After dinner, Chen Mo showed Zhao Zihao and Lin Mao around the new experience store.
Zhao Zihao was very interested in the holographic projector on the second floor of the experience store, especially after seeing someone else play two rounds of Warcraft. He immediately decided to buy one for himself.
Lin Mao, on the other hand, was more interested in Chen Mo's studio. Chen Mo showed him how the studio was doing and introduced the two new games they were working on.
As they were very close and knew each other well, Chen Mo didn't have to be as wary of his brother as he would be of an outsider.
Additionally, Chen Mo told Zhao Yunting to give Lin Mao's new game a good recommendation spot.
Zhao Yunting was currently in charge of the operations of various games, as well as the management of Thunderbolt Gaming Platform. Her role was probably similar to Xu Chaojun's role in Emperor Dynasty Entertainment, in charge of reviewing games released on Thunderbolt Gaming Platform and giving them a recommendation spot.
Chen Mo chatted with Lin Mao and Zhao Zihao for quite some time. Before they left, Zhao Zihao finally managed to find the contact details of the developer of COG.
As the developer wasn't a famous videogame designer, Zhao Zihao had to go through a lot of trouble to get the email address of the developer of COG.
After sending Lin Mao and Zhao Zihao off, Chen Mo wrote an email to the developer.
The author was called Raman Clive, a very low profile person. Apart from his name, Chen Mo couldn't find any other information about him.
But what was certain was that he didn't work for any large gaming company, nor did he have any other outstanding games. The COG map was most likely developed by him in a flash of inspiration after playing Chenghai 3C.
Chen Mo wrote an email in English, introducing himself as the designer of Warcraft. He expressed his interest in Cog and hoped to discuss a collaboration with him.
The email didn't receive an immediate reply, perhaps due to the time difference, and Raman Clive was probably still asleep.
At nine o 'clock in the evening, Lachlan Clive replied.
Luckily he didn't think it was a scam.
"Greetings, Mr. Salent."
"To be honest, I was very surprised to receive your letter. Because I'm very unfamiliar with the countries on the other side of the ocean, I never thought that the designer of Warcraft would notice the map I made. I would like to express my sincere respect to you. "
"As for the cooperation you mentioned, I have to tell you honestly that I'm sorry, but it might not work. Because I have reached an agreement with a large company (forgive me for not being able to disclose the details), the senior management will allocate a lot of resources to me for COG research and development. We are very satisfied with each other, and I plan to sign the contract in the near future. "
"Other than that, I don't really want to cooperate with foreigners. Although it may be offensive to say this, I think foreigners, especially Chinese people, sometimes seem a bit nerdy (of course, this is a neutral term, there is no derogatory meaning, and, besides, you), I really doubt foreigners can understand the intentions of my designs. "
"Moreover, I'm a relatively autocratic person. I hope to have absolute control over the game project. Very few people can tolerate this. Therefore, I can only say that I am very sorry about the cooperation you suggested, and I will not change my mind. "
Chen Mo closed his inbox after reading the entire email.
The designer was very determined, and Chen Mo didn't want to waste any more time talking to him.
Chen Mo's' cooperation 'was actually a form of enlistment. He just felt that this foreigner had a good idea, and wanted to recruit him into his team.
As for the design? Of course it would be up to him.
But from the looks of the email, this was a possibility that could be eliminated.
Moreover, Chen Mo didn't like the way the foreigner looked down on the Chinese designers in the email. Although this was common among foreigners, Chen Mo still wasn't too happy about it.
"Whatever, I'll just pretend this never happened. Besides, regardless of whether I have this map or not, my plan has already been set. "
Chen Mo closed his laptop and stopped thinking about it.
… …
After intense preparation, the Thunderbolt Gaming Platform was fully updated.
After this update, the layout of the Thunderbolt Gaming Platform was completely changed.
Chen Mo's game was equivalent to an official game. It was still displayed in the most prominent position, and was constantly being updated.
Apart from that, there was a new large module: Game Library.
The Game Library was split into a few modules, including a store, recommendation page, personal account, wish list, community, developer platform, etc.
Some of these modules already had functions, while others were new additions.
Moreover, each module had many different functions.
The store module included different categories of games, leaderboards, popular games from friends, followed games, etc. Players could search for and download games from this module.
The recommendation page included recommendations, editor's recommendations, special offers, free weekends, connoisseur's recommendations, reviews, upcoming works, etc.
Personal account, players could view their personal information, friends' information, game medals, etc.
Wish list, players could add their favorite games to their wish list and buy them when they had a discount.
Community, players could join the community of other games and participate in discussions about the game.
The developer platform was mainly for the use of video game designers. They could manage the games they published on Thunderbolt Gaming Platform, such as updates.
Chen Mo's design skills were already very high, and he had many successful games from his previous life as a reference. Therefore, the Thunderbolt Gaming Platform's update was very complete, and could satisfy the needs of most designers and players.
At the same time, the Thunderbolt Gaming Platform's store began to release games made by other designers, a total of 103 games.
Most of them were indie games, and the quality wasn't that great, but there were a few that were quite good.
Zhao Yunting picked a few good games and placed them on the recommendation page.
As the first batch of games, they were very lucky. Thunderbolt Gaming Platform was now the third largest gaming platform in China, and they were able to easily get the recommendation page on the front page.
Of course, this was their way of paying back for supporting Chen Mo.
Although there were still many indie games, there were quite a few of them, and it was more than enough to keep up appearances.
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