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Chapter 457

Words:3149Update:22/06/18 02:21:32

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The beginning of the video was strung together with other game materials and various silly emojis. Coupled with Teacher Qiao's unique voice, the audience quickly got into the mood.

At that moment, the material for the video changed to 'Be Quiet'.

Translator: EndlessFantasy Translation Editor: EndlessFantasy Translation Teacher Qiao was about to introduce the gameplay of the game!

"Since many people have yet to experience this game due to anger or other reasons, I will introduce the general gameplay and highlights of this game in detail next.

"If some of the fathers in the audience are already very familiar with this, please skip to the last part of the conclusion.

"This is a horror game that requires an internet connection and is played by multiple players. Therefore, please get rid of all the stereotypes of standalone horror games in your minds. Let us embrace a brand new fear mode!

"In the past, standalone horror games created horror effects in these few aspects:

"The setting and the model, the unexpected plot, and the unexpected shock."

"These games often have many scary scenes, such as a mysterious town filled with fog, a cannibal village full of crazy villagers, a laboratory full of zombies, and so on. Through the setting and monster models that look like mountains of corpses and seas of blood, it creates a visual and auditory impact.

"At the same time, these standalone games use plots to manipulate the players' fear. For example, NPCs will tie up the protagonist and then inflict all kinds of torture on the protagonist. They will gouge out the protagonist's eyes, pull out the tongue, and cut off the fingers. They will do anything … When the players are brought into the protagonist's first-person perspective, they will also get an extreme sense of fear.

"Finally, there will be some sudden shocks. For example, a corpse will suddenly fall when the door is pushed open, or a monster will suddenly grab a person who was walking normally …

"These are the feelings of fear that we can experience in traditional standalone horror games.

"Of course, these are very classic horror games, but now, I want to point out the two biggest shortcomings of this approach.

"First of all, the stimulation is too straightforward.

"In order to increase the horror effect, many manufacturers only know how to blindly add blood to the game, create all kinds of disgusting monsters, design all kinds of torturous horror plots …

"However, this kind of stimulation is mainly a kind of sensory stimulation, which may cause some physiological discomfort. At the same time, too much sensory stimulation will also make the game itself appear too heavy, giving people a feeling that it is not elegant.

"True fear comes from the depths of one's heart!"

"Secondly, the repeatability of playing is not high."

"When players experience the process for the first time, they can indeed obtain extreme shock effects. However, once players have cleared it once, playing it again will be boring."

"For normal players, they wouldn't want to experience something like this a second time. For hardcore players, it would become a parkour game if they played it again. It would lose the meaning of a horror game.

"And BE!

The appearance of Be Quiet is to open up a new path and solve these two problems that previous horror games have never been able to solve. Under the premise of not seeing too many 'unsightly' scenes, players can create a feeling of horror that comes from the heart. At the same time, this horror game can be played endlessly! "



Next was the introduction of the basic gameplay of the game, as well as Teacher Qiao's review of some of the games he had played.

Every round of the game was randomly matched according to the player's segment, randomly assigned to the map, and randomly refreshed the player to a certain spawn point on the current map.

In the map, the purpose of each room and the props in it would be randomly refreshed. However, relatively speaking, some larger rooms and more critical locations would refresh better props.

The eight players played the role of the police, good guys, mental patients, and ambitious people respectively. Apart from the police, the identity of the others could not be confirmed. Each had different game goals.

For the police and good guys, their way of winning was relatively simple. The entire map was blocked. They had to search everywhere for the decryption spell. When a certain number of spells were activated, a random exit would appear on the map, and everyone could escape at random.

Teacher Qiao roughly divided the process of the game into four stages.

The first was the free search stage. Since the players were relatively far away from each other at the beginning, they had to search the open space and rooms around them as much as possible. They had to try to get as many props as possible that were useful to their own identity. According to the situation of the props obtained, they roughly determined their next move.

The second was the initial contact stage. Generally speaking, a small number of psychotic players would directly choose to become mad at this time. However, they might also be besieged by the police and a large number of good guys with props. Some psychotic players would choose to pretend to be good guys.

Generally speaking, the police would spontaneously summon other players to find the decryption spell hidden in the map while collecting props at this time.

However, due to the setting of the saturation value in the game, the more people gathered in the area, the easier it was to trigger whispers. At the same time, the voice communication between players would also cause the saturation value to drop. Therefore, players could not gather together for a long time. They had to disperse in a certain way to find the decryption spell.

At this time, the game entered the third stage, which was the chaotic battle stage.

In this stage, some psychotic players would suddenly become mad by accumulating various props and become mad to attack good guys. Good guys could also escape or fight back. Of course, mental patients could also reduce the saturation value of good guys through some means to make them mad and force them to take the madman's victory route …

In short, the game during this time would be quite chaotic. Players might cooperate with each other or plot against each other.

The last stage was the finishing stage. Generally speaking, at this stage, players had been eliminated to only two or three people. Most of the decryption spells on the map had been solved. Players would compete with the props they currently had and win the final victory.

After that, Qiao Liang briefly introduced some of the more interesting games he had encountered.

Of course, in Pei Qian's eyes, these games were not particularly exciting.

Because there had to be a limit to such games no matter how brain-burning it was. If it was too complicated, most people would not understand it, and it would be embarrassing.

However, when you were in it, you could get the most exciting game experience!

