In the plot image, Captain Qin Yi followed AEEIS's guidance, familiarized himself with the use of the control panel, and began basic operation training.
In the game, Qiao Liang also followed AEEIS's guidance, familiarized himself with the game's operation mode, and carried out basic battles.
At first, Qiao Liang knew that this was an RTS game and was worried that he would not be able to play it well. However, he did not expect the game's operations to be much simpler than he had imagined!
Qiao Liang had also played some traditional RTS games, such as Starcraft and Fantasy Battle. However, his standards were not high. He was purely being tortured by others.
That was because traditional RTS games had too high requirements for players. They had to fight on multiple fronts, have extremely high APM, and have a good grasp of various tactical details.
It would be a one-sided abuse if he encountered an opponent who was stronger than him.
Qiao Liang was not a genius player to begin with. He was just a little smarter than ordinary people and had more perseverance and perseverance.
Otherwise, he would not have suffered for so long when he played Repent and be Saved.
However, Mission and Choice was different from other RTS games. There was no need to give his instructions to every unit accurately. It was enough as long as he gave instructions to an entire team.
AEEIS would also continuously strengthen this concept during the teaching process.
To put it simply, in 'Galaxy' and 'Fantasy Battle', players often needed a lot of micro control. For example, one of the most basic operations was to 'pull troops'. The soldiers with low health in a team had to be pulled away. This operation could avoid their own losses, not give the enemy experience, pull the enemy team's formation, and so on.
Whether they could pull the troops well or not would directly determine the players' team combat ability. The gap between experts and rookies would also be infinitely widened because of this operation.
That was because resources and units were too important in traditional RTS games. They needed to be meticulous. Most of the time, heroes would bring five or six soldiers to fight the other party. The impact of the death of a soldier would be huge.
The difference in resources between the two sides would gradually widen in the continuous collision of such details. The stronger side would gradually determine the victory.
This method was a classic RTS game method. Of course, it could not be said to be wrong. However, one of its problems was that the game's threshold was too high. The fun of the game would be greatly reduced for players who could not do these operations.
On the other hand, Mission and Choice simplified these operations in the game mechanism. Even if they could not do it, it would not affect the experience of the game's content.
There were gains and losses. After abandoning these subtle operations and careful planning of resources, Mission and Choice obtained a lower difficulty and a grander scene.
The map of Mission and Choice was extremely vast, and there was a high degree of freedom in one's perspective. After players made some simple operations, they would have a lot of time to think about their next move, watch the intense battle on the battlefield, and check the feedback from the various troops.
The movie-quality plot images, the huge scenes in the game, and the extremely low difficulty level all gave Qiao Liang a good first impression of the game.
…
It was also his first time coming into contact with the entire control system, and he had also started training from the simplest battle. Qiao Liang felt very immersed.
He thought about it carefully and felt that it might be because of the clever plot arrangement.
In most RTS games, the plot was driven by multiple protagonists.
For example, in Fantasy Battle, different races had different heroes, and each hero would have an independent plot.
In the entire game's plot, players had to constantly change their positions. One minute, they might be controlling Hero A to fight Hero B, but the next minute, they would be completely reversed.
Of course, it was not that this traditional approach was not good. Most successful games had their own set of gameplay. There were pros and cons.
The advantage of this approach was that the game could accommodate a very grand and diverse worldview background. It could also highlight the epic feel of the entire story.
However, the problem was that players were basically playing the game from a god's perspective. There was no sense of immersion. Most of the time, their emotional experience was separated from the protagonist's emotional experience in the plot.
On the other hand, the plot of Mission and Choice used another method.
The entire plot focused on Captain Qin Yi alone. AEEIS did not steal the show at all. It only used an unimpressive and emotionless electronic voice to constantly prompt Qin Yi to do all sorts of things.
That way, players would naturally put themselves in the shoes of Qin Yi.
What's more, AEEIS would speak directly to players during the game, which strengthened this sense of immersion.
As the plot progressed, players' emotions changed along with Qin Yi's. They could even feel it more than movies.
One obvious thing was the change in players' emotions when 'realistic elements' were added.
Before adding the 'realistic elements', players were the same as Qin Yi. They commanded 100% obedient soldiers. They would fight wherever they were pointed, and the entire battle process was very smooth.
After players gave some simple instructions, AEEIS artificial intelligence would refine these instructions. Thus, the human army looked unstoppable. The players' mentality would naturally be the same as Qin Yi's. They would unknowingly inflate.
However, after adding the 'realistic elements', the soldiers suddenly had their own thoughts. Most of the time, they would disobey orders and do things that would make people very angry.
The morale of the entire army had already collapsed before there were many casualties. They scattered in all directions, which could anger players half to death. The arrogance and complacency from before had also disappeared.
At this time, AEEIS would guide the players' operations and provide some data analysis. Players would naturally make the same choice as Qin Yi after giving it a try and realizing that the effect was not bad.
After players made their choice and completed this part of the game, Qin Yi would make the same choice in the plot image, further strengthening the players' sense of immersion.
In terms of experience, there was a slight difference from traditional RTS games.
Most traditional RTS games would give players a goal first before letting players take action.
Most of the time, players would not command the battle to do what they wanted to do, but what the mission required them to do.
However, in Mission and Choice, most players would make the same choice as Qin Yi through the ingenious plot arrangement. That way, players would have a stronger sense of immersion and be able to understand Qin Yi's situation and behavior better.
…
Unknowingly, time passed by minute by minute.
Qiao Liang was completely immersed in the game and could not stop!
This feeling was similar to some outstanding foreign cinematic games.
The characteristic of such games was that they used a movie-like plot to run through the entire process. The entire process was fast and had many twists and turns.
