Pei Qian's first reaction was confusion when he saw this post.
Using GOG's tactics to play IOI?
It didn't feel like it would work, right?
In fact, there were signs of it during the qualifiers. However, this playstyle had dragged FV Team down at that time!
These players were all celebrity players who had been playing IOI for a long time. In the end, they had to fight ten rounds because they had forcefully used GOG's playstyle. If they had used the mainstream playstyle that they were good at previously, they might have been able to fight two fewer rounds.
Pei Qian felt that this method of cultivating the Nine Yin Sutra in reverse would definitely lower FV Team's strength. That was why he encouraged them to walk down this dead end.
In the end, they really f * cking succeeded in cultivating the Nine Yin Sutra in reverse?
Pei Qian did not pay much attention to FV Team's training. Thus, his first reaction when he saw this post was to think that it was nonsense. However, on further thought, FV Team had already achieved two 3: 0s. This was obviously very different from his expectations!
So what exactly was the problem?
Pei Qian quickly checked the post carefully.
The poster was a high-scoring passerby of IOI, a former professional team analyst. He had a deep understanding of IOI. However, because IOI's market was shrinking day by day, he was forced to change his career to do GOG's revival program. He had been doing very well recently.
This time, he obviously saw the popularity of the IOI World Finals and happened to meet his field of expertise. That was why he posted this post.
"Let me analyze these few rounds in detail for everyone. The few tactics that FV Team has used have actually appeared in GOG's competition. What's more, FV Team has actually used them in the domestic qualifiers!"
"It's just that the effect in the qualifiers was not very good. They had a crushing effect in the international competition, so many people instinctively did not think of it together."
"I analyzed that there are two main reasons for this. First, the change in the IOI World Competition made its gameplay similar to GOG's, giving these tactics more room to play. Second, FV Team is actually constantly evolving. The details and execution of these tactics have greatly improved, which is why they have a completely different effect …"
This original poster had obviously put in a lot of effort in analysis. He had conducted a comprehensive analysis from the hero choice, lineup, choice of resources in the game, and tactical decisions.
The final conclusion was: FV Team's playstyle had not changed from the qualifiers to the international competition.
The reason why they could crush the world's strong teams now was because of the changes in IOI's version and FV Team's increased familiarity with these tactics!
Finally, the original poster summed up his point of view.
"In short, we can draw three conclusions."
"First, FV Team has an extremely strong tactical analysis and data analysis team. What's more, the sparring team is also very strong. Otherwise, they wouldn't have been able to perfect the tactical details to such a degree in such a short period of time, and their combat power wouldn't have been able to make such a leap! "
"Secondly, the convergence of IOI's new version and GOG's design philosophy is an important reason for the change in the 'version answer'. This means that the design team of Finger Games has acknowledged the view that IOI's design concept is behind GOG to a certain extent. That's why they made changes to the game. "
"Third, don't mention the idea that the GOG competition is a form of entertainment for our countrymen. That's a complete joke. Based on the current facts, GOG is better than IOI in terms of design philosophy and the team's tactical standards. Otherwise, Zhou Pengyuan would not have been able to use GOG's training method to transform FV into such an oppressive and dominant team in such a short period of time! "
"In fact, the other two domestic teams were eliminated in the group stages not entirely because of their strength. Another important reason is that they are not able to adapt to the version well enough. They only know how to imitate the playing style of foreign teams. If you imitate others, your understanding of the game is not as deep as others, and you do not have an advantage in terms of operations. What right do you have to win? "
"FV has already proven with practical actions that it's not that foreign teams are strong, but that domestic IOI teams are too weak! GOG's tactics can enter the finals of IOI's global finals and become the champion by just changing and using them. Doesn't this mean that IOI's teams are all rotten and have no competitive standards to speak of? "
"If FV Team can really win the championship, then everyone won't have to watch IOI's competition anymore. Just watch GPL. The competitive standards of both sides are on completely different levels!"
"Finally, there's a small problem: Obviously, as the head coach of FV Team, Zhou Pengyuan obviously played a decisive role in formulating tactics. However, after Zhou Pengyuan retired, he became the head coach of DGE Club. Why did he follow FV Team to Los Angeles? "
"Everyone, think about it. Whose appointment was this?"
This post became popular not long after it was posted. It was pushed hundreds of times by gamers and reposted in all sorts of ways!
What this original poster said was all true. What's more, it was reasonable and convincing. He even raised a very controversial point of view: GOG's competitive standards were actually far better than IOI's!
Previously, the logic of many fake reviewers attacking GOG was very simple: GOG's domestic teams were dominant, which meant that foreign teams were not playing seriously. They did not have any value, and foreign teams' competitive standards were higher.
However, now, under the guidance of GOG's coach, FV's team, the argument that foreign teams were stronger naturally collapsed!
In other words, GOG's tactics were not only leading the world, but they were also leading IOI's entire E-Sports circle!
This demonstration had instead proven that the GPL had become the highest level of competition in the world.
