Demon Slayers 2 was officially released in the midst of all the hype!
Emperor Dynasty Entertainment spared no effort in promoting the game when it was first released. It was always on the Emperor Dynasty Gaming Platform's homepage, and they even invited the author of Demon Slayers to promote the game.
Needless to say, they did everything they could to promote it online and offline. Emperor Dynasty Entertainment knew that this was how mobile card games worked. One more user meant one more profit, and the money spent on promotion could be earned back in the end. Therefore, they didn't hold back.
People in the industry thought that Chen Mo, who couldn't take a loss, would definitely cause trouble, but he didn't. Chen Mo was very quiet and didn't even post a single Weibo.
This made the onlookers, who had wanted to watch the show, very disappointed.
As Demon Slayers 2's popularity continued to grow, the statistics were released.
In the first month, 2.92 million active users, 12% paying rate, an average ARPU of 3, and a monthly revenue of 65 million.
As soon as this number was released, the entire mobile gaming circle was shocked!
After this period of development, the mobile card game designers of this world had basically grasped the system of mobile card games, and were very sensitive to the number of active users and paying rates.
A lot of people didn't have high hopes for Demon Slayers 2. After all, Demon Slayers 2's potential had already been fully exploited by its predecessor. Many sequels of games weren't as good as their predecessors after they were released. This was a common occurrence.
But after seeing the numbers, there wasn't even a need to look at the player reviews. All the mobile card game designers knew that Demon Slayers 2 was a huge success.
It had reached 65 million in revenue in the first month, and if Emperor Dynasty Entertainment continued to promote the game, this number would definitely increase.
Qiu Bin's prediction that the game would reach 80 million in revenue wasn't an exaggeration. From the looks of it, as long as Demon Slayers 2 was stable and there weren't any strong competitors in the next two to three months, 80 million was very likely to be reached.
To other mobile card game designers, this was bad news, but also good news.
The bad news was that Demon Slayers 2 would definitely eat up a lot of mobile card game players. During this period of time, other mobile card games would have to avoid it and might even experience a drop in revenue.
The good news was that Demon Slayers 2 proved that mobile card games still have potential. The game pushed the monthly revenue to sixty-five million, so it was only natural that other mobile card games would reach this level.
Within the industry.
"Demon Slayers 2's monthly revenue is 65 million, it's going to dominate the charts again."
"How long will it stay at the top of the best-selling mobile games chart? Three months? Or half a year? "
"I think three months. I've played the game for a bit and I can't help but admire it. The quality is better than all the mobile card games on the market right now, the art quality is excellent too. I have to say, Qiu Bin's understanding of mobile card games is amazing."
"Sigh, our income is going to drop again."
"That's normal. When I Am MT first became popular, everyone was trying to figure out if they could replicate it, so they didn't invest too much into it. The quality of mobile card games isn't that great. But after seeing how profitable mobile card games are, there will definitely be big companies that want to take over the entire mobile card game market. There will be more and more high quality games like this in the future. "
"Yeah, the players are getting sick of it after making money for more than a year. It's time to make some changes."
"Those that have decided to make mobile card games should play Demon Slayers 2 more and learn from its combat and art style."
"It's a good thing we made a lot of money. Hurry, we need to spend more on art and music. We can't let Demon Slayers 2 take over, we need to take back our share of the market!"
"We're not the worst off. The worst off are the designers that are still working on other types of mobile games. They've been squeezed out by card games to the point where their mothers can't even recognize them."
"It can't be helped, the design concept has changed. People used to think that mobile games were just casual games, but now they realize that mobile games can be very profitable too."
"That's it, I need to go back to the game and try to keep up with the trend."
…
Following the release of Demon Slayers 2, the entire mobile game industry was stirred up.
Perhaps to the players, it was just the release of a new game, but to the video game designers, it was a clear signal.
After a year of testing the waters, Emperor Dynasty Entertainment had finally decided to take over the entire mobile card game market.
It was foreseeable that after the success of Demon Slayers 2, Emperor Dynasty Entertainment would increase their investment and quickly change the skin, using high quality art, big IP, and strong marketing capabilities to quickly create a few high quality mobile card games with different themes, taking over the entire mobile card game market.
Now that the map was out, the other mobile card game designers had no choice but to change and increase their investment in the quality of their games.
All of a sudden, the originally happy mobile card game industry was filled with murderous intent.
…
Chen Mo didn't feel any pressure at all, as if he was sitting on top of the mountain and watching the tigers fight.
Onmyoji's framework was complete, all that was left was some art and numbers adjustments, which could be completed in a week or two.
Qian Kun showed Chen Mo a form, "Manager, I've sent you the probability of drawing Spirit-branded Shikigami. Take a look, if there's no problem, then it's settled."
Chen Mo looked at the form.
The numbers were made by Qian Kun himself, with fake probabilities added in.
SSR Spirit-branded Shikigami like Daitengu, Shutendoji, and Arakawa all had a 1% chance. SR Spirit-branded Shikigami like Yuki Shikigami had a 1% chance. Some SR-branded Shikigami had a 1% chance in certain events, such as Sea Mill Owner and Demon Summoning Black. Other R-branded Shikigami like Three-Tailed Fox had a 5% chance.
All in all, SSR had a 1% chance, SR had a 24% chance, and RR had a 75% chance.
Chen Mo was the one who decided on the playstyle and probability of drawing cards. Qian Kun only matched the probability of each Spirit-branded Shikigami based on how rare they were, making the final draw rate match Chen Mo's expectations.
Furthermore, Qian Kun added fake probabilities in the rules. If the player didn't get an SR in ten draws, they would get an SR; if the player didn't get an SSR in a hundred draws, they would get an SSR.
Chen Mo nodded, "Pretty much, but remove the fake probabilities."
Qian Kun was shocked, "Huh? Remove the fake probabilities? Are you sure? "
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