< img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=433806094867034&ev=PageView&noscript=1" />

Text:

Comment:

Chapter 1663

Words:2811Update:22/10/01 02:04:56

Report

During the course of the game, there weren't many plots, but every plot was very important.

There were several endings in the game.

First, players could choose to support different princes within the Imperial City and give suggestions when the prince made a certain decision.

The choices made by these princes and the suggestions given by the protagonist were directly related to the following plot.

For example, when the alien tribes invaded, different princes would make different choices. The protagonist could participate in the battle at different stages of the alien tribes' invasion.

The earlier they went, the more likely they would be able to chase the alien tribes out and reduce the number of civilians killed. However, they might not have time to resolve the internal conflicts in the Central Plains.

If they resolved the internal conflicts in the Central Plains first, for example, by participating in the Buddhist Extermination Operation or helping the monks escape, they might delay the situation at the borders of the alien tribes.

Apart from that, players would also form close ties with the Confucian, Taoist, Buddhist, and Military factions. Choosing to help them would allow players to obtain resources and help from them, but it would also cause enemies to view them as enemies.

In the course of the game, players had to constantly make choices at key points. It wasn't just a matter of choosing A or B, it was also a matter of timing to make a choice. The various paths were complicated, and a slight change in one part could affect the final outcome.

It should be very difficult for players to understand the game in one cycle. However, this game was designed for multiple cycles. Players could experience different story endings in multiple cycles. They could also focus on training their own characters and experience different combat modes.

This kind of plot arrangement was fundamentally different from Repent and be Saved.

Repent and be Saved actually only had one main storyline. Players could also play different endings, but overall, they did not need to make too many choices. More importantly, they could feel the most original emotions that the game brought to them.

However, Mili was more like a world that was constantly changing. Every choice that the player made would affect the majority of the world.

Perhaps the final ending would not make players feel as deeply or strongly, but players could indeed feel that their every move was affecting the world. The final ending was forged by a series of choices.



Qiao Liang worked for a few hours in one go, but he still wanted more.

"This game is really fun. It's very different from Repent and be Saved. I didn't wait for it in vain.

"The key is that this game integrates the game's mechanics and cultural background very well. It doesn't feel out of place at all."

"Boss Pei had great foresight when he decided to invest in this game. After all, the creator of the game was still working on mobile games at the time. Who would have thought that he could create such a high-quality standalone game? "

"The key is that you can grind and grind in this game. I really can't resist such a random gameplay."

"I won't say anything else. This game starts from at least 300 hours!"

"What? The new issue of the Work of Gods?"

"Forget about that for now. I'm going to take a good rest and enjoy the game again. "

Qiao Liang ignored the bullet screen comments asking him to interpret 'Mili' in a new episode of the Products of the Gods. That was because he had an inexplicable urge to retire.

The Anti-Tengda Alliance had already fallen, and Tengda Corporation had won a complete victory. What's more, Tengda Games had too many good games. One after another, he even felt that he could not handle it.

What's more, Qiao Liang felt that as a game reviewer …

The UP Master's career seemed to have reached its peak after releasing the tenth issue of the Work of the Gods and deeply affecting the battle between Tengda Corporation and the Anti-Tengda Alliance. There was no more room for improvement.

Now, he wanted to be a pure gamer. He wanted to put aside the complicated analysis and the deep meaning behind it. He wanted to enjoy the initial joy that the game brought to him.

This should be considered returning to the basics in a sense.

Once the gaming experience of 'Mili' came to an end, Qiao Liang finally opened GOG, which he had not logged in for a long time.

He wanted to see what the game would be like after a major update and a successful merger with IOI.

He had to say that only Boss Pei would have the imagination and courage to merge two of the most successful MOBA games in the market.

Many gamers had expressed concern ever since the news was released. Qiao Liang was no exception. He was afraid that such a change would ruin both games at the same time.

However, Boss Pei seemed very determined about the merger and had been pushing for it. The current situation was a one-off deal. There should be no turning back no matter whether it was good or bad.

Qiao Liang logged into GOG again. He felt that the game was both familiar and unfamiliar to him.

It was familiar because the overall interface style had not changed much. It was unfamiliar because some small changes had been made to some details. These changes were the kind that could be adapted to at a glance. Some careless people would not even notice them. However, it did change the revised version of GOG greatly.

Qiao Liang happily locked the Literary Genius of the Winds after entering a happy matchmaking match. Then, he happily ended the game with a 0-11 record.

"There doesn't seem to be much of a change.

"There were three IOI heroes in the match just now, but I don't know why I didn't feel anything out of place at all.

"It's as if GOG had a new hero.

