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Chapter 677

Words:2683Update:22/06/18 02:22:24

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October 9th, Sunday. Work as usual.

At Fei Huang Workspace, Huang Sibo was extremely anxious.

Hu Xianbin was also at Fei Huang Workspace, as anxious as he was.

He could not think of anything!

Boss Pei had left after assigning tasks for the new game yesterday. The two of them had been thinking about it since yesterday and had not come up with anything even after racking their brains.

They had some ideas, but they could not be sure if it was what Boss Pei wanted.

It had to be said that the difficulty of Boss Pei's task this time was too high. It was much higher than any of the previous ones. It was not enough to rely on one or two people.

Hu Xianbin was also here because although the two of them were responsible for the game plot and the movie plot respectively, they were actually the same thing and had to be produced together.

If they were responsible for the game and movie at the same time without good communication and doing their own things, they would definitely not succeed in the end.

Huang Sibo looked at his watch. "They should be here soon."

As soon as he finished speaking, he heard many people chatting and laughing outside Fei Huang Workspace as they walked towards the office.

Huang Sibo's eyes lit up. Reinforcements were here!

The lineup this time was extremely luxurious.

Apart from Huang Sibo, Hu Xianbin, and Zhu Xiaoce, Bao Xu, Lu Mingliang, Li Yada, Lin Wan, and Ma Yiqun were also here!

This lineup could be said to be the most luxurious lineup in Tengda Corporation's games department.

Among them were not only the fourth chief planner of Tengda Games but also Zhu Xiaoce, Bao Xu, Lin Wan, Ma Yiqun, and other professionals in the film, games, and other fields.

These eight people could be said to represent the highest level of the entire Tengda Cultural Industry. All of them were good at answering Boss Pei's spirit.

If they could not fight alone, they could only call for help!

Huang Sibo had already arranged the conference room. He invited everyone in and then arranged for someone to pour tea.

"Everyone, take a seat. Time is tight today and the task is heavy. We have to finalize the general plan for the new game and the new movie in one day! Let's strive to carry forward the Tengda spirit and complete the work without overtime. "

Huang Sibo gestured for everyone to sit around the conference table.

He was the person-in-charge of Fei Huang Workspace and the first chief planner of Tengda Games. He had the highest seniority among everyone. What's more, he crossed the two industries of games and movies. Thus, he was the most suitable person to lead this project.

These people were very familiar with each other, so there was no need to be reserved. They sat around the conference table and drank tea with different expressions on their faces.

Lu Mingliang's expression was the most baffled. He looked at the lineup today and was a little confused. "Brother Huang, what happened today doesn't seem to have anything to do with Upwind Logistics. Then why are you looking for me? "

Huang Sibo said, "You were once the chief planner of Tengda Games. Of course, you have to come!"

"The game that Boss Pei wants to create this time has given us too little information. I really can't guess Boss Pei's true intentions, so I can only ask everyone for help.

"Each of us might have only been in charge of part of Boss Pei's projects. Be it games or movies, we only understood part of Boss Pei's spirit. Our knowledge is complementary.

"Therefore, this game must be a team effort!"

"I've already sorted out Boss Pei's requirements. Take a closer look, everyone. We'll start brainstorming in ten minutes.

Huang Sibo gave everyone a piece of paper that clearly stated Boss Pei's requirements for Destiny and Choice.

Everyone looked at Boss Pei's request seriously and frowned.

It was difficult to understand!

These people had more or less solved the puzzles that Boss Pei had set up. However, it was undeniable that this puzzle was the most difficult.

That was because this time, not only did Boss Pei raise many seemingly illogical design requirements, but these contents were also interlinked. Pulling one hair in one place would affect the whole body.

It would be easy to answer if there were only one or two unreasonable requirements.

However, if there were seven or eight or more seemingly unreasonable requirements, they had to find a solution that met all the requirements.

If any of the points were not done well, they might make a huge mistake!

Ten minutes later, Huang Sibo looked up. "Alright, time is of the essence. Let's brainstorm for an hour and give each other some inspiration before continuing to think.

"Let me tell you my opinion first.

"According to the standard analysis procedure, the first step would definitely be to find the unreasonable parts of these requirements and analyze the basic design concepts behind them.

"Every illogical point might have multiple solutions. We need to combine all this information and find the only correct solution."

"First of all, I think this must be a game that wins with a plot. I don't think anyone would object to this. The movie investment is more than the game itself, and the requirement must be more than one and a half hours. This means that the weight of the plot is completely equal to the game itself or even exceeded it.

"Therefore, I'm considering if we can use the plot as a breakthrough.

"Do you have any good ideas in terms of the plot?" Huang Sibo looked at Zhu Xiaoce and Ma Yiqun.