All of a sudden, the fake reviewers who had been "entertaining themselves" stopped. Similar voices would occasionally appear, but they were immediately attacked by the crowd.
GOG's players were all elated. They watched the replay of FV Team's competition while fighting with people who belittled GOG online. They attacked with all their might!
Pei Qian was dumbfounded.
It was one thing for Pan Ying to spout nonsense here, but why did the audience start to pin the blame on him?
Many players were discussing this post. However, after some analysis, they felt that the biggest contributor was Boss Pei!
Zhou Pengyuan had indeed contributed greatly as the head coach, but he was the head coach of DGE Club. He was not qualified to coach FV Team.
On the other hand, Boss Pei, who made the seemingly ridiculous decision of 'letting GOG's head coach coach', was obviously the main contributor to FV Team's good results!
Pei Qian read the entire post silently, not knowing what to say for a moment.
The finals haven't even started, and I'm already the scapegoat?
…
At the same time, in Los Angeles …
In one of the guest rooms in Finger Games' headquarters, Chrétien and Zhao Xuming looked solemn. They both had many things on their minds.
In the eyes of outsiders, IOI's global finals could be said to be very successful.
Didn't he achieve his goal? He had the popularity he wanted and the topic he wanted. What was there to be dissatisfied with?
However, the onlookers could only see the heat on the surface. Chrétien and Zhao Xuming, who were in it, could feel the undercurrent hidden in the depths.
Long Yu Corporation's IOI Cooperation Department was paying attention to the domestic reaction to IOI's global finals. These contents would be reported to Zhao Xuming, who was far away in Los Angeles.
What gave Zhao Xuming the most headache was that his previous plan to step on GOG and support IOI had completely failed!
In order to make IOI players feel superior, Zhao Xuming asked fake reviewers to publicize that GOG's international invitational tournament was Tengda Corporation's own entertainment and that IOI World Competition's competitive level was higher.
Originally, this argument had already spread and had the effect of confusing the public. However, FV Team's victory made this argument collapse on its own!
Previously, he had worked so hard to hire so many fake reviewers and caused so many discussions about GOG and IOI's competitive level, but all of them had benefited others.
Now, most people thought that GOG's competitive level was higher and were more willing to watch GPL's competition!
This created a greater obstacle for Long Yu Corporation to promote IOI in the country. It could be said that they had shot themselves in the foot.
Chrétien was also in a very bad situation.
As a designer, the "convergence of IOI's new version and GOG's design" that netizens were discussing was a fatal blow to him.
In fact, such voices had appeared online before the IOI World Finals and when IOI's new version had just been updated.
At that time, many old gamers felt that IOI's new version was not suitable for the changes and had lost the original taste of the game. They had protested online.
However, Chrétien insisted on the changes in the new version. What's more, the changes were indeed effective. Gamers soon felt that it was' delicious'.
Even if GOG players occasionally ran over to say that they were imitating GOG, it did not cause too much of a reaction because there was no evidence.
You said that IOI's new version was imitating GOG. Show me the evidence!
Even if the pace of IOI's new version had become faster and the competition for resources had become more intense, it could not be said that it was imitating GOG. After all, they were still two completely different games.
However, FV Team had actually used GOG's tactics to achieve good results in the IOI global finals. That was very thought-provoking.
Did Finger Games borrow GOG's gameplay when designing IOI's new version? Everyone had their own answer in their hearts.
This was a huge blow to the confidence and pride of IOI players.
Previously, many people felt that IOI was more difficult and was a foreign game. Thus, they had an inexplicable sense of superiority towards GOG.
However, they suddenly realized that IOI had changed in the direction of GOG. Wasn't that admitting that their gameplay design was inferior to GOG?
That way, Chrétien, who was pushing for IOI's gameplay to change, would probably be the first to bear the brunt and become the scapegoat of Finger Games!
From the current situation, IOI's global finals might be popular, but there was a trend of it gathering towards FV Team. If FV Team really won the championship, would Finger Games or FV Team and Tengda Corporation earn more in the finals?
That was hard to say!
Finger Games could be said to have spared no expense in organizing the global finals this time. They had also endured pressure from Dayak Corporation. No one would be able to afford such a failure if it really ended up benefiting someone else.
Thus, Zhao Xuming and Chrétien had solemn expressions on their faces, deeply worried for their future.
Zhao Xuming did not intend to sit still and wait for death. After pondering for a long time, he said, "We can't continue like this."
"There's still a week before the finals. We have to do something! We can't let FV Team win the championship! "
Chrétien looked at him. "What can we do? We're the organizers. "
It was impossible for them to play tricks. Once it was exposed, Finger Games and Dayak Corporation's reputation would definitely be tarnished. Only a fool would do such a high-risk and low-reward action.
Zhao Xuming said, "Of course, we can't affect the fairness of the competition. However … it shouldn't be a problem to send one or two designers to guide FRY Team in private, right? "
"Boss Pei has already revealed his true intentions. We can't just sit back and do nothing!"
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