In the meeting room, everyone apart from the League of Legends team was present, waiting for Chen Mo to announce the new game.
Of course, Qian Kun was there. Although he was in charge of the updates for League of Legends, he was also responsible for some of the code and level design, so he had to be involved in the development of the new game.
After all this time, Chen Mo felt that Qian Kun was becoming more and more reliable. Apart from the fact that he was still a cheater, he was a very good videogame designer.
"Manager, hurry up and announce the new game!" said Su Jinyu impatiently.
Zhou Hanyu asked, "Yeah manager, you said you're going to make a motion capture studio. Are you going to make an RPG or a first person adventure game?"
Zheng Hongxi was also looking forward to it, "Yep, I think it's going to be an RPG. RPGs are the only games that can prove the strength of a company!"
Qian Kun obviously didn't agree with that, "No no no, what do you mean by only RPGs are the only games that can prove the strength of a company? You're obviously going to use pay-to-win games to prove it! "
Lin Xiao looked at Qian Kun, speechless. It was obvious that the person in charge of League of Legends was extremely obsessed with pay-to-win games, which worried her as a fan of League of Legends.
Chen Mo smiled. Obviously, no one could guess what the next game would be, which made him very satisfied.
How embarrassing would it be if I let you guys guess it so easily?
Chen Mo tapped on the keyboard of his laptop and a document appeared on the projector screen.
Escape's design concept.
"Escape?" Su Jinyu was confused, "Is it similar to Don't Starve? A VR version of Don't Starve? "
Zheng Hongxi rubbed his chin, "From the name, it seems like it's a survival game, but it's probably not the same genre as Don't Starve. Strictly speaking, the content of Don't Starve is about 'survival', but 'escape', it feels like … "
Qian Kun said, "I think it's a …"
Zhou Hanyu said in disbelief, "A … a horror game?"
Chen Mo made a 'you guessed it' gesture, "Smart, it's a horror game."
Everyone: "…"
Obviously, this genre was completely out of their expectations, as no major video game company in China was willing to touch the horror genre, not even Emperor Dynasty Entertainment or Zen Entertainment.
The domestic companies that made horror games were mostly small companies or independent game designers. They felt that with their company's design standards, they wouldn't be able to compete with other types of games. That was why they chose to make horror games.
The horror games produced by these companies were often fake works. Just like "Haunted House", they made a profit and ran away.
The reason was more complicated, but ultimately, it was still the audit and foundation.
There was no need to talk about auditing. Most game companies wouldn't be willing to take the risk to do something like this.
As for the foundation, it meant that the domestic game companies never had the experience and accumulation of making horror games. The designers didn't have a good grasp of the players' psychology either, so the horror games they made were easily seen through. They weren't scary at all, and they might even become games of ridicule.
Everyone was quite surprised to hear that Chen Mo was making a horror game. However, this also made everyone curious as Chen Mo's games were always beyond their expectations, and were always successful. Therefore, everyone was looking forward to what kind of horror game Chen Mo would make this time.
Chen Mo looked at everyone, "Currently, horror games are a very niche genre in China. However, they're a very topical game, and can be considered a typical game.
"Just like Digging Ground for Ascension, the game itself isn't very friendly to most players, but it's very entertaining and interesting."
"Horror games are the same. Most people might not have the courage to play them, but if they're done well, they'll quickly dominate all streaming platforms and video sites, spreading quickly and gaining a lot of popularity.
"Next, I'll go over the design concept for the game. It's split into four parts, the controls, the story, the resources, and the psychological control of the players.
Chen Mo began to explain the core gameplay and the main fun of Outlast.
In fact, although AAA masterpieces looked very high-end, their process was relatively fixed. It was like a product produced by an assembly line. As long as the risk was well controlled and the investment was willing to spend money, it was almost certain that a work above the standard could be produced.
For example, a AAA game was like a heavy industry. The steps were complicated, the processes were complicated, and there was a relatively fixed process. The investment was high, and the risks were high. On the other hand, competitive online games like League of Legends and PUBG were like the IT industry. They didn't have high technical requirements, and the key was creativity, ideas, and marketing.
The reason why many foreign factories were able to maintain a stable production rate of one AAA masterpiece per year was because this was a relatively assembly-line production model.
For example, for Naughty Dog, who made US Apocalypse and Uncharted Waters, the two games looked very different in terms of story and genre, but the gameplay was similar. As long as they changed the story, setting, characters, and so on, they could easily make the same game.
Therefore, Chen Mo focused on the highlights of Outlast when he was talking about the game.
For example, it was a parkour game in which the main character had zero combat ability and could only run away.
For example, the protagonist's DV's night vision mode and battery collection were very important settings.
These features were clearly different from the other Chinese horror games on the market. Chen Mo took them all out and explained them in detail.
The flow of the game was broken down into many segments. In each scenario, completing a side quest would trigger a different event. The flow of the game was slow and fast, and it was in this tension and relaxation that the player's nervousness was fully unleashed.
After finishing the concept draft, everyone was very excited.
Zheng Hongxi said, "Wow, manager, this horror game is awesome! It's even more exciting than the games we've made before! "
Su Jinyu said, "It feels like a super blockbuster! Wouldn't the players pee their pants if we made it into VR? "
Zhou Hanyu said, "I don't think this game will be popular, but our company will definitely be … The only company in China that makes horror games? That's a pretty cool title. "
Qian Kun said, "How about we make one of our rooms look like a mental hospital to commemorate it?"
Everyone said, "F * ck off!"
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