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Home > Fantasy > Almighty Game Designer > Chapter 444

Chapter 444

Words:1643Update:22/06/20 13:06:54

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The next day, in the experience store.

Chen Mo was in his office, opening up the Fantasy Game Editor to look at his video game designer profile.

For others, they would be happy for at least a week after winning the award. After all, this was the Game Committee's Game of the Year, which was equivalent to beating all the other video game designers in the country to get the award. It wasn't just for Chen Mo, but also for the entire team.

When Chen Mo said that he wanted to make a game of the year in three months, many people were in disbelief, thinking that Chen Mo was being too optimistic.

But after Overwatch won the award, everyone was finally convinced. Chen Mo wasn't bluffing, he said he would get Game of the Year, and he did!

The experience store was completely full today, especially the VR experience area, where there was a long queue.

After Overwatch won the Game of the Year award, it became famous in the video game industry. Many people who had heard of Overwatch, but hadn't played it before, downloaded it, or came to the experience store to try it out.

After all, the honor of "Game of the Year" was a great honor for a game. Overwatch's reputation instantly soared.

However, for Chen Mo, this matter could be put behind him now that he had received the award.

Although Overwatch was new to the players of this world, Chen Mo knew that he still had a long way to go.

In the Fantasy Game Editor, Chen Mo was now an S-grade video game designer.

Chen Mo: Video Game Designer (S-grade)

[Creativity: 92 points]

System: 90 points

[Level: 91 points]

Story Writing: 92 points



[3D Art: 93 points]

[Monthly Resource Quota: Unlimited]

Able to play any game on the market

Able to access any data in the National Database

Able to display personal work in the official app store

After Overwatch was released, Chen Mo's scores in all categories rose above 90 points, especially his original art and 3D art, which got 93 points.

This was because the characters in Overwatch were of a very high standard, especially the models and movements, all of which were top notch. Moreover, this was Chen Mo's first truly high quality VR game, so it was expected that it would get such a high score.

However, these ratings were all for show. What Chen Mo really cared about was the privilege of being an S-grade designer.

The reason why Chen Mo was in such a rush to release Overwatch and become an S-grade videogame designer was so that he could get these privileges a year earlier.

Chen Mo had heard a little about the privileges of an S-grade designer from various sources, but none of them were very specific. Now that he was an S-grade designer, Chen Mo could finally see the details in the Illusion Editor.

First of all, there was no limit to the amount of resources, and he could use any of the art resources in the Illusion Editor.

Secondly, he could try any game on the market, including domestic and foreign games. He didn't have to spend a single cent.

Moreover, S-grade designers would be given an independent area in the official application market to display their various works. This independent zone was permanent. In other words, once you became an S-grade designer, you could get a permanent recommended spot in the official app store.

For other designers, any one of these three privileges was a dream come true.

With unlimited resources, he could experiment as he pleased, and he didn't have to go through so much trouble to select alternative resources. He didn't have to consider the problem of capacity when making games either.

He could try any game on the market, and he could save a lot of money. For example, some popular games could easily cost one or two thousand RMB. If one wanted to experience the game in depth, they might have to spend more money. If one wanted to experience three or four games in a month, they might have to spend at least ten thousand RMB. Most designers weren't that rich.

As for the independent zone in the official app store, it was equivalent to a recommended spot, and it would be extremely effective.

Of course, to Chen Mo, these three privileges weren't that important. In fact, they were of little value.

Unlimited resources? Chen Mo basically never ran out of resources, because he never had any trial and error costs. Moreover, all of the art resources were made by himself now.

Try any game? Chen Mo didn't care if he spent ten or twenty thousand RMB a month, it didn't matter if he bought as much as he wanted.

The recommended spot in the app store was even more useless. Chen Mo's Thunderbolt Gaming Platform was one of the most influential video game distribution channels in China. Every game Chen Mo made was highly anticipated. Why would he need the official app store to promote it?

What Chen Mo valued the most was this privilege: he could access any information in the national database.

The national database was a very large data network. The data inside was very complicated, and it could be said to be all-encompassing.

It didn't matter if it was science and technology, literature and art, cutting-edge knowledge of various disciplines, historical documents, etc.

In the parallel world, almost all the knowledge in China could be found in this database. If necessary, he could even use this channel to find professionals in the industry and have them personally answer some questions.

Why did Chen Mo value this database so much? Because Chen Mo knew very well that he would have to use it in the future.

If Chen Mo wanted to make a game with an ancient setting, and wanted it to be very realistic, then he would have to look into many aspects. For example, what was the architectural style of that era like? What about the clothing of the people? What about the way they behaved? What about the culture of society?

Every aspect had to be considered.

Although Chen Mo had a lot of creative ideas he could use, he didn't have the knowledge to do so. After obtaining the privilege to access any information in the national database, some of the professional questions would be easily solved.

… …

Other than these written privileges, S-grade video game designers had many other benefits.

Although S-grade video game designers and A-grade video game designers sounded similar, they were actually very far apart.

S-grade video game designers had a certain amount of status in the industry, and had a say in the Game Committee. There were many benefits like this.

For example, they could use more resources to design games.

For example, they could be more lenient in reviewing games.

They would also be more respected, like some S-grade video game designers, experts, and famous directors. They would be seen as outstanding representatives of the cultural industry.

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