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Home > Fantasy > Abyss Domination > Chapter 22

Chapter 22

Words:2467Update:22/06/28 12:44:21

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Amber City.

As a city that had been established for more than six hundred years, Amber City's history began when the Agate River changed its course. Due to the large-scale desertification of the plains upstream and the epic scale of the Mad Serpent Rebellion, the relationship between the human kingdoms and the Druil worsened, and the Agate River's course was shifted by nearly sixty kilometers. Even to this day, the Druil still restricted humans from destroying the natural environment, and when necessary, they would resort to violence.

The change of the Agate River's course led to the decline of a city, but it also led to the rise of Amber City.

Unlike the dirty and messy slums, Amber City's streets were much wider and cleaner. The paved roads could allow ten carriages to pass at the same time.

However, such cleanliness was built on driving away the homeless and poor.

Every time they entered Amber City, they would have to spend a copper Derahl. The poor and vagrants of the lower class could not afford that kind of money. Even if they were lucky enough to sneak into the city, they would be caught patrolling at night and thrown out by the guards again. Such situations were common in the southern cities. The inside and outside of the city were two completely different worlds. As for the noble district, it was as beautiful as a garden. Flowers and trees were planted on both sides of the road, and tall buildings and exquisite sculptures could be seen everywhere. Even Søren could not enter the district as it was guarded by nobles.

The Great Square was Amber City's big market.

It was responsible for trading goods transported from all over the world, and it brought in a lot of taxes to Amber City every year. At the same time, it also ensured that the nobles had a source of income.

The annual income of a manor was less than ten Kindler coins.

For the nobles, the best way to accumulate wealth and strengthen their families was to get involved in the transportation trade on the Agate River.

Søren saw many heavily guarded guards along the way. The skinning incident had caused Amber City to seem a little desolate. After hurriedly selling their goods, the merchants left the city. Their past experiences told them that there would always be many troublesome and dangerous things happening in the area where the Realm of Darkness was active.

Directly opposite the Great Square was the Adventurer's Guild.

It was a large and loose organization that was spread all over the world, but the management staff was formed by various forces.

Be it kingdoms, nobles, churches, or other organizations scattered all over the world, none of them would allow the Adventurer's Guild to form a complete will. Therefore, they had to ensure that there was a force of their own in this large and loose organization. The Adventurer's Guild was made up of various boards, and each area operated independently. For example, the Adventurer's Guild in Amber City covered all the jobs within a 500-kilometer radius, including three cities, twenty-one towns, and more than a hundred villages.

The members of the council were controlled by nobles, churches, local forces, and so on. They were on the same level as the Adventurer's Guilds all over the world, but they maintained some agreements of common interests.

Søren needed an adventurer's identity!

There were no requirements to become an adventurer, and there was no strength evaluation. You just needed to be able to afford the application fee.

There were a total of 10 Kindler's.

It was enough to sustain a family of three for three years.

All adventurers started from F class and had a secret imprint on them that could be verified by adventurer guilds all over the world.

Of course.

If you are strong enough, you can also forge it!

The biggest use of an adventurer's identity was a pass, because there were many places that you could not go as you wished.

This world had a strong sense of geography.

The movement of people was also very slow because there were too many dangers in the wild. Many ordinary people would never leave their homes for more than ten kilometers in their lifetime.

If you only wanted to move around your home, you would not need those things.

But if you wanted to go to other places, there were two things that you had to prepare. The first was an identity of a free person, and the second was an identity of an adventurer.

These two things could eliminate a lot of hostility and trouble!

Of course.

If you could get a noble's identity, it would be even easier.

You could also pretend to be one.

As long as you did not expose yourself, it would be very troublesome.

Søren first needed to prepare an adventurer's identity for himself, and then he and Vivian's identity as free people. This way, they could move freely in most of the southern areas.

If you did not have these things, many towns and villages would refuse to let you in!

Even if you had these identities, if you entered places that were more xenophobic and had a strong sense of geography, there would still be garrison captains who would talk to you.

