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Home > Fantasy > Almighty Game Designer > Chapter 448

Chapter 448

Words:1697Update:22/06/20 13:06:55

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Chen Mo tapped the table lightly.

"First, use the in-game mechanism to do a quick screening. Any accounts with abnormal headshot rates, shooting accuracy, and other stats should be frozen first."

"There are replays of deaths in the game, as well as highlights. Give customer service the authority to do a manual check on the reported accounts. Freeze any accounts that aren't working normally."

Su Jinyu nodded, "Alright, I'll make the arrangements."

Zheng Hongxi asked, "Does freezing mean permanently?"

Chen Mo shook his head, "No, we'll freeze it for now. Whether we seal it forever or not will depend on what happens next. Also, temporarily shut down Overwatch's registration function. No new accounts will be added for at least the next three days. "

Qian Kun hesitated, "I don't think that's necessary, manager? Our Thunderbolt Pass is tied to our ID. "

Chen Mo's attitude was firm, "Shut it down for now. There's a lot of ID data online. Anyone who wants to buy it can buy a lot of ID data. It's not safe. "

"Alright." Qian Kun nodded, "But manager, these aren't long-term solutions. I feel like they're only treating the symptoms and not the root of the problem."

Chen Mo nodded, "Yeah, I know. I've asked the Game Committee, they said they're looking into it and will give us a reply soon. In the meantime, we'll do a manual check to keep the fallout under control. "

Soon after, everyone went back to work.

Chen Mo was quite surprised by the number of cheats.

This was because FPS games were quite popular in the parallel world. Wolf Soul and Blazing Assault had been running for a few years now, and they had never heard of cheats on such a large scale.

The parallel world was different from Chen Mo's previous world. Due to technology being more advanced, and with the Game Committee regulating the market, cheats in FPS games were basically eliminated. Even if there were players who cheated, they were quickly banned, and didn't cause much of a stir.

In the parallel world, even though FPS games had been moved from PC to VR, the principles of the game were still the same. In order to ensure the game's effect, some data had to be stored and calculated in the client. This gave some cheats the chance to tamper with the data.

Therefore, FPS games were heavily affected by cheats both in the previous world and the parallel world. Although the methods and techniques used were different, the principles were similar.

There were two ways for players to cheat on the VR platform.

One was to use a special program to crack the client's data, which was to use special methods to read and tamper with the hidden content of the game, achieving the effects of perspective, self-aiming, and so on. This was the equivalent of a cheat in his previous life.

The second way is through some auxiliary equipment. Since the players in VR games controlled their vision and shooting direction with their minds, there were some special aids that could help the players complete certain actions.

For example, if a player was clumsy and had a slow reaction, he would only have a 30% hit rate when shooting. However, if he used an auxiliary device, the device could replace the player's original mental signal with a more accurate mental signal, allowing the player to react faster and have a higher hit rate.

This kind of support device was similar to the mouse macro in his previous life. It wouldn't tamper with the data of the game client, but it would modify the player's actions, allowing him to play some high-level actions more easily and mindlessly. It was equivalent to forcibly raising the level of the player.

In the parallel world, cheating had basically been eliminated, mainly due to technical reasons.

On one hand, it was more difficult to crack the game, and on the other hand, the game had a more complete inspection system. If there were any abnormalities in the client's data, an alarm would be triggered. After verification, the account would be frozen for investigation.

The game companies were always cracking down on cheats. With VR games having a fixed price of one to two thousand, cheats would be permanently banned if found, and the user's ID would be put on the Game Committee's blacklist.

Of course, those who cheated didn't use their ID, but even so, the cost of cheating was still quite high.

Therefore, although there were cases of cheats in previous FPS games, it wasn't as widespread.

However, after the explosion of cheats, the players were surprised to find that the previous mechanisms did not seem to have any effect.

Overwatch, Wolf Soul, and Blazing Assault didn't detect any abnormalities in the client's data. Although the data of these players was clearly different from normal people, the system didn't alert them, so there was no way to determine if they were using cheats.

Which meant that this was a new type of cheat.



The Game Committee was also investigating the incident, and notified Chen Mo as soon as the technical team came back with their findings.

Obviously, the cheats were more advanced than the Illusion Editor. Moreover, they didn't change the client's data.

Chen Mo knew that the parallel world was still in the midst of a technological explosion. Both domestic and international technology were being rapidly updated. Sometimes it felt like technology had stopped, but there was always a chance of a new technology popping up.

Obviously, this cheat was a product of the new technology.

Technological advancements made anti-cheat methods more advanced, but the methods of creating cheats also became more advanced. After a certain technological innovation, this brand-new plug-in quickly spread from abroad to the country.

According to the Game Committee's speculation, it was a technological breakthrough overseas that was used by the developers of cheats to create a support system for FPS games.

This support system could change the player's signal to a certain extent. Due to the high level of technology and the fact that they didn't tamper with the client's data, the in-game inspection system didn't trigger any alarms.

To get rid of these cheats once and for all, they had to wait for the technicians to crack the code and update the in-game inspection system.

As for when the in-game inspection system would be updated? The Game Committee didn't have an accurate time as these cheats were new to the technical staff and needed time to research.

Before that, it was up to the game developers themselves to stop the spread of cheats.

Emperor Dynasty Entertainment and Zen Entertainment were also conducting an emergency investigation, and any players suspected of using cheats would be frozen.

In a situation where the system's inspection mechanism was ineffective, the only way to determine whether a player was using cheats or not was to use a "manual audit" method was to use such a stupid method.

Of course, once it was verified, the player's ID would be blacklisted as well, unable to register for any FPS games with that ID.

However, this didn't have much of an effect because more than 90% of the players who used cheats didn't use their own ID cards.

On the internet, there were many grey channels and ways to purchase identity information. There were 1.3 billion people in the country, and there were only tens of millions of FPS gamers at most. Those gamers with cheats could purchase all sorts of identity information from the internet and register multiple accounts.

Some people didn't even know their ID was stolen.

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