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Home > Fantasy > Abyss Domination > Chapter 17

Chapter 17

Words:2451Update:22/06/28 12:44:19

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The Snake Demon's corpse was actually quite valuable.

For example, its skin could be peeled off to make a Grade 1 Enchanted Leather Armor. Its heart was the favorite of many spellcasters, and its blood could even be used as an alchemy material. However, there was a more troublesome thing. It was difficult to sell demon-type items, at least in the southern cities.

In comparison.

Weapons were easier to sell.

Moreover, Søren couldn't take so many items with him. Once the information about the Snake Demon was leaked, it would most likely lead to an investigation by the Church.

Summoning a demon to the material plane would result in a trial!

"Raise Rogue Level."

Søren treated his wounds and immediately raised his Rogue Level again.

He didn't have any healing potions on him, so he could only rely on his Profession Level to recover. At the very least, he could rely on the increase of his HP to reduce his injuries to a 'Light Injury' status.

A row of data appeared:

"Rogue Profession raised to Level 5."

"Received 24 (DEX 20 + (INT 18-10) * 0.5) Skill Points, HP increased by 11 (Profession HP 6 + (CON 19-10) * 0.5)."

"Learned combat skill [Shadow Strike]!"

"Rogue Profession Level raised to Grade 2! Received the potential for a Bloodline Purification Ritual! … "

"Received an additional Profession Ability!"



Søren glanced at it and didn't pay attention to anything else.

The increase from Grade 1 to Grade 2 was more obvious. The former belonged to the small gangs in the city, while the latter had the qualifications to leave the city for adventures. Grade 2 professions could receive an additional Profession Ability Point, but it was limited to the Profession Ability. For example, Søren was a Rogue, so he could receive an additional Rogue Profession Ability. He couldn't receive any other Profession Ability or Individual Ability.

All the Skill Points were allocated to Traps.

This treasure cave hadn't been fully explored yet, so Søren wanted to strengthen his Trap Detection Ability.

A Grade 2 Rogue had three Profession Abilities to choose from.

They were:

"Blind Battle [Proficiency]: After hiding in the shadows for a long time, the Bandit has gradually gotten used to fighting in the dark. His fighting style is no longer limited to sight. Hearing, intuition, smell, and so on have become his judgment factors in battle. Even in complete darkness, the Bandit can still have a good fighting strength. [Evasion + 1, Accuracy + 1].

"Military Weapons [Proficiency]: After a long period of training, the professional is able to use all military weapons, including but not limited to long swords, greatswords, machetes, crossbows, two-handed greatswords, spears, flails, and so on. When using military weapons in battle, a Professionist would be able to use them with ease, knowing how to use them to deal more damage and how to hit the enemy more easily. [Hit + 1, Damage + 1]

"Dodging [Proficiency]: Rogues have learned how to use their dexterity in long-term battles. They can do many moves that ordinary people can't do to avoid attacks. [Evade + 1, Reflex + 1]. "

Without a doubt, he chose the military weapon [Mastery], which was the first talent he had obtained.

This was a very important class specialty.

Most melee professions had to master it, because it meant that they could use most weapons skillfully to deal with unexpected situations during adventures. Moreover, it was the prerequisite for learning many basic combat skills. For example, the combat skill [Sword Form — Heavy Hack] after mastering the 'Basic Swordsmanship' required the prerequisite of [Mastery of Military Weapons].

This was the specialty of a Warrior.

Basically, it could be obtained after the advancement. Søren didn't have the time to train for a long time, so he could only obtain it through talent points.

If it was normal training.

It would take one or two years to obtain this specialty to fully familiarize himself with all military weapons. This time was enough for him to do many things.

As for the last bloodline purification potential, it was something that only the rich could afford.

In short.

It was to purify one's bloodline potential. According to the current Constitution, one would gain a new HP calculation and cleanse the impurities in one's body.

For example, Søren's current HP was 52 points.

If he held a bloodline purification ceremony, then his HP would be — [Profession HP 6 + (19-10) * 5] * 5 + 19 Constitution + 10 base HP = 84 HP.

It was equivalent to three more profession levels of HP!

It was a very strong bloodline enhancement.

But it was also very expensive. The advancement ceremony would cost more than 1,000 Kindler coins.

This ceremony could be held once for each advancement.

The biggest increase should be after the advancement into a Legendary Profession. This was because after the bloodline purification ceremony, one would obtain the special talent of [Legendary Life].

This was the key to many melee professions being able to face an adult Giant Dragon head-on!



The bloodline purification ceremony.

