Chen Mo and Li Jingsi played together for another five days, from the second day to the sixth day of the Chinese New Year. Starting from platinum five, they had a dozen win streaks every day, wreaking havoc on the ranked ladder.
Many people's first reaction when they met these two IDs was to take a picture with them. As for the matches, it was hard to win anyway, so they just let it be.
Chen Mo's LoL was slightly different from the ranking system in his previous life, mainly in terms of ranking. Players would be evaluated based on their performance in a match. If a player's performance was significantly higher than the average, they would be matched with a similarly strong opponent, which would give them a higher ranking after winning.
This was similar to Warcraft's ladder. The higher you go, the easier it is for you to meet stronger opponents. If you keep winning every single match, you'll get bonus points, and you'll be able to increase your ranking much faster than in his previous life.
Chen Mo and Li Jingsi's ranking shot up after winning every match for the past few days. They finally made it to the top of the ladder on the night of the sixth day of the Chinese New Year, becoming the first two Kings to appear on the Chinese server.
Although there were many other players who were grinding their way through the ranks, they couldn't maintain a winning streak like Chen Mo. The most they could do was reach the Diamond rank. However, it wouldn't be long before a player reached the Great Master rank and entered the Challenger rank.
While Chen Mo was streaming, League of Legends continued to grow in popularity. Chen Mo's stream reached 2.09 million viewers at its peak, which was more than enough to crush many streamers on Fish-Catching Streaming Platform.
During the livestream, Chen Mo played almost all of the carry heroes. He even played a few classic heroes like Ryze, Katerina, Card, Wine Barrel, etc. He showed the players the advanced skills of these heroes, such as Ryze's combo, Wine Barrel's geometry barrel, etc.
Chen Mo's livestream caused quite a stir among the players. The recordings of the livestream were also uploaded to various forums, quickly becoming the hottest topic among the players during the New Year.
"Who watched Chen Mo's stream with a Wine Barrel? I'm shocked. You can play the hero like that? First attack, then dodge, and use ultimate skills to blow the opponent back into your Q skill to kill him? "
"Ryze's was a classic too. That combo made my eyes go blurry. Driving with all sorts of agility, and that Cicada Shedding of Carapace, it was amazing!"
"Carter's kill was the most satisfying, two penta-kills, right? I was shocked as I watched the stream. How did this hero deal so much damage in Chen Mo's hands? It doesn't make sense at all! "
"There's also Phoenix's instant kill, RE, and the opponent's C position immediately melted!"
"That support Ox Head is the scary one. It's using all sorts of unreasonable ways to grab people. It can't even be moved after it's fully activated. Together with Vayne, it directly pierced through the bottom lane. Who said that Chen Mo was saving lives? Fake information, drag him out and beat him to death! "
In the process of playing LoL, many content creators were making instructional videos to explain some of the techniques of League of Legends. However, after Chen Mo's ranking match recordings were released, these content creators stopped making instructional videos, as they realized that their instructional videos were trash compared to Chen Mo's recordings.
Many streamers noticed that Chen Mo's recordings didn't have any commentary, so they provided commentary for these recordings, which further increased the spread of these recordings.
As the players continued to research and spread, more and more players were familiar with the classic strategies of certain heroes. No one complained about some heroes being weak, as all the heroes were very strong in Chen Mo's hands.
However, Chen Mo stopped streaming after this, as he had achieved his goal of teaching.
Many players sent private messages or messages to Chen Mo on Weibo, hoping that he would continue streaming, even if it was just an hour a day, but Chen Mo ignored them all.
The popularity of LoL continued to grow, and the players had already accepted the new game mode of ranked matches. Everything was on track, and it was time to move on to the next phase of work.
…
The number of active players of LoL reached a new high on the 21st and 22nd of the Battle Royale event, successfully breaking the two million daily active players mark.
For a PC game, this number was already incredible.
There were quite a few games with two million daily active players, but most of them were popular mobile games, and most of them were fake.
The difference between LoL was that it was a PC game, and the player base was very high. Its retention rate was over seventy percent, and as the player base spread out, the fish pond would only get deeper and deeper, and the experience of new players would get better and better. This number might even increase.
Many popular mobile games would be lucky if they could stay popular for a year. It was rare to see one lasting for two years, and the number of active players left as quickly as they came.
However, LoL was completely different. Due to its high user base, the number of players would continue to increase, and its popularity would increase exponentially, eventually becoming a trend that would sweep across the PC market.
Many people were amazed that LoL could maintain such a strong growth, but they didn't know that this was only the beginning.
…
On the first day after the Chinese New Year holiday, many video game companies immediately held a meeting.
During the Spring Festival, game reviewers and data analysts were notified by their bosses to analyze the game 'League of Legends'. Many of them worked overtime during the last few days of the Spring Festival to ensure that they could submit relevant analysis materials to a meeting for discussion on the first day of work after the holiday.
The continued popularity of LoL created a trend in the Chinese video game industry, with almost all the video game designers analyzing the success of the game.
Some were amazed at how quickly LoL spread, and were impressed by Chen Mo's marketing and marketing methods.
However, some people realized the hidden message behind this: Could it be that the spring of PC games is coming?
In the past, the PC market was being squeezed. Casual and light games were being squeezed by the mobile market, and adventure and heavy games were being squeezed by the VR market. They could only rely on games like RTS and MMORPGs to barely survive.
However, the appearance of LoL had a completely different meaning. It was a game that was very suitable for the PC market, and it seemed to be very strong in terms of player base, depth, and profitability!
This meant that it had the potential to dominate the PC market.
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