He had already decided to make League of Legends, but he still had to think about how to do it.
Strictly speaking, League of Legends was a very successful commercial game, but there were some flaws in the balance and competitive nature of the game in order to increase its commercial value.
It was able to stay popular for several years because it constantly updated versions. It used frequent changes to bring new experiences to the players, thus diluting the imbalance of the game itself to the greatest extent.
Even if this wasn't the best solution, at least it solved the problem.
Allowing the players to play new champions every time there was an update, giving them different types of entertainment.
From Chen Mo's point of view, the reason why League of Legends took this route was complicated, but there were only two main reasons. One was the positioning of the game, and the other was the characteristics of the development and operations company.
From a positioning perspective, League of Legends was a game with the ultimate goal of expanding, expanding, and unifying the market. Doing everything possible to lower the difficulty of the game (even sacrificing the balance of the game) was for this purpose.
Therefore, the subsequent operating strategies and version updates had to continue with this goal. This had been decided from the very beginning, and it was something that could be inherited from the very beginning.
The characteristics of the company meant that Fist wasn't a big company at the beginning, it only slowly grew with the release of League of Legends. Expanding the market and developing the game required money everywhere, so they had to consider the profitability of the game.
This was the same reason why Chen Mo had to make pay-to-win games in the beginning.
As for the operators, there was no need to explain. Everyone on earth knew that they didn't like to make money.
Of course, after the success of League of Legends, Fist didn't lack money, so they started to consider changing their business, such as removing the level cap and the rune system.
They even considered completely removing the fees League of Legends charged from the players, and using tournaments and other things as their main source of income (just like traditional sports).
Chen Mo had a few major updates to League of Legends in his previous life, and each major update would change the entire game, so he had to think carefully about which version to make.
…
Chen Mo started writing the design concept for League of Legends in his office.
This was probably the longest concept draft he had ever written. Although he had memorized most of the content of the game, he still had to think twice about some of the key issues.
The most important thing was what the final form of the game should look like.
In terms of goal, Chen Mo's goal was the same as Fist in his previous life. What he wanted was a MOBA game that was extremely easy to learn. He wanted it to become a phenomenal game that would dominate the PC gaming market for a long time, and cut off any space for other MOBA games.
Therefore, the League of Legends that Chen Mo wanted to make would be a relatively simple game.
If it was too complicated, it might become a simpler MOBA game to take over the market, and it wouldn't be able to achieve complete domination.
Secondly, how competitive and balanced should the game be?
In his previous life, League of Legends was criticized for its talent and rune system when it was first created. The rune system, in particular, made the game an unfair game to a certain extent. This was because it allowed players with different playtimes to have different abilities when they entered the same match.
Of course, the rune system had its own reasons for existing.
One, to provide players with a sense of growth and long-term goals.
Two, to match different heroes with different runes, creating a variety of playstyles.
Three, to make money.
But in the end, Fist removed the rune system from the game when it was updated.
Chen Mo decided to keep the talents and remove the rune system in the first version of League of Legends.
The level cap for players would still be level 30, but all talents would be unlocked within level 10. This meant that as long as players put in a bit of effort to reach level 10, they wouldn't be any weaker than other players in terms of stats.
Accompanying this was the change in revenue: all heroes would be free, and all revenue would come from skins and other services that didn't affect one's abilities.
Removing the fees from runes and heroes would definitely affect the revenue of League of Legends, but Chen Mo knew that there were more benefits to this.
He wanted to make League of Legends an absolutely fair competitive game. That way, its professionalization would be on the right track even faster.
The reason why Chen Mo dared to do this was because he was in a different situation than Fist. If Fist had a bad start, then he had a good start.
Fist had to consider the profitability of the game, but Chen Mo didn't.
Chen Mo had plenty of research funds on hand. Even if he ran out of funds, he could just make another game with paywalls. There was no need to use League of Legends to take money from the players.
It didn't matter if League of Legends didn't make any money in the first six months or even a year. As long as he could increase the number of players and create an eSports game, it would be hard for it not to make money in the future.
As for other aspects, Chen Mo considered using the framework of League of Legends in S3, with some adjustments.
League of Legends S1 and S2 were still in the early stages of development. It was only in S3 that the game truly formed its own style, and had a huge impact on the world.
Especially from the third season onwards, League of Legends started to have a large number of LOL heroes, such as Jess, Ella, Brightmoon, Rengar,, King of Darkness, Kazik, Spider Queen, Bane, Hammerstone, Zach, etc.
These heroes were all classic heroes that took into account both the mechanics and the usability of the hero. It was because of these heroes that "showcased" that "LoL" had such a strong vitality, allowing it to explode in the S3 era and finally establish its dominance.
If heroes with simple mechanics like Ah Mu, Stoneman, and Garen were the cornerstones of League of Legends, then these heroes that could show off were the face of League of Legends.
It was because of these heroes that the game was able to appeal to the majority of players, allowing it to have a long life.
Of course, the League of Legends that Chen Mo wanted to make would be different from any other version in his previous life.
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