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Chapter 1456

Words:2537Update:22/08/19 03:18:00

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Yu Fei was completely in a dilemma now.

It was hard to reject Boss Pei and the passionate gamers, but he still wanted to leave.

Qiao Liang's video had singled out Yu Fei for praise and highly affirmed his important value in designing the game's plot. Qiao Liang also thought that Yu Fei's plot was the finishing touch for Ghost General 2. However, Yu Fei did not feel that he had to stay.

If the 'want to leave' and 'don't want to leave' factors were 80% and 20% respectively previously, then this ratio was now 50% and 50%.

This made it even more difficult for him to make a decision!

Yu Fei felt that although the plot he wrote for Ghost General 2 was not bad, game design was a very professional thing after all, right?

After all, he had only written the plot. The core idea of the game was completed by Boss Pei while the other designers in the game department were responsible for the specific details.

If it was just the plot, Yu Fei could actually accept the 'outsourcing' model. In other words, after he left Tengda Games, he could continue to accept the plot requests from Tengda Games. Given Boss Pei's generosity, he would definitely give a lot of money.

If that was the case, there was still no reason for him to stay in Tengda, right?

Furthermore, he had just posted on Weibo saying that he was leaving with a firm attitude.

Yet, less than half an hour later, he posted on Weibo saying that he was not leaving?

That was not very appropriate either. Wasn't he just toying with the gamers?

Yu Fei was now in a dilemma and did not know what to do.

He scrolled through Weibo in a dilemma and saw that more and more people were replying to him and @ him in the notification bar.

As he clicked on it out of habit, he thought about what he should do.

Should he ignore everyone's persuasion and continue to insist on leaving? Or should he pretend that he had never posted on Weibo at all and just say 'How nice'?

That was such a difficult choice!

After much thought, Yu Fei decided to write another Weibo post.

"Thank you, everyone, for asking me to stay and for your love. I am very touched that so many gamers are supporting me as a half-baked chief designer!

"The plot of Ghost General 2 was indeed the culmination of my efforts. I am happy to see that everyone is enjoying it. However, my help to Tengda Games is limited to the plot. I have not contributed much in other areas.

"Based on my current situation, it should be said that I'm occupying the position of chief designer, but I'm doing the work of a plot designer. This is obviously not appropriate. A truly qualified chief designer should be an all-rounder, and not just know how to write a plot. "

"So, thank you for asking me to stay, but I'm more inclined to leave. However, don't worry, I will be able to work with Tengda Games in more ways in the future, such as outsourcing the plot. I believe that the new chief designer of Tengda Games will be able to bring us even more outstanding works! "

After editing the Weibo post, Yu Fei placed his mouse on the send button, but he didn't send it immediately.

"Think about it again. Think more thoroughly. If you change your mind after this message is sent out, the effect of the show will be ruined … "

Yu Fei became more cautious this time. After all, his first Weibo post had already attracted a lot of attention.

Right now, he could either stay or leave. However, it would be inappropriate for him to change his mind after the second Weibo post was published.

Just as he was in a dilemma, another group of people tagged him.

Yu Fei clicked on the notification and was stunned.

Because among these new @ s, there was a name that he was more familiar with: He An!

Yu Fei was no stranger to this name. In fact, anyone who had a slight understanding of the domestic gaming circle would know of Old He. Back when the domestic gaming circle was still in its infancy, he had been a big shot.

Yu Fei was shocked. Why did his Weibo post have such a huge impact? Even Old He, who had retired from the industry for a long time, had appeared?

He clicked on it hurriedly and realized that He An had not only tagged him, but he had also posted a long Weibo post!

The title was: Looking at Boss Pei's Art of Using People from Ghost General 2!

Yu Fei was very surprised.

Art of using people?

This … could it be referring to me?

Yu Fei scrolled down hurriedly.



"I've been playing Ghost General 2 recently and I've learned something. I'd like to share it with all of you.

"Many people have already explained the content of the game very well. I'm not considered a professional when it comes to fighting games, so I won't go into detail.

"However, I'd like to use this game to briefly discuss Boss Pei's art of using people!