Ma Yiqun was also from the game industry. He had some understanding of games and plots, so he also participated in this discussion.

He thought about it and said, "The plot does take up a lot of weight, but the plot also has to serve the gameplay.

"It would be too broad if it's just the theme of 'resist the Zergs and protect the homeland'. The possibility of us guessing Boss Pei's true thoughts is basically zero.

"We still have to find a breakthrough from the gameplay.

"It can be seen from the game 'Struggle' that Boss Pei might have put a lot of effort into the plot, but he is not pursuing a simple plot. He is more pursuing the unity of the plot and gameplay, which is to 'break the dimensional wall' so that the plot is not only an extension of the gameplay but also a fusion at a higher level."

Huang Sibo thought about it. "Hmm, that's true."

Li Yada said, "From the players' point of view, I think Boss Pei's two requirements are very interesting: the game is very unbalanced, and some units will not listen to commands. This should be an entry point in the gameplay. "

"Brother Bao, you are also a veteran RTS game player. What do you think?"

Bao Xu touched his chin thoughtfully. "These two points are obviously fatal flaws for conventional RTS games. It's not balanced, and there are too many uncertain factors. It completely dispels the competitive nature of the game. "

"What does eliminating the competitive nature bring …"

Lin Wan: "Bring more entertainment? … That doesn't seem right because for most RTS game players, the competitive nature of RTS games equals entertainment. "

Bao Xu thought about it seriously and said, "I think it should be authenticity."

"The human race and the Zergs are originally unbalanced. In most films and television works, the Zergs have an overwhelming advantage when facing humans. "

"The Zergs reproduce very quickly and are completely obedient to commands. If we are not careful, they will resurrect. This is obviously a nightmare for humans."

"Combined with the point of 'the soldiers have their own ideas', Boss Pei obviously wants us to make the human race weaker and the Zergs stronger so that we can highlight a kind of authenticity!"

"When players use humans to fight against Zergs, they will feel unfair. This is more realistic than an absolutely balanced RTS game."

"For this authenticity, Boss Pei would rather give up the competitive nature and balance of RTS games. This should be a very key point."

Lin Wan suddenly understood. "I understand! In other words, the game mechanism shows the gap between humans and Zergs more clearly. This should be related to the plot! "

Huang Sibo nodded. "Yes, this is a very key point. So, Boss Pei specifically requested that this game must be made simple. Does it have anything to do with this? "

Bao Xu frowned slightly. "It seems … it doesn't matter. Whether the game is simple or difficult, it can make the two races unbalanced. "

Everyone fell into a short silence.

Because 'seemingly unrelated' often did not mean 'really unrelated', but 'related but not seen'.

Lu Mingliang thought about it and said, "I think this should be related to Boss Pei's' focus'."

"I had this feeling when I was working on Game Designer."

"For what Boss Pei wants to express, he will be willing to spend a lot of money to express it in the most exaggerated way. Just like Game Designer could be made into an interactive adventure game, but Boss Pei made every choice into a 3D scene; Struggle also spent a lot of effort to make it an interactive movie game. "

"If these two games were made into interactive adventures, the investment could be reduced by ten times or more, but Boss Pei still did not hesitate to spend a lot of money to make the key content he wanted to express prominent enough."

"For some less important content, Boss Pei would delete it as much as possible and simplify it as much as possible to avoid these factors from interfering with players."

"Since Fate and Choice has decided not to be competitive but to reflect authenticity and highlight the plot, is the operation still important? It is not. "

"The operation is for competition."

"The significance of simplifying the operation and weakening the battle strategy is that players can have more time to think and prepare the pre-battle strategy."

"This should be the main point that Boss Pei wants to express."

Huang Sibo quickly wrote it down. "That makes sense!"

"A balanced RTS game needs to compete in operation. What's the point of competing in an unbalanced RTS game? Players do not need to do too much operation, and the free time can be used to do more pre-battle strategies. "

"However …"

"The traditional RTS game's' gathered-build-battle 'mode accounts for at least 60% of the game's fun. If the combat experience is reduced, I'm afraid it will be a huge weakening of the game experience. "

Bao Xu thought for a moment and said, "Therefore, the collection and construction system should be made more complicated so that players spend most of their time and energy on these two links."

"This is especially true when it comes to pre-battle strategies. Every choice that players make must be carefully considered."

Li Yada agreed deeply. "Yes, just like elimination games. The original elimination games were all about speed and time, and later elimination games became unlimited time, a card number, and required continuous elimination points. "

"The latter requires more thinking and is more fun, more in line with the gaming habits of players now."

"Obviously, Boss Pei does not want to simply replicate the success of Starcraft, but to explore a new RTS game model!"

"It's still a real-time strategy game, but most players who do not have good operation can also experience the fun of the game."

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