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Home > Fantasy > Almighty Game Designer > Chapter 353

Chapter 353

Words:1624Update:22/06/20 13:06:33

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Preparations for the League of Legends S1 World Finals were in full swing.

Chen Mo looked at a few companies for the League of Legends S1 World Finals and finally decided on Yanhuang Information Technology Co., Ltd.

This company used to be one of the bigger studios in the country, but they later switched to streaming esports. They had already hired a large number of streamers, directors, and tournament organizers. From a professional perspective, they were probably the best in the country.

There were a few other companies that wanted the rights to host the League of Legends S1 World Finals, but Chen Mo wasn't satisfied with any of them, which was why he decided on Yanhuang.

Yanhuang had offices in both Magic City and the Imperial Capital, and the people in charge took this matter very seriously, so communication went smoothly.

Chen Mo also picked a few places to host the League of Legends S1 World Finals, and finally decided on the 10th floor of the Grand Plaza in Magic City, a multi-purpose broadcasting hall.

The main reason he chose this place was because in the parallel world, Magic City had the best esports atmosphere, and most of the esports clubs were located here.

This venue was also quite expensive, at ninety thousand per day. Chen Mo signed a long-term lease contract, planning to rent it for at least a year. Not only would this venue be the venue for the League of Legends S1 World Finals, but it would also be the venue for the S2LPL Spring Season.

After deciding on the location, Chen Mo did a site visit, met with the person in charge of Yanhuang, and came up with a complete renovation plan for Yanhuang.

The main color of the stadium was Chinese red, and a giant poster of the League of Legends Pro League was hung outside the Grand Plaza for publicity purposes.

Inside the venue, there was a passageway into the arena. On both sides of the passageway, there were team flags of various teams, portraits of the players, as well as signature walls and voting walls.

There was also a dedicated display wall inside the venue, which mainly contained figurines and accessories related to League of Legends. There weren't many figurines released by League of Legends at the moment, only about twenty or so, including Garen, Katarina, and Card Master. These figurines were all displayed on the display wall.

Apart from the figurines, there were also some accessories, such as Teemo's hat, Garen's sword, and so on. There were also some fan made models of the accessories, as long as they were high quality or unique, were also displayed on the display wall with the name of the creator.

There was also a wall that Chen Mo planned to display the uniforms of various professional teams. Of course, many pro teams didn't have uniforms yet, so they were still rushing to make them.

The layout of the arena was based on the structure of the LPL's Spring Competition. The audience seats faced the arena, and in the middle was a huge screen that was used to display the main image of the competition.

On the left and right sides of the huge screen were two long screens, displaying the team members and their chosen heroes.

Below the super large screen was the player's computer. There was a small screen in front of each computer, used to display the player's facial expressions.

Apart from that, Chen Mo also set up a large holographic projector in the middle of the venue. The projector was even bigger than the one in the experience store, fifteen meters on each side, and was placed right in front of the stage.

The audience in the front row could see all the details of the game clearly through the holographic projection equipment, which complemented the big screen in the center. The audience in the back row could see a little blurry, but they could still see the general situation.

This holographic projector was the largest model available at the moment, and it was not cheap either. It cost more than 700,000 yuan. However, compared to the rent of the entire venue, it was only a drizzle.

In order to better display the effects of the holographic projector, Chen Mo even had the League of Legends project team develop some additional features for the competition.

For example, after choosing a hero, the holographic projection of the hero and the player would appear on the holographic projector. After both teams had chosen their lineups, a holographic projection would be used to display the lineups of both teams.

These features had been tested many times on the holographic projector in the experience store, to ensure that they were effective.

Apart from that, Chen Mo also provided Yan Huang with a detailed schedule of the competition, including pre-match warm-up, PK, official match, post-match interviews, as well as things to take note of at each stage, as well as the rules of the competition.

The rules were so detailed that even the representative of Yan Huang was a little confused.

Chen Mo set the ticket sales to be in September, a month in advance. Of course, the relevant information would be released even earlier.

Apart from that, Chen Mo also used a dedicated server for the competition, which was equivalent to a local network, to avoid the possibility of an "internet war" like in his previous life.

In terms of the teams, the invited teams from the European server, the American server, and the Korean server had already been confirmed. They were all based on the strength, reputation, and combat strength of the clubs. Basically, all the more famous overseas clubs had been invited. There was a total of 12 teams.

As for the domestic teams, it was a little more troublesome. Although there were one or two strong domestic teams, the other teams were still in the transition period. Therefore, Chen Mo planned to have Yan Huang organize a private qualifier before the World Championship to select the four teams that would be entering the World Championship.

Of course, Chen Mo didn't care about the qualifier this time. After all, Yan Huang was a professional tournament organizer. They had organized these kinds of small competitions many times, so there shouldn't be any problems.



On the other hand, Outlast was also in the process of being developed.

Although there were some small setbacks, they weren't any technical problems that were hard to solve. They just needed to polish up the performance a little more. Therefore, the development was progressing quite smoothly.

Chen Mo set the release date of Outlast to be September 23rd, which was a Sunday. Of course, all the paperwork was done. Although there were some small setbacks, they weren't too big of a deal.

Zhang Zhongxiang believed that Outlast, as a VR game, had a certain amount of risk, but it would help in improving the art of VR. Therefore, Outlast passed the review without a hitch.

However, there was still some resistance within the Game Committee. Zhang Zhongxiang and Qiao Hua reminded Chen Mo to pay attention to the feedback of the players. If the players were satisfied with the game, then it wouldn't be a problem to release a sequel. If the players were more against it, then this might be Chen Mo's last horror game.

Of course, Chen Mo knew the risks that Outlast posed, but he was confident in the game.

He wanted to prove to everyone that even though horror games were a relatively niche genre, there could still be iconic works. Moreover, it would bring players a unique gaming experience.

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