Then they would seriously warn you not to cause trouble here!

That was true.

Because at that time, many people excitedly went out to adventure, and then everywhere they went, they would be checked again and again.

In the end, they would become the focus of attention!

As long as you did something wrong, there would immediately be local residents who would report to the garrison, and then there would be fully armed soldiers who would come to talk to you.

If you did not really come into contact with it, it was hard to imagine how troublesome it was!



There were not many people in the Adventurer's Guild.

Because this was a dangerous job, and it was also a job that was easy to retire from.

As long as there was an accident in battle, your body could be left with injuries that were difficult to recover from, and then your strength would be greatly reduced. If you were unable to pay for the expensive treatment, then you should be ready to retire. The Adventurer's Guild had countless F-class adventurers, but only one in ten could reach E-class, and less than one in a hundred could reach D-class.

However.

If you had the identity of an E-class adventurer, and a clean family background with no criminal record, then you could easily find a job as a guard near a town.

Although the income was not as good as that of an adventurer, it was still a reliable source of income.

It was enough for you to get married, have children, and have children.

After all, not everyone had the desire to take risks, and the risks were taken with their lives!

The missions that were posted here were more formal. Many of the low-level missions were privately entrusted to individuals, and would not be handled by the Adventurer's Guild. The lowest level of mission here was F-class, and the difficulty of the mission was generally above level 5. For example, the mission that Søren saw in front of him was recorded as follows:

"A village called Snata, which belongs to Lord Tenodo's territory. Recently, a group of goblins appeared, and there were traces of gnolls among them. The village's militia could not fight these monsters, so they offered 50 Kindler's coins as a reward to the adventurers to clear these monsters. Mission rating: F +. "

This was only the basic description of the mission.

If you wanted to accept the mission, you had to consider whether you could defeat a group of goblins (more than 20 of them), and a single digit number of gnolls (1-5 of them).

This was only the beginning.

If you decided to accept the mission and head to the destination, you had to find out if the number of enemies was as high as they said.

If there were so many of them, you could prepare a battle plan now.

But if the number of enemies was much higher than what was recorded, you had to make a decision whether to give up the mission and ask for compensation (travel expenses), or continue the mission and ask for more rewards (negotiation).

Or you could not care less, and be prepared to take the money and leave after solving the problem.

Søren still remembered the first time he accepted a mission. At that time, he found two companions, and the difficulty of the mission was similar to the one he was facing now. But in the end, an ogre appeared.

He had almost lost his life there!

If the client did not raise the reward by 50% in the end, he even had the intention to kill the client.

This was not a joke!

Søren had done it before. He once hung a client who lied to him about the difficulty of the mission and caused the death of one of his teammates on a flagpole. He whipped the client to death, and hung the corpse for three days and three nights!

That was his first storyline native teammate, a big boy named Cheb who smiled a little shyly.

He had two younger brothers and a younger sister.

Before persuading him to become a teammate and leave the village, Søren had promised his mother that he would earn enough money to repair the damaged village after the mountain flood, and then return safely. He was the only professional in the remote village, a level 6 excellent warrior. He saved Søren's life once, blocked three arrows for him, and in the end, fell into the encirclement in order to protect him.

When Søren found him.

Only half of his corpse was left after being eaten by the gnolls. Even the whole corpse could not be found!

That day.

Søren killed many people.

But revenge did not ease the pain in his heart. In the end, he could only cremate his comrade's ashes and send them back to his hometown. More than 1000 Kindler's reward from the mission did not give him the courage to face the sad face of a poor mother who lost her child.

He had promised that he would bring the shy boy back alive, but in the end, he only brought back a handful of ashes.

At that moment.

Søren clearly understood how cruel and cruel the world was!

As a Rogue, he would never let his guard down, and would never easily trust anyone.

Because he had already missed his chance!

Perhaps it was because of this that he was able to stand out from the other Rogues, and finally become one of the few legendary Rogues among the players!

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