Hence, Microsoft, AOL, and Google began a long and difficult negotiation.
As for when would the negotiations be completed?
No one knew.
But during their negotiation, the number of people registered on WeChat kept increasing.
10 million.
15 million.
20 million.
When it reached 20 million, WeChat updated another function.
This function was still a map-based server. This function was called location.
Users could click on this function to send their location to their friends.
Once their friends opened the message, they would know where their friends were.
Of course, if they were driving, they could also click on the Gao De Gao Hang map and let the map take them there.
Although this function didn't seem to be used very frequently, it was very useful.
Especially WeChat's main purpose was to socialize with acquaintances.
Your WeChat friends were all people you knew in real life or were related to you.
Then, you and your WeChat friends would most likely meet in real life.
Then, how would you meet? Where would you meet?
Sometimes, you would mention a place, but your friend had never been there. What would you do then?
In the past, there weren't many ways. You could only explain to them how to get there. Sometimes, it would take a few minutes to explain a place. If you really couldn't explain later, you would just send them to a place that everyone was familiar with and then send someone to pick them up.
Wasn't this very troublesome?
Of course.
Before this function, everyone was used to it.
However …
With this location function, you could just turn on the location function and send a location. Everything would be clear.
Of course.
After this location function, WeChat also had an update to shake it.
Although the original shake could match a friend, you didn't know the specific location of this friend.
This time, WeChat added location information to the shake function.
When you shake a friend, WeChat would show their general location.
For example, how far away they were from you, how many kilometers they were, etc.
Although this information wasn't much, it added another layer of fun to the shake function.
At least after shaking it, I roughly knew how far away my friend was from me. Moreover, it could increase the topic of conversation so that everyone could quickly get familiar with each other.
30 million.
40 million.
50 million.
The number of people registered on WeChat increased again.
When the number of people registered on WeChat overseas reached an astonishing 50 million, it had only been one and a half months since WeChat was released.
"Oh my god, 50 million people registered in just a month and a half. Is this real?"
"Of course it's true. More and more people around me are using WeChat."
"Me too. Although I still have my MSN number, I don't have much interest in it anymore."
In the past, many people described the Internet as a virtual society.
In this virtual society, you don't need to know who others are, and others don't need to know who you are.
Such a theory was indeed very attractive in the age of the PC Internet.
However, as the Internet developed to this day, people realized that the virtual Internet was not really attractive.
What attracted him was the real world.
Humans lived in the real world, not in the virtual world.
No matter how much fun there was in the virtual world, it was all for naught.
The emergence of WeChat pulled the users back to reality from the virtual world.
It also made them realize that the real world was much more charming.
Wasn't that right?
Just like how they used WeChat now, they realized that chatting with their friends in real life was the happiest.
Or, even if they didn't chat, they could check their WeChat Moments to see what their friends were doing. Or they could give them a like to prove that they were following them. Of course, if you also wanted to share your real life, you could also take a photo of yourself and upload it to your Moments. You would realize that when someone followed you, liked you, and commented on you … the experience was 100 times, 1,000 times, or even 10,000 times better than the experience brought by the netizens in the virtual world.
That was why the social network of acquaintances was so explosive.
However, this was not the end.
The craze caused by the social network of acquaintances continued.
Two weeks after WeChat launched the location function, WeChat was updated again.
This time, they updated a small game function.
That was, in the WeChat app, there was a small game navigation bar.
Clicking on the small game, you could enter the small game interface.
There were a series of various small games in the small game.
Just like its name, it was not a large-scale online game. It was a small game.
It was so small that the game was very simple. For example, this pinball game.
Its rules were to see how many times you could play.
If you played alone, you would feel very stupid. It was not fun at all.
However, if a series of friends were playing this game and could invite you to play together, and at the same time, when there was a ranking on the game after playing, you would find that such a small game with not much gameplay was simply too fun.
"Damn, how did Tom get 10,000 points? He's ranked first. How did he do it?"
"How did I only get 2,000 points?"
"Impossible, I'll play all night. I must get 10,000 points."
Actually, this kind of small game function had already exploded once when Li Zi's mobile phone was launched.
For example, cutting watermelons, stealing vegetables, and a series of small games in Pear's mobile app store.
Although these games did not have much gameplay, because of the addition of the friend ranking function.
In order to compete for the ranking, a very simple small game became a series of popular games.
Moreover, for a series of rankings, people kept adding money to it.
This time, WeChat also launched a friend ranking function in the small game.
But the difference was.
The small game in WeChat was much more popular than the small game launched by Pear.
As for the reason.
It was still the reason for the social interaction between acquaintances.
The small game launched in the app store could only be PK with unfamiliar netizens.
Yes, they are your friends in real life.
This friend could be your buddy, or your subordinate, or your teacher, your classmate, the girl you want to chase, or your bootlicker … It was already very satisfying to PK with your virtual netizens in the virtual world. This way of PK with real-life friends was many times more satisfying than virtual friends.
It was just like playing cards with real-life friends.
Was it more satisfying to play cards with strangers or with acquaintances?
It was completely satisfying to play with acquaintances.
It was the same playing games.
Playing games with familiar people, with friends in real life, was the most enjoyable.
"Hey, buddy, what are you playing?"
"Brain King."
"What's Brain King?"
"It's a small puzzle game. I'm PK with him to see who can answer 10 questions first."
"Hey, interesting, I want to play too. How do I play?"
"First, you have to download WeChat."
Yes.
The small game in WeChat was not just a small game. It could also be some puzzle questions.
Such questions could not only improve one's general knowledge, but they could also be used to PK in the game.
At the same time, it was suitable for people of all ages to play.
You could play with your classmates. You could also play with your parents, wife, and children.
You can also share some genealogy knowledge with your girlfriend.
Of course.
In the small game in WeChat, he had all kinds of games that you couldn't imagine.
Things like Whack-A-Plane, Whack-A-Mole, Whack-A-Mole …
These games didn't seem to have much to play, but they attracted countless players again and again.
50 million.
60 million.
70 million.
80 million.
He was careless.
The number of international registrations of WeChat exploded again.
This time, the number of registrations increased from 50 million to 100 million.
= = =
PS: Big White is a man of his word. Three chapters have been updated. Brothers and sisters, are you guys going to throw your monthly votes at me?
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