For Pei Qian, he had not had a good in-depth experience of "Be Quiet" before.

Because this game was an online game, he could not play it alone …

Now, after Teacher Qiao's introduction, Pei Qian understood in an instant.

At the beginning of the game, the stage of searching for props was a bit similar to the PUBG. The identity setting was a bit similar to board games such as Legends of the Three Kingdoms or Werewolf. The part of the player battle was a bit like an asymmetric competition like Killers of Dawn.

The fun of the game itself was mainly in three aspects:

First of all, it could be replayed and had a certain element of luck. Many people would pursue the Tianhu opening in the game. For example, a mental patient would find a room full of props to increase his HP and HP and directly go berserk. Some people won the final victory by following the police or good operation when the props were not good in the early stage.

Secondly, it was a battle of wits within the rules. Through limited language to command or mislead other players, guessing the identity of a certain player, which was similar to the identity field of a board game.

Finally, it was a show of operation like Killers of Dawn, using props and techniques to defeat more powerful enemies. At the same time, as a good player, they would also experience a special sense of horror. Players were suspicious of each other. No one knew when they would be suddenly attacked. They could only move forward in the dark, carefully, not daring to make a sound …

This horror came from other players, from the hearts of players, so there were more changes than ordinary stand-alone horror games.

For example, some crazy players would deliberately hide in the room, waiting for good people to search for the decryption spell, and then suddenly jump out to attack!

In short, no matter how good the video was, it was certainly impossible to describe the feeling of playing it in person.

However, Qiao Liang analyzed the core points of this game through his own editing techniques and detailed analysis, especially when talking about some interesting game mechanisms. The bullet screen instantly floated past with 'f * ck'. Everyone was amazed that this game could be played like this?



Finally, the video entered the ending stage.

"Seeing this, I believe everyone has a certain understanding of the gameplay of Be Quiet.

"So, back to the original topic, why did the production team put in so much effort to make ARG games and eye-catching games?

"You know, they could have done nothing and just let go of the purchase and put all the players into the game.

"You know, they could have done nothing at all and just let go of the purchase and put all the players into the game.

"They made such complicated puzzle-solving activities to add a threshold for buying this game. They even put in so much effort to make it in the form of a game to ensure a certain degree of entertainment without charging a single cent.

"This is to allow every player who enters the game to integrate into the game faster and better!

"If these contents were made in the game, then players who spent money to buy the game but found that they were not suitable for it would have to refund it. It would be very troublesome. Therefore, the production team simply decided to do it outside of the game, saving those players who are not suitable for this game the cumbersome step of refunding.

"Some people would definitely ask, are they suitable for this game after passing this test?

"I want to say here, not necessarily, but there is a high probability that it is.

"Let's think about it.

What is the most important quality in the game, 'Be Quiet'?

"It is a certain level of game IQ, a good mentality to resist horror, and a serious attitude towards learning.

"At this point, everyone should have discovered that the prerequisites for buying happen to be testing these three points!

"The puzzle-solving of the ARG game is to train the game's IQ; the eye-tracking game is to train the ability to resist horror; and the entire test itself is to test whether you have patience and a serious attitude towards learning.

"If you give up when you encounter a little difficulty, are not interested in similar puzzle-solving games, or even are too lazy to copy homework when you have completed the decryption, or can't persist in the eye-tracking game …

"Then you definitely won't be able to get any happiness in 'Be Quiet'.

Whatever happiness you get from Be Quiet will affect the gaming experience of other players! "

"This test can be said to take care of two types of players at the same time:

"For players who are suitable for this game, it ensures their gaming experience;

"For players who are not suitable for this game, it helps them save time and keep their wallets.

"The only one who loses is the game company itself, which loses income.

"However, the game company is willing to give up this part of income for the sake of a longer life of the game and a better experience for the players. Even when it caused a fierce debate and was scolded, it did not come out to explain. Instead, it silently accepted all of this.

"Therefore, many people say that the game developers are sick. They should just open up the game for purchase. Why do they have to make a precondition that they can't buy it if they don't pass it? Isn't this disgusting?

"I want to say that this is indeed the case. In a sense, this is indeed dissuading players.

"However, everyone, please calm down and think about it seriously. Perhaps the game company did so much not for themselves, but for all players to have a better gaming experience?

"Therefore, the title of this issue is' The Painstaking Effort and Pride of a Top Game Designer '!

"In order to let players have a better gaming experience, he went to great lengths to set up so many complicated preconditions before buying the game. At the same time, he was proud to not explain to all the players. Instead, he put on an indifferent attitude: whether you understand or not, praise or scold me, it doesn't matter, the game is here.

"I think that it is a blessing for all domestic players to have such a thoughtful, individualistic, and conscientious game designer!

"There are too many game merchants who are thinking of ways to suck up to the players and the tycoons. Once you top up the money, you'll be able to dominate the game … They don't set up any obstacles, they don't let you use your brain, they let you get some fake experience points and items with just a click of the mouse …"

"However, are you really happy? Is your wallet getting thinner by the day? Is your thinking becoming more rigid by the day? How long has it been since you experienced the trembling of the soul after solving a puzzle or discovering a new way of playing?

"If all the domestic designers are making such games, don't you think it's a pity?

"Therefore, I hope that students who are interested in this game can calm down and understand the true meaning of the designer. Patiently complete the prerequisites and personally experience this complicated game."

"I believe that you will definitely discover another wonderful world!"

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