Søren didn't think about it for the time being because this ceremony was the same whenever it was held. It just increased one's HP according to their Constitution and profession level. This kind of ceremony required a lot of rare materials. At the same time, it also required the basic skills of [Spell Identification] and [Knowledge]. It was very difficult to meet its requirements in the early stages.

After all, there was once a Warlock teammate who wanted to advance into a Dragon Disciple, but Søren's entire team emptied their personal savings.

1,000 Kindler coins was a conservative expenditure.

This money was enough for Søren to equip himself and double his combat strength!

At this moment.

After Søren became a Grade 2 Rogue, his stats changed.

Name: Søren

Race: Half-elf

Attributes: Strength 12, Dexterity 20 (+ 1), Constitution 19, Intelligence 18 (+ 1), Wisdom 15, Charm 16

Alignment: Lawful Evil

Profession: Level 10 Commoner (Max)/Level 5 Rogue (03000) [Grade 2]

HP: 5,252

EXP: 950 (Slaughter EXP), 0 (Profession EXP) [Unassigned]

Skill Points: None

Attribute Points: None

Status: Normal

Profession Skills: Sneak 102, Steal 35, Pick Lock 45, Snare 54

Legendary Skills: Omnipotent Hands [Sealed] (Weakened)

Personal Abilities: Nimble Left Hand, Eidetic Memory, Perseverance

Profession Abilities: Grasp of Shadows, Military Weapon [Proficiency]

Combat Skills: Shadow Strike

… … … …

After advancing into Grade 2, the amount of EXP needed to increase one's strength had increased tremendously.

However, at the same time, he had also mastered a powerful combat skill, which was the [Shadow Strike] ability that Søren had been looking forward to.

"Shadow Strike [Combat Skill]: Advanced Rogues have gradually touched upon the power of the Shadow Domain. When attacking an enemy, they can rely on their mastery of the Shadow Domain to launch a spell-like attack. Shadow Strike can be activated at the same time as Backstab, dealing an additional 5 Shadow Damage that ignores physical defense.

This ability can increase damage by 1 for every Rogue level, increasing the number of times it can be used. "

(Requires the Rogue's prerequisite ability [Grasp of Shadows].)

This was a very powerful ability.

With Søren's current level as a Rogue, he could use Shadow Strike 5 times a day. As long as the enemy did not have Shadow Resistance, it would deal 5 Shadow Damage that ignores physical defense.

This was a fatal threat to the relatively weak HP of low-level professions in the early stages!

Grade 2 was a watershed.

Wizards began to master Level 3 Arcane Spells, and finally broke away from their low combat strength. Warriors began to master Aura Slash in preparation for advancing into Knights, Sword Saints, and Weapon Masters. Monks had more or less mastered Qi, and whether they wanted to advance into Ascetics or Fist Masters in the future, they needed to lay a good foundation.

Basically, all professions would have a huge improvement after reaching Grade 2!

Rogues also began to specialize from this point, whether it was the Godly Thief, the Lurker, or the Assassin, who was proficient in assassination techniques.

All of them had to decide their future now.

However, Søren had no plans to advance into a Profession at the moment. Not to mention the harsh conditions required to advance into a Profession, just the 5000 Slaughter EXP required to advance into a Profession was enough to make him flinch. The NPCs in the storyline needed a long time to train to advance into a Profession. Although Søren had skipped this step, he needed to use Slaughter EXP (Soul Energy) to make up for it.

Advancing into a Profession was not necessarily a good thing.

The Godly Thief's combat strength was low, the Lurker's explosive power was not enough, and the Assassin's killing power was high, but their overall abilities were not good.

In terms of survivability, Rogues were still the strongest!

At the very least, before he had more than 10 Personal Abilities, any other Profession would not be as useful as a Basic Profession.

Of course.

If you had dozens of Personal Abilities, including but not limited to Personal Abilities, Profession Abilities, Innate Abilities, and so on, you would be very powerful no matter what Profession you advanced into. For example, Unarmed Combat [Grandmaster], One-Inch Punch [Legendary], Blind Battle [Legendary], Super Sixth Sense, Instinctive Evasion [Legendary], Conditioned Reflex [Legendary], and so on. As long as you wanted to, you could even take down an army by yourself while running naked with your eyes closed.

After all, Profession Level was only a part of one's strength.

In a life and death battle, it depended on your overall strength. It was not just Profession Level, but also the strength of your attributes, the ability of your Abilities, and the lowest wooden board in the bucket. (The lowest wooden board in the bucket determined how much water it could hold.)

That was the key to whether you could reach the Realm of Legends!



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