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Home > Fantasy > Almighty Game Designer > Chapter 325

Chapter 325

Words:1651Update:22/06/20 13:06:26

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In Chen Mo's previous life, Fist's League of Legends had a very simple way of gaining market share, it was through their terrifying update speed.

In the initial beta version of LoL (2009), there were only twenty-two heroes. In the next six months, Fist maintained a speed of one to two new heroes every two weeks. In the first season, which was the end of 2011, there were already eighty-seven heroes.

Moreover, after entering S2 and S3, Fist maintained this speed of update, releasing a new hero every two weeks to a month. This included classic heroes such as Blind Monk, Clockwork, and Tribulation.

It was this high frequency of updates that kept League of Legends attractive to the players and made it more popular.

In Chen Mo's previous life, part of the reason why Overwatch's popularity declined was because of its slow update speed, only releasing a new hero and a new map every half a year, which wasn't enough to satisfy the needs of the players.

Of course, different types of games would have different difficulty levels, and the speed required to create heroes would be different as well. But the problem was that the players didn't care about the difficulty level, they only cared about how fast the update was, and whether there was new content to play.

Too slow? Bye then, I'm going to play other games.

Therefore, Chen Mo placed a lot of importance on the update speed of new heroes. To him, speed was the most important thing.

The good thing was that developing new heroes was relatively easy. After knowing the hero's appearance, skills, and stats, developing new heroes was just an assembly line project, and Chen Mo didn't have to keep an eye on them.

The game would only be able to get on the right track after the number of heroes increased. This speed could be slowed down when there were around one hundred heroes.



Apart from that, the international version of LoL was also in the works.

League of Legends had basically crushed Cog in China. Even if Cog made adjustments in time, it was almost impossible for him to overtake League of Legends.

But in the international market, the players hadn't experienced the fun of LoL yet. If Cog beat them to it, it wouldn't be good for Chen Mo's future plans.

Although LoL would still attract the majority of the players even if it was released at night, Cog would gain a group of loyal fans if he was a step slower, which was an unnecessary loss for Chen Mo.

Therefore, Chen Mo had been urging Meteorite Technology to hurry up with the international version.

With the experience from Warcraft and Diablo, developing a foreign version of LoL wasn't difficult at all.

In particular, League of Legends didn't have as many lines and plots, so there wasn't much to think about. It was much easier to do.

It was estimated that the multilingual version of League of Legends would be completed by the end of April, and it would be released in various countries and regions.

However, unlike Warcraft and Diablo, the server requirements were higher this time. According to Chen Mo's requirements, it wouldn't be possible to have a global server if the server latency was within ten milliseconds. They would have to do it by region.

Even with the internet speed of the parallel world, it was too unrealistic to have a global server within 10ms.

Moreover, Chen Mo didn't plan to make it a global server, this was for future strategic considerations.

In terms of server setup, Chen Mo first considered the three main regions: America, Europe, and Korea. These three regions had the most players, and their gaming standards and economic capabilities were good. They were the three regions that needed to be prioritized.

The different regions would have different effects, such as a lack of communication between the regions, different strategies, and a large gap in skill.

Chen Mo's previous life was a good example. The different regions meant that the teams in different regions lacked communication, which resulted in a large gap between the different regions. In the S Series World Championships, the different regions would show their true colors, making it hard for the players to feel any sense of glory.

In the regions, it was all about the gods fighting and feeling good about themselves, but in the World Championships, they would show their true colors. This would be a huge blow to the players.

However, there were many benefits to doing this. The biggest benefit was that they could hide the strength of the different regions. On one hand, it would ensure the popularity of the local leagues, and on the other hand, it would give the players something to look forward to before the World Championships.

It was because the players didn't know the strength of the regions before the World Championships that there was a sense of anticipation.

As for how the Korean server dominated League of Legends in his previous life, the factors involved were quite complicated. There was the nature of League of Legends, as well as the eSports industry, club management, and the general environment.

Chen Mo also hoped that by changing the nature of the game, the different regions would be able to show their own characteristics, and not be dominated by a single playstyle.

Of course, this was all in the future. First, he had to make League of Legends popular all over the world.



Inside the experience store-

The PC experience area was almost completely taken over by League of Legends, and there were very few players playing other games.

Moreover, the entire PC experience area was quite lively, just like the internet cafes in his previous life, with players shouting everywhere.

"Kill that Dema!"

"Teemo is in the bushes, he doesn't dare to move. Kill him!"

"Hahaha, I've defeated this tramp!"

"Save me!"

Although it was a bit noisy, it was fine as long as the players were happy. Moreover, when the PC experience area was rather noisy, there was a sweet atmosphere, making everyone have a good time.

The second floor of the experience store's holographic projection area was even more popular than the PC experience area on the first floor.

The earliest audience had already surrounded the holographic projection equipment, those who came later took up the seats at the side and the massage chairs in the mobile experience area, and those who came later could only stand at the entrance.

This all started when Chen Mo announced that there would be a League of Legends match in the holographic projection area.

Many players had seen the holographic projection equipment, and found it interesting, but using it to play League of Legends? They hadn't seen it before.

The holographic projection equipment was quite troublesome to maintain, so it had always been opened regularly, and not everyone could play it. The players were all excited when they heard that they would be using the holographic projection equipment to play League of Legends.

There were also many players who heard the news, and took the subway early to get here.

In the two soundproof rooms, the players were ready.

These ten players were selected from the PC experience area, with the weakest of them being at least diamond five. Chen Mo split them into two teams according to their rank and position, playing the red team and the blue team respectively.

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