"The map seems to have been slightly compromised between the two games. In the past, GOG's map was on the smaller side, and IOI's map was on the larger side. Now, I feel that the compromise is quite appropriate.

"Some of the map mechanisms in the game have also been slightly modified, but I don't feel anything out of place.

"It actually doesn't feel out of place. That's ridiculous!"

Before entering the game, Qiao Liang had imagined two possible situations.

The first was that the changes to the game were not very successful. There were obvious signs of splicing and fragmentation. There was a forced gentleness and a nondescript feeling.

The second was that the changes to the game were more successful. The fragmentation was not too obvious, but the entire game mechanism had changed drastically. It had become a whole new game. Many of the game content had to be learned from the beginning and adapted slowly.

However, he did not expect that neither of these situations would occur. The two games were perfectly integrated together. What's more, it was so natural that it seemed like they were supposed to be like this.

Players who had never played these two games before might think that GOG and IOI were separated from this game.

That was really amazing!

On further thought, the current situation barely made sense.

In fact, the difference between GOG and IOI was quite obvious at the beginning. They went to two extremes, and it was this difference that allowed GOG to use a series of strategies and methods to achieve overtaking.

However, after that, IOI made several adjustments and modifications to the game, constantly moving closer to GOG in terms of the core of the game. Back then, FV Team had been able to rely on GPL's routines and playstyles to achieve results in IOI's international competition. That meant that the two had already converged in a certain form.

As the two games continued to develop, this trend would continue to strengthen in order to give gamers a better gaming experience.

Of course, Finger Games did not want to admit this. Thus, they made some changes, especially in terms of graphics style and details that were deliberately different from GOG.

However, this kind of change was ultimately superficial.

Thus, with the combined efforts of GOG's project team and Finger Games' designer team, and after a large number of professional players' feedback and adjustments, the two games were finally merged.

Of course, they had considered the players' feelings after the merger. They tried their best not to make too many changes so that players could get used to it more easily.

Now that it was finally released for ordinary players to experience, it was obvious that this change had been unanimously satisfied from professional players to designers.

This feeling was a little like some players returning to the game after quitting for a year.

The content of the game had indeed changed a lot. There were also many new heroes that he had never seen before. However, as long as he played two games, the familiar feeling would slowly emerge and he would get used to it very quickly.

Qiao Liang could not help but feel emotional. "They actually succeeded in merging the two games. I can't think of any other words other than awesome."

"What's more, this merger is equivalent to two games. They have gone through several major updates, and there are hundreds of new heroes at the same time. These new game contents are enough to play for a year. I feel like I've returned to the feeling when I first came into contact with MOBA games. "

"No wonder Boss Pei is so determined. He even formulated a reform plan for the two leagues. Obviously, it's because he's full of confidence in this merger."

These two games had to be changed. The corresponding international competition and the entire league system naturally had to change.

Previously, FV Team had been very conflicted about whether they should change from IOI to GOG. Now, they did not have to be conflicted anymore. Everything had to be pushed back.

This year's competition was still going on as usual. After all, these players had been playing the old version for a year. It was not fair to them to suddenly make a drastic change.

However, from next year onwards, the two leagues would merge into the same league.

Of course, it was hard to say whether GOG's team or IOI's team would have an advantage after the merger. Everyone had to learn each other's heroes, learn the changed game mechanism and brand-new playstyles.

During this process, some players might not be able to adapt. Perhaps a new batch of genius players would stand out.

However, this change was also the fun of MOBA competitive games.

Of course, the competition was intense for GOG's players, but it also meant that the entire league would pay more attention and there would be more players in the game. The commercial value of these players would also increase.

What's more, they felt that they would have an advantage in this competition.

It was not a loss for IOI's players either. After all, this game had been getting worse and worse. It was even about to merge into the Asian server. The value of the league continued to decline. What they faced was not whether they had competitiveness, but whether the league could continue. As players, they had no commercial value at all.

Many games were once popular, but professional players were ultimately youthful players. Once the game declined, the professional careers of these players would be cut off.

Now that the two games were merged, they would have to endure immense pressure and challenges but at least they would speak with their strength. The strong would speak. The weaker ones would be left behind and eliminated instead of following the decline of the game. No matter how good or bad the players were, they would all lose their jobs.

This was also a good thing for the audience. It meant that the popularity of the entire league would be higher, the economic level would be higher, and they would be able to contribute to more exciting competitions. They would also be able to obtain more attention.

All in all, this was a difficult choice with huge risks.

However, Tengda Games still managed to succeed in such a miraculous way despite the immense pressure and confusion!

Once they succeeded, the previous problems would naturally no longer exist. There would only be countless benefits!

You've already exceeded your reading limit for today. If you want to read more, please log in.


Login
Select text and click 'Report' to let us know about any bad translation.