"I've seen some people say that as a web novelist, Yu Fei is indeed very accomplished in the game's plot, but he's very weak in other areas. He even needed Boss Pei and the old planner from Tengda Games to complete the game. In other words, he's only a qualified plot designer and not a qualified lead designer.

"I have a different view on this.

"May I know how to define the difference between a plot designer and a lead designer?

"Let's say that the plot designer's design is in conflict with the game's basic gameplay and the flow of the levels. How should the development team make a decision?

"Should they change the game's basic content in order to better present the plot? Or should they change the plot for the game's basic gameplay?

"This is what I want to emphasize – the problem of authority!

"Normally, the position of the 'plot designer' in the development team would be lower than the 'lead designer'. The mission of the plot designer is to follow the lead designer's request and put on a reasonable plot for the game's mechanics. Once there's a conflict, they would listen to the lead designer's request and change the plot.

"On the other hand, what if the plot designer's position in the development team is higher than the lead designer's? Then, when there's a conflict, the lead designer would listen to the plot designer and change the game's functions.

"Many people might say, 'Isn't it the same no matter how you change it? In any case, it's fine as long as the game can be produced in the end. If there's a conflict, a little change wouldn't affect anything.

"However, I have to say that this is obviously something that a layman would say. What do you mean by 'a little change wouldn't affect anything'? A finished game can be seen as a precision instrument with all the gears in place. A slight change in one part would affect the entire game. Sometimes, if you change a small detail, it could trigger a chain reaction and cause the entire game to collapse.

"If a layman were to guide an expert, a tragedy like 'a game that focuses on the plot feeds the players sh * t in the plot' would happen. On a smaller scale, it would leave a flaw in a game that had the chance to pursue perfection. On a larger scale, a flaw in the plot could destroy all the effort put into the game's mechanics and quality. It could even cause a god-like IP to fall into an abyss of eternal damnation!

"Then, some of you might ask, do you support the plot designer or the lead designer?

"I can only say that you have to analyze the specific problem and see how much effect the plot plays in a game. If a game is a story-oriented interactive movie game, then the plot is of utmost importance. If the game itself does not focus on the plot, then the plot would have to give way to the game's mechanics.

"However, I have to emphasize something here. Some games might have their entire PVE content and game mechanics built on the plot. Then, on the surface, the plot might not seem that important and it might not be a big deal to change the game mechanics. However, in such games, the importance of the plot and the story-oriented game are on par!

"For example, Eternal Fallen Samsara and Ghost General 2."

"Neither of them are story-oriented interactive movie games. The former is an action game while the latter is a fighting game. On the surface, their highlight is the combat system and the rich PVE and PVP content. However, they are games whose mechanics are built on the plot. "

"For example, all the game mechanics in Eternal Fallen Samsara originated from the original novel. The various general skills, levels, and combat system in Ghost General 2 also originated from the game's plot and worldview.

"That's because the plot of these two games is so natural that people would naturally overlook the effect of the plot.

"However, think about it carefully. Have you ever played a game where the hero's skills and settings are incompatible? For example, in some low-quality card games, you can clearly feel that certain skills seem to work on other heroes. Some skills are obviously just a basic mechanic that has a layer of skin related to the hero and can be used on other heroes with just a change of skin.

"In the game, when you see a hero's skills, you will feel that they are very appropriate and natural. It is as if they are part of the hero's settings. Do you feel that often?

"Obviously, the former is the most common phenomenon. The latter is very rare. Eternal Fallen Samsara and Ghost General 2 are examples of the latter. "

"Why is that? It's still like I said before: the problem of speaking rights. That's because the game designer has enough speaking rights. That's why the game's background and game mechanics are perfectly integrated and not just a layer of skin.

"The difference in details is the key to determining whether a game is an outstanding game or a top-notch game.

"Seeing this, some people might ask: So? What does this have to do with Boss Pei's way of using people?

"Of course, it has to do with Boss Pei's boldness in using Yu Fei as the lead designer for Eternal Fallen Samsara and Ghost General 2. That's because Boss Pei knows how to use people properly!

"In order to make these two games as perfect as they are now, Yu Fei has to be the lead designer and not the plot designer. That's because only by being the lead designer would he have enough speaking rights!

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