faster manufacturers took a month or two to make a phone. Of course, there was no guarantee of the quality.
It wasn't that the manufacturers who updated their phones every year weren't fast, it was just that the technology wasn't up to par, and the phones they made didn't have any obvious advantages, so there was no need to rush.
The technology in the parallel world was more advanced, and the production time was also shorter. However, considering that there were many parts that needed to be specially made, the production time would also be extended.
According to Zhou Jiangping's estimates, the first prototype would take at least two and a half months to complete. It was hard to say if it would meet Chen Mo's requirements, and if it didn't, adjustments would be needed.
Chen Mo felt that this time frame was acceptable. Super Mario Odyssey also needed time to make. Although it wasn't a VR game, there was a lot of content, and some of the details had to be adjusted over and over again. It was fine as long as the two could be completed at the same time.
…
Chen Mo was chatting with Zou Zhuo in the VR gaming experience area in the experience store.
"Why do I feel like the players in the gaming pods have been playing for more than five hours? Is it really okay for them to not come out?" asked Chen Mo.
Zou Zhuo asked, "Manager, have you been paying attention to the news lately?"
Chen Mo nodded, "Yeah, I've been busy with the new game and haven't been paying attention to the news. What's wrong? "
Zou Zhuo said, "I heard that there's been a technological change in the VR gaming pods. On one hand, it's a decrease in mental fatigue when playing VR games, and on the other hand, there's a new VR connection mode, called Comfort Mode."
"Comfort Mode?"
Chen Mo was shocked. What kind of advanced technology was this?
Zou Zhuo explained, "It's said that this soothing connection mode is relative to the immersive experience. It's a brand new connection method for the VR gaming chamber. With such a connection, players would not be as focused. They might even relax a little. For example, if the immersive connection mode is a nightmare, then the relaxing connection mode is a light sleep. "
"Of course, the player is still conscious, but in a very relaxed state. Moreover, in this mode, the player will be in a special environment with soothing background music."
"In this environment, the players' minds will be rested. After an hour of relaxation mode, the players' minds will be greatly relieved. Then, they can enter the immersive mode experience again."
"But even with this relaxing connection mode, gamers can't spend more than seven hours in the game capsule every day. In other words, after four hours of immersion mode, one hour of relaxation mode, and two hours of immersion mode. I can't go any higher. "
"This Relaxation Mode can also be used as a way to reduce stress. For example, when a player is tired from work, they can experience this Relaxation Mode in the VR gaming cabin to relieve their mental fatigue."
"I see," Chen Mo nodded.
He hadn't paid much attention to this since he was busy making the handheld console and the new game Odyssey. He didn't expect to see this kind of technology.
Obviously, the biggest benefit of this Relaxation Mode was to extend the amount of time the players could spend in the VR gaming cabin, and to a certain extent, relieve the mental fatigue of the players.
But what Chen Mo was more interested in was whether this Relaxation Mode could be used to arrange simple mini-games for the players?
The rate at which he was gaining Happiness and Grudge points had been greatly decreasing lately …
Chen Mo took out his phone and scrolled through the chat history of the big name video game designers.
There were always 99 + messages in the chat. Everyone was too good at chatting … Chen Mo had a lot on his plate and didn't want to participate in the chat, so he didn't pay attention to what they were talking about.
After scrolling up a few pages in the chat history, Chen Mo found the discussion about the relaxation mode.
There were some introductions to the Relaxation Mode on the internet, but it definitely wasn't as reliable as what these professional video game designers were discussing.
Chen Mo took a quick look. Obviously, the independent video game designers in the chat were very interested in the Relaxation Mode, believing it to be a crucial opportunity.
In Relaxation Mode, the VR gaming cabin would play some soothing background music. Apart from that, there would also be a default blue sky, white clouds, and grassy plains.
The setting and background music were designed to help the players relax.
However, the players could still play games in Relaxation Mode.
Of course, the game in Comfort Mode was definitely different from normal games. In this mode, it could only be some very simple and casual games. The system would automatically detect the brainwaves of the players while playing these games. Only games that could relax the mind would pass the review and be included in the game store.
This was where the opportunity came.
As Relaxation Mode was a new VR connection mode, there weren't many good games in this mode. The players could only play in the default setting. Although it could relax the mind, it was still a little boring.
The independent video game designers were thinking that if they could develop a casual game that was suitable for this mode, they would definitely be able to take over the market.
After all, there weren't any games in this mode. Any game could be made and the players would be able to play it.
Many video game designers were already starting to think of games that were suitable for Relaxation Mode.
"Relaxation Mode? That's interesting. "
Chen Mo's interest was piqued.
During this period of time, the amount of Happiness and Resentment points he received had decreased significantly. This was because Humans: A Crushing Defeat and Normal Adventure had been released for some time. The players who were interested in them had already played them, and they had basically experienced the core fun of the game. Hence, the subsequent emotional outbursts were much lesser.
However, for Chen Mo, Happiness and Resentment directly determined how many times he could draw, so the more the better.
There was still some time before Super Mario Odyssey was released, and Chen Mo didn't plan to just sit around.
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