'Mission and Choice' achieved a balance of tension and relaxation through the interweaving of movies and games.
Players would play the game for a while. When they were tired, they would enter the plot and relax.
The plot played the role of connecting the previous and the next. It would throw out a new question for players and create a sense of anticipation. Players would enter the next stage of the game after watching enough of the plot images. This would continue.
In addition, the game's sense of immersion was extremely strong. In the second half of the game, Qin Yi's anxiety, confusion, and despair could even directly infect the players in front of the computer, making them want to finish the game as soon as possible with the same impatience.
Qiao Liang felt that his emotions were being toyed with by Mission and Choice. It was an enhanced movie watching experience!
When he reached the middle of the plot, Qiao Liang had already roughly deduced that the game's plot image and the movie's content were mostly the same!
The game and movie experience had their own advantages and disadvantages even though the content was exactly the same.
The advantage of the game was that after each plot, the players could personally experience it. Games were an interactive art. Players had much more freedom in the game than in movies. On the other hand, if players made decisions based on their own will in the game and happened to be the same as the decisions made by the protagonist in the movie, it could strengthen players' sense of immersion and identity with the protagonist exponentially.
This sense of participation was something that movies could not compare to.
The advantage of movies was that the experience was better.
Compared to games, the content of movies was more condensed. The entire emotional process had been compressed. What's more, the cinema's big screen and sound system were definitely more than one level better than players' computers and headphones.
Thus, Qiao Liang had thought that he could refund the movie and use the game to watch the movie for free. However, he did not think that way anymore after that.
That was because he wanted to go to the cinema even more after playing the game!
The setting and special effects were so awesome, and Lu Zhiyao's acting skills were so good. How could he enjoy watching this movie on the small screen on his computer? The big television would be a waste!
He had to go to the cinema to watch such a good movie.
On the other hand, movies could not replace games because the sense of participation and immersion that games gave players was something that movies could not do.
"Boss Pei is too cunning!"
"He actually used this method to earn two batches of money from me!"
"However … I hope he can do this a few more times in the future!"
Qiao Liang's wallet might have suffered a double blow, but he also obtained double the happiness.
"Strange, the problem of the plot splitting that I was worried about didn't happen?"
"How did he do it?"
More than half of the entire plot had passed. Naturally, this was no longer a secret. Qiao Liang understood after some thought.
The most important thing to achieve this was the plot arrangement.
The plot of Mission and Choice could be said to be Lu Zhiyao's one-man show. It could also be said to be a scene between Lu Zhiyao and AEEIS. However, no matter what, this arrangement coexisted with risks and opportunities.
The risk was that all the audience's attention would be focused on Lu Zhiyao alone. If his acting skills were superb, the audience would be happy. If his acting skills were bad, the entire movie would be dragged down by him and fall to the bottom.
What's more, the entire story was actually divided into stages. The connection between each stage was very natural, but the stages were very clear.
Thus, after such a plot was included in the game, gamers would have a strong sense of participation and immersion. At the same time, the plot could be perfectly connected with the game's content.
Thus, not only would gamers not feel that it was split, but they would also feel that the entire game's plot was very coherent!
"We can actually do such a plot?"
"My gaming knowledge has been subverted once again!"
After understanding this logic, Qiao Liang was amazed by the game.
It would not be possible to achieve such an effect by simply changing a game into a movie or a movie into a game.
The game and the movie had to be established together. At the same time, they had to consider the expression of the two different artistic carriers, the game and the movie. They had to combine their shortcomings and strengths, and then have a deep understanding of the two arts. Only then could they be perfectly combined with a plot!
In order to achieve this, the key wasn't ability, but courage.
Qiao Liang believed that there were many people who could write such a script that was suitable for both games and movies. However, bosses who dared to use the same script to make games and movies at the same time and invest huge sums of money in both should be rare in this world!
The plot continued.
The game's plot was exactly the same as the movie. It was just that the players' sense of immersion was stronger and the duration was longer, so the feeling was stronger.
In the final stage of the plot, Qin Yi's speech boosted the morale of all humans. In the final battle, Qiao Liang suddenly realized that the soldiers who did not listen to the command previously had suddenly changed. Many people were willing to sacrifice their lives in order to defeat the Zergs. The communication of 'humans forever' jumped quickly on the screen …
For some reason, Qiao Liang suddenly felt tears welling up in his eyes.
He knew very well that this was just a game and the soldiers inside were just fake programs. However, for some reason, he had a feeling that these soldiers really had life at that moment.
Qiao Liang instantly understood Qin Yi's complicated feelings as he watched them pounce on the Zergs one after another and sacrifice themselves. Combined with Lu Zhiyao's exciting performance, Qiao Liang's heart could be said to be filled with mixed feelings.
Qiao Liang was even more shocked when he saw Qin Yi being betrayed in the end, becoming the new ruler of the Zergs, opening his eyes and flying into the universe. He did not recover for a long time until the screen turned black and the list of producers appeared.
The entire game process was not very long because the movie itself was only about two hours long. The game stages were interspersed between the plot, stretching the entire plot to about six hours.
Of course, this was the time of the most basic game difficulty. After players cleared it, they could experience higher difficulties, and the game time would increase accordingly.
At that moment, the sky was already bright outside. It was morning.
Qiao Liang was a little sleepy but he was more excited and excited!
Before the plot was completed, the game would automatically continue with the previous plot. The title screen and various new game modes would only appear after the plot mode ended.
There were quite a lot of game modes, but Qiao Liang was not in the mood to study them now. He only had one thought in mind, and that was to blow this game up now!
Of course, Qiao Liang's old arms and legs could not take it anymore. The most important thing was to have breakfast and catch up on